/frameworks/base/opengl/tools/glgen/specs/gles11/ |
H A D | GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
21 void glCompileShader ( GLuint shader )
26 GLuint glCreateProgra [all...] |
H A D | GLES11Ext.spec | 53 GLboolean glIsRenderbufferOES ( GLuint renderbuffer ) 54 void glBindRenderbufferOES ( GLenum target, GLuint renderbuffer ) 55 void glDeleteRenderbuffersOES ( GLsizei n, const GLuint *renderbuffers ) 56 void glGenRenderbuffersOES ( GLsizei n, GLuint *renderbuffers ) 59 GLboolean glIsFramebufferOES ( GLuint framebuffer ) 60 void glBindFramebufferOES ( GLenum target, GLuint framebuffer ) 61 void glDeleteFramebuffersOES ( GLsizei n, const GLuint *framebuffers ) 62 void glGenFramebuffersOES ( GLsizei n, GLuint *framebuffers ) 64 void glFramebufferRenderbufferOES ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) 65 void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint textur [all...] |
H A D | GLES11.spec | 1 void glBindBuffer ( GLenum target, GLuint buffer ) 8 void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) 10 void glGenBuffers ( GLsizei n, GLuint *buffers ) 28 GLboolean glIsBuffer ( GLuint buffer ) 30 GLboolean glIsTexture ( GLuint texture )
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H A D | GLES10.spec | 4 void glBindTexture ( GLenum target, GLuint texture ) 22 void glDeleteTextures ( GLsizei n, const GLuint *textures ) 42 void glGenTextures ( GLsizei n, GLuint *textures ) 91 void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) 92 void glStencilMask ( GLuint mask )
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/frameworks/base/opengl/libagl/ |
H A D | TokenManager.h | 40 status_t getToken(GLsizei n, GLuint *tokens); 41 void recycleTokens(GLsizei n, const GLuint *tokens); 42 bool isTokenValid(GLuint token) const;
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H A D | TokenManager.cpp | 35 status_t TokenManager::getToken(GLsizei n, GLuint *tokens) 43 void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens) 47 const GLuint token = *tokens++; 54 bool TokenManager::isTokenValid(GLuint token) const
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H A D | TextureObjectManager.h | 96 sp<EGLTextureObject> createTexture(GLuint name); 97 sp<EGLTextureObject> removeTexture(GLuint name); 98 sp<EGLTextureObject> replaceTexture(GLuint name); 99 void deleteTextures(GLsizei n, const GLuint *tokens); 100 sp<EGLTextureObject> texture(GLuint name); 104 KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
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H A D | BufferObjectManager.h | 62 gl::buffer_t const* bind(GLuint buffer); 64 void deleteBuffers(GLsizei n, const GLuint* buffers); 69 KeyedVector<GLuint, gl::buffer_t*> mBuffers;
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H A D | BufferObjectManager.cpp | 53 buffer_t const* EGLBufferObjectManager::bind(GLuint buffer) 85 void EGLBufferObjectManager::deleteBuffers(GLsizei n, const GLuint* buffers) 89 const GLuint t = *buffers++;
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H A D | TextureObjectManager.cpp | 254 sp<EGLTextureObject> EGLSurfaceManager::createTexture(GLuint name) 271 sp<EGLTextureObject> EGLSurfaceManager::removeTexture(GLuint name) 283 sp<EGLTextureObject> EGLSurfaceManager::replaceTexture(GLuint name) 305 void EGLSurfaceManager::deleteTextures(GLsizei n, const GLuint *tokens) 310 const GLuint t(*tokens++); 317 sp<EGLTextureObject> EGLSurfaceManager::texture(GLuint name)
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/frameworks/base/opengl/include/GLES2/ |
H A D | gl2ext.h | 438 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 439 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); 441 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 442 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); 492 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 499 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 531 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); 532 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); 533 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); 534 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint arra [all...] |
H A D | gl2.h | 32 typedef unsigned int GLuint; typedef 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade [all...] |
/frameworks/base/services/surfaceflinger/ |
H A D | TextureManager.h | 44 GLuint name; 46 GLuint width; 47 GLuint height; 54 GLuint potWidth; 55 GLuint potHeight;
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H A D | LayerDim.h | 35 static GLuint sTexId;
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H A D | LayerBlur.h | 52 mutable GLuint mTextureName;
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H A D | LayerBlur.cpp | 193 GLuint tw = 1 << (31 - clz(w)); 194 GLuint th = 1 << (31 - clz(h)); 195 if (tw < GLuint(w)) tw <<= 1; 196 if (th < GLuint(h)) th <<= 1;
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H A D | LayerDim.cpp | 34 GLuint LayerDim::sTexId;
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/frameworks/base/opengl/include/GLES/ |
H A D | glext.h | 614 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); 615 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); 616 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers); 617 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers); 620 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); 621 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); 622 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers); 623 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers); 625 GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 626 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint textur [all...] |
H A D | gl.h | 28 typedef unsigned int GLuint; typedef 635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mas [all...] |
/frameworks/base/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 74 GLuint program = glCreateProgram(); 101 GLuint gProgram; 102 GLuint gvPositionHandle;
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/frameworks/base/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 74 GLuint program = glCreateProgram(); 101 GLuint gProgram; 102 GLuint gvPositionHandle;
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 145 static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type, 161 /* void glAttachShader ( GLuint program, GLuint shader ) */ 166 (GLuint)program, 167 (GLuint)shader 171 /* void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) */ 184 (GLuint)program, 185 (GLuint)index, 196 /* void glBindBuffer ( GLenum target, GLuint buffe [all...] |
H A D | com_google_android_gles_jni_GLImpl.cpp | 313 /* void glBindTexture ( GLenum target, GLuint texture ) */ 319 (GLuint)texture 551 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */ 555 GLuint *textures_base = (GLuint *) 0; 557 GLuint *textures = (GLuint *) 0; 572 textures_base = (GLuint *) 578 (GLuint *)textures 588 /* void glDeleteTextures ( GLsizei n, const GLuint *texture [all...] |
/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.h | 57 GLuint name; 64 mutable GLuint tid;
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/frameworks/base/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 77 GLuint shader = glCreateShader(shaderType); 102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 113 GLuint program = glCreateProgram(); 140 GLuint gProgram; 141 GLuint gvPositionHandle;
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