Searched refs:asset (Results 1 - 19 of 19) sorted by relevance

/frameworks/base/native/include/android/
H A Dasset_manager.h44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset dat
[all...]
/frameworks/base/native/android/
H A Dasset_manager.cpp51 AAsset(Asset* asset) : mAsset(asset) { } argument
108 Asset* asset = mgr->open(filename, amMode); local
109 if (asset == NULL) {
113 return new AAsset(asset);
171 int AAsset_read(AAsset* asset, void* buf, size_t count) argument
173 return asset->mAsset->read(buf, (size_t)count);
176 off_t AAsset_seek(AAsset* asset, off_t offset, int whence) argument
178 return asset->mAsset->seek(offset, whence);
181 void AAsset_close(AAsset* asset) argument
187 AAsset_getBuffer(AAsset* asset) argument
192 AAsset_getLength(AAsset* asset) argument
197 AAsset_getRemainingLength(AAsset* asset) argument
202 AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength) argument
207 AAsset_isAllocated(AAsset* asset) argument
[all...]
/frameworks/base/core/java/android/content/res/
H A DAssetManager.java30 * Provides access to an application's raw asset files; see {@link Resources}
37 /* modes used when opening an asset */
84 * appropriate asset manager with {@link Resources#getAssets}. Not for
95 if (localLOGV) Log.v(TAG, "New asset manager: " + this);
118 if (localLOGV) Log.v(TAG, "New asset manager: " + this);
122 * Return a global shared asset manager that provides access to only
132 * Close this asset manager.
277 * Open an asset using ACCESS_STREAMING mode. This provides access to
281 * @param fileName The name of the asset to open. This name can be
292 * Open an asset usin
541 AssetInputStream(int asset) argument
675 destroyAsset(int asset) argument
676 readAssetChar(int asset) argument
677 readAsset(int asset, byte[] b, int off, int len) argument
678 seekAsset(int asset, long offset, int whence) argument
679 getAssetLength(int asset) argument
680 getAssetRemainingLength(int asset) argument
[all...]
/frameworks/base/core/jni/android/graphics/
H A DTypeface.cpp58 AssetStream(Asset* asset, bool hasMemoryBase) : fAsset(asset) argument
88 // asset->seek returns new total offset
128 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
129 if (NULL == asset) {
133 return SkTypeface::CreateFromStream(new AssetStream(asset, true));
H A DBitmapFactory.cpp367 /* make a deep copy of the asset, and return it as a stream, or NULL if there
370 static SkStream* copyAssetToStream(Asset* asset) { argument
371 // if we could "ref/reopen" the asset, we may not need to copy it here
372 off_t size = asset->seek(0, SEEK_SET);
374 SkDebugf("---- copyAsset: asset rewind failed\n");
378 size = asset->getLength();
380 SkDebugf("---- copyAsset: asset->getLength() returned %d\n", size);
386 off_t len = asset->read(data, size);
388 SkDebugf("---- copyAsset: asset->read(%d) returned %d\n", size, len);
400 Asset* asset local
[all...]
H A DBitmapRegionDecoder.cpp175 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
176 assStream = new AssetStreamAdaptor(asset);
/frameworks/base/tools/aapt/
H A DCommand.cpp402 Asset* asset = NULL; local
442 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER);
443 if (asset == NULL) {
448 if (tree.setTo(asset->getBuffer(true),
449 asset->getLength()) != NO_ERROR) {
456 delete asset;
457 asset = NULL;
469 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER);
470 if (asset == NULL) {
475 if (tree.setTo(asset
[all...]
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
H A DBootAnimation.cpp90 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); local
91 if (!asset)
94 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
96 asset->close();
97 delete asset;
/frameworks/base/graphics/java/android/graphics/
H A DBitmapRegionDecoder.java262 int asset, boolean isShareable);
261 nativeNewInstance( int asset, boolean isShareable) argument
H A DBitmapFactory.java599 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts); argument
/frameworks/base/include/utils/
H A DAssetManager.h66 * The asset hierarchy may be examined like a filesystem, using
75 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time
87 * added asset path will be examined first when searching for assets,
92 * newly-added asset source.
103 * Iterate over the asset paths in this manager. (Previously
112 * Return an asset path in the manager. 'which' must be between 0 and
137 * Open an asset.
148 * Open a non-asset file as an asset.
150 * This is for opening files that are included in an asset packag
[all...]
H A DResourceTypes.h1739 status_t add(Asset* asset, void* cookie,
1996 Asset* asset, bool copyData);
/frameworks/base/core/jni/
H A Dandroid_util_AssetManager.cpp18 #define LOG_TAG "asset"
343 jint asset)
345 Asset* a = (Asset*)asset;
350 jniThrowException(env, "java/lang/NullPointerException", "asset");
358 jint asset)
360 Asset* a = (Asset*)asset;
363 jniThrowException(env, "java/lang/NullPointerException", "asset");
373 jint asset, jbyteArray bArray,
376 Asset* a = (Asset*)asset;
379 jniThrowException(env, "java/lang/NullPointerException", "asset");
342 android_content_AssetManager_destroyAsset(JNIEnv* env, jobject clazz, jint asset) argument
357 android_content_AssetManager_readAssetChar(JNIEnv* env, jobject clazz, jint asset) argument
372 android_content_AssetManager_readAsset(JNIEnv* env, jobject clazz, jint asset, jbyteArray bArray, jint off, jint len) argument
405 android_content_AssetManager_seekAsset(JNIEnv* env, jobject clazz, jint asset, jlong offset, jint whence) argument
420 android_content_AssetManager_getAssetLength(JNIEnv* env, jobject clazz, jint asset) argument
433 android_content_AssetManager_getAssetRemainingLength(JNIEnv* env, jobject clazz, jint asset) argument
[all...]
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBitmapFactory_Delegate.java143 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts) { argument
/frameworks/base/libs/utils/
H A DAssetManager.cpp21 #define LOG_TAG "asset"
242 * Open an asset.
279 * For each top-level asset path, search for the asset.
285 LOGV("Looking for asset '%s' in '%s'\n",
297 * Open a non-asset file as if it were an asset.
313 * For each top-level asset path, search for the asset.
319 LOGV("Looking for non-asset '
1583 setResourceTableAsset(Asset* asset) argument
1696 setZipResourceTableAsset(const String8& path, Asset* asset) argument
[all...]
H A DResourceTypes.cpp1669 status_t ResTable::add(Asset* asset, void* cookie, bool copyData) argument
1671 const void* data = asset->getBuffer(true);
1673 LOGW("Unable to get buffer of resource asset file");
1676 size_t size = (size_t)asset->getLength();
1677 return add(data, size, cookie, asset, copyData);
1705 Asset* asset, bool copyData)
1716 LOGV("Adding resources to ResTable: data=%p, size=0x%x, cookie=%p, asset=%p, copy=%d\n",
1717 data, size, cookie, asset, copyData));
1704 add(const void* data, size_t size, void* cookie, Asset* asset, bool copyData) argument
/frameworks/base/graphics/java/android/renderscript/
H A DAllocation.java340 int asset = ((AssetManager.AssetInputStream) is).getAssetInt();
342 asset);
/frameworks/base/graphics/jni/
H A Dandroid_renderscript_RenderScript.cpp529 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
531 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),

Completed in 1447 milliseconds