Searched refs:nextWakeupTime (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/ui/
H A DInputDispatcher.cpp214 nsecs_t nextWakeupTime = LONG_LONG_MAX; local
217 dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);
220 nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
227 if (nextWakeupTime > currentTime) {
228 uint64_t timeout = uint64_t(nextWakeupTime - currentTime);
239 nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) {
261 if (mAppSwitchDueTime < *nextWakeupTime) {
262 *nextWakeupTime = mAppSwitchDueTime;
281 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
282 *nextWakeupTime
238 dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout, nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) argument
615 dispatchKeyLocked( nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout, DropReason* dropReason, nsecs_t* nextWakeupTime) argument
718 dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument
846 handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const InputApplication* application, const InputWindow* window, nsecs_t* nextWakeupTime) argument
937 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, nsecs_t* nextWakeupTime) argument
1006 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, nsecs_t* nextWakeupTime) argument
[all...]
/frameworks/base/include/ui/
H A DInputDispatcher.h843 nsecs_t* nextWakeupTime);
960 DropReason* dropReason, nsecs_t* nextWakeupTime);
963 DropReason* dropReason, nsecs_t* nextWakeupTime);
990 nsecs_t* nextWakeupTime);
997 nsecs_t* nextWakeupTime);
999 nsecs_t* nextWakeupTime);

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