Searched refs:GLuint (Results 1 - 25 of 42) sorted by relevance

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/frameworks/base/opengl/tools/glgen/specs/gles11/
H A DGLES20.spec2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
21 void glCompileShader ( GLuint shader )
26 GLuint glCreateProgra
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H A DGLES11Ext.spec53 GLboolean glIsRenderbufferOES ( GLuint renderbuffer )
54 void glBindRenderbufferOES ( GLenum target, GLuint renderbuffer )
55 void glDeleteRenderbuffersOES ( GLsizei n, const GLuint *renderbuffers )
56 void glGenRenderbuffersOES ( GLsizei n, GLuint *renderbuffers )
59 GLboolean glIsFramebufferOES ( GLuint framebuffer )
60 void glBindFramebufferOES ( GLenum target, GLuint framebuffer )
61 void glDeleteFramebuffersOES ( GLsizei n, const GLuint *framebuffers )
62 void glGenFramebuffersOES ( GLsizei n, GLuint *framebuffers )
64 void glFramebufferRenderbufferOES ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
65 void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint textur
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H A DGLES11.spec1 void glBindBuffer ( GLenum target, GLuint buffer )
8 void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
10 void glGenBuffers ( GLsizei n, GLuint *buffers )
28 GLboolean glIsBuffer ( GLuint buffer )
30 GLboolean glIsTexture ( GLuint texture )
H A DGLES10.spec4 void glBindTexture ( GLenum target, GLuint texture )
22 void glDeleteTextures ( GLsizei n, const GLuint *textures )
42 void glGenTextures ( GLsizei n, GLuint *textures )
91 void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
92 void glStencilMask ( GLuint mask )
/frameworks/base/opengl/libagl/
H A DTokenManager.h40 status_t getToken(GLsizei n, GLuint *tokens);
41 void recycleTokens(GLsizei n, const GLuint *tokens);
42 bool isTokenValid(GLuint token) const;
H A DTokenManager.cpp35 status_t TokenManager::getToken(GLsizei n, GLuint *tokens)
43 void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens)
47 const GLuint token = *tokens++;
54 bool TokenManager::isTokenValid(GLuint token) const
H A DTextureObjectManager.h96 sp<EGLTextureObject> createTexture(GLuint name);
97 sp<EGLTextureObject> removeTexture(GLuint name);
98 sp<EGLTextureObject> replaceTexture(GLuint name);
99 void deleteTextures(GLsizei n, const GLuint *tokens);
100 sp<EGLTextureObject> texture(GLuint name);
104 KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
H A DBufferObjectManager.h62 gl::buffer_t const* bind(GLuint buffer);
64 void deleteBuffers(GLsizei n, const GLuint* buffers);
69 KeyedVector<GLuint, gl::buffer_t*> mBuffers;
H A DBufferObjectManager.cpp53 buffer_t const* EGLBufferObjectManager::bind(GLuint buffer)
85 void EGLBufferObjectManager::deleteBuffers(GLsizei n, const GLuint* buffers)
89 const GLuint t = *buffers++;
H A DTextureObjectManager.cpp254 sp<EGLTextureObject> EGLSurfaceManager::createTexture(GLuint name)
271 sp<EGLTextureObject> EGLSurfaceManager::removeTexture(GLuint name)
283 sp<EGLTextureObject> EGLSurfaceManager::replaceTexture(GLuint name)
305 void EGLSurfaceManager::deleteTextures(GLsizei n, const GLuint *tokens)
310 const GLuint t(*tokens++);
317 sp<EGLTextureObject> EGLSurfaceManager::texture(GLuint name)
/frameworks/base/opengl/include/GLES2/
H A Dgl2ext.h438 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
439 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
441 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
442 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
492 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
499 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
531 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
532 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
533 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
534 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint arra
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H A Dgl2.h32 typedef unsigned int GLuint; typedef
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
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/frameworks/base/services/surfaceflinger/
H A DTextureManager.h44 GLuint name;
46 GLuint width;
47 GLuint height;
54 GLuint potWidth;
55 GLuint potHeight;
H A DLayerDim.h35 static GLuint sTexId;
H A DLayerBlur.h52 mutable GLuint mTextureName;
H A DLayerBlur.cpp193 GLuint tw = 1 << (31 - clz(w));
194 GLuint th = 1 << (31 - clz(h));
195 if (tw < GLuint(w)) tw <<= 1;
196 if (th < GLuint(h)) th <<= 1;
H A DLayerDim.cpp34 GLuint LayerDim::sTexId;
/frameworks/base/opengl/include/GLES/
H A Dglext.h614 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
615 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
616 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
617 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
620 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
621 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
622 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
623 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
625 GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
626 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint textur
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H A Dgl.h28 typedef unsigned int GLuint; typedef
635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mas
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/frameworks/base/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
74 GLuint program = glCreateProgram();
101 GLuint gProgram;
102 GLuint gvPositionHandle;
/frameworks/base/opengl/tests/gldual/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
74 GLuint program = glCreateProgram();
101 GLuint gProgram;
102 GLuint gvPositionHandle;
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp145 static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type,
161 /* void glAttachShader ( GLuint program, GLuint shader ) */
166 (GLuint)program,
167 (GLuint)shader
171 /* void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) */
184 (GLuint)program,
185 (GLuint)index,
196 /* void glBindBuffer ( GLenum target, GLuint buffe
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H A Dcom_google_android_gles_jni_GLImpl.cpp313 /* void glBindTexture ( GLenum target, GLuint texture ) */
319 (GLuint)texture
551 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
555 GLuint *textures_base = (GLuint *) 0;
557 GLuint *textures = (GLuint *) 0;
572 textures_base = (GLuint *)
578 (GLuint *)textures
588 /* void glDeleteTextures ( GLsizei n, const GLuint *texture
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/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h57 GLuint name;
64 mutable GLuint tid;
/frameworks/base/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) {
77 GLuint shader = glCreateShader(shaderType);
102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
113 GLuint program = glCreateProgram();
140 GLuint gProgram;
141 GLuint gvPositionHandle;

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