Searched refs:useDepth (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/graphics/java/android/renderscript/
H A DRSSurfaceView.java149 public RenderScriptGL createRenderScript(boolean useDepth, boolean forceSW) { argument
151 mRS = new RenderScriptGL(useDepth, forceSW);
155 public RenderScriptGL createRenderScript(boolean useDepth) { argument
156 return createRenderScript(useDepth, false);
H A DRenderScriptGL.java38 public RenderScriptGL(boolean useDepth, boolean forceSW) { argument
46 mContext = nContextCreateGL(mDev, 0, useDepth);
H A DRenderScript.java65 native int nContextCreateGL(int dev, int ver, boolean useDepth); argument
/frameworks/base/libs/rs/
H A DRenderScript.h61 RsContext rsContextCreateGL(RsDevice, uint32_t version, bool useDepth);
H A DrsContext.cpp402 Context::Context(Device *dev, bool isGraphics, bool useDepth) argument
410 mUseDepth = useDepth;
823 LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused);
940 RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth) argument
942 LOGV("rsContextCreateGL %p, %i", vdev, useDepth);
944 Context *rsc = new Context(dev, true, useDepth);
H A DrsContext.h54 Context(Device *, bool isGraphics, bool useDepth);
/frameworks/base/graphics/jni/
H A Dandroid_renderscript_RenderScript.cpp161 nContextCreateGL(JNIEnv *_env, jobject _this, jint dev, jint ver, jboolean useDepth) argument
164 return (jint)rsContextCreateGL((RsDevice)dev, ver, useDepth);

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