Searched refs:IO (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/rs/ |
H A D | rsFileA3D.h | 53 class IO class in class:android::renderscript::FileA3D 56 IO(const uint8_t *, bool use64); 100 void processChunk_Mesh(Context *rsc, IO *io, A3DIndexEntry *ie); 101 void processChunk_Primitive(Context *rsc, IO *io, A3DIndexEntry *ie); 102 void processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie); 103 void processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie); 104 void processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie);
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H A D | rsFileA3D.cpp | 109 IO io(mData + ie->mOffset, mUse64BitOffsets); 139 IO io(mData + 12, mUse64BitOffsets); 157 IO index(mData + mIndexOffset, mUse64BitOffsets); 158 IO stringTable(mData + mStringOffset, mUse64BitOffsets); 171 IO tmp(mData + offset, mUse64BitOffsets); 214 FileA3D::IO::IO(const uint8_t *buf, bool use64) function in class:FileA3D::IO 221 uint64_t FileA3D::IO::loadOffset() 233 void FileA3D::IO::loadString(String8 *s) 243 void FileA3D::processChunk_Mesh(Context *rsc, IO *i [all...] |
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