Searched refs:injectionState (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/ui/
H A DInputDispatcher.cpp549 InjectionState* injectionState = entry->injectionState; local
550 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
963 if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) {
1182 if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) {
1258 if (checkInjectionPermission(NULL, entry->injectionState)) {
1346 const InjectionState* injectionState) {
1347 if (injectionState
1348 && (window == NULL || window->ownerUid != injectionState
1345 checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState) argument
2356 InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid); local
2437 InjectionState* injectionState = entry->injectionState; local
2469 InjectionState* injectionState = entry->injectionState; local
2476 InjectionState* injectionState = entry->injectionState; local
2995 InjectionState* injectionState = mInjectionStatePool.alloc(); local
3100 releaseInjectionState(InjectionState* injectionState) argument
[all...]
/frameworks/base/include/ui/
H A DInputDispatcher.h478 InjectionState* injectionState; member in struct:android::InputDispatcher::EventEntry
482 inline bool isInjected() { return injectionState != NULL; }
671 void releaseInjectionState(InjectionState* injectionState);
1005 bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState);

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