Searched refs:inputTarget (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/ui/
H A DInputDispatcher.cpp819 const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i); local
821 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
824 prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
830 inputTarget.inputChannel->getName().string());
1452 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1459 connection->getInputChannelName(), inputTarget->flags,
1460 inputTarget->xOffset, inputTarget->yOffset,
1461 inputTarget->windowType, inputTarget
1451 prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, bool resumeWithAppendedMotionSample) argument
2198 const InputTarget& inputTarget = mCurrentInputTargets[i]; local
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/frameworks/base/include/ui/
H A DInputDispatcher.h1016 EventEntry* eventEntry, const InputTarget* inputTarget,

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