Searched refs:useDepth (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/graphics/java/android/renderscript/ |
H A D | RSSurfaceView.java | 149 public RenderScriptGL createRenderScript(boolean useDepth, boolean forceSW) { argument 151 mRS = new RenderScriptGL(useDepth, forceSW); 155 public RenderScriptGL createRenderScript(boolean useDepth) { argument 156 return createRenderScript(useDepth, false);
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H A D | RenderScriptGL.java | 38 public RenderScriptGL(boolean useDepth, boolean forceSW) { argument 46 mContext = nContextCreateGL(mDev, 0, useDepth);
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H A D | RenderScript.java | 65 native int nContextCreateGL(int dev, int ver, boolean useDepth); argument
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/frameworks/base/libs/rs/ |
H A D | RenderScript.h | 61 RsContext rsContextCreateGL(RsDevice, uint32_t version, bool useDepth);
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H A D | rsContext.cpp | 402 Context::Context(Device *dev, bool isGraphics, bool useDepth) argument 410 mUseDepth = useDepth; 823 LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused); 940 RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth) argument 942 LOGV("rsContextCreateGL %p, %i", vdev, useDepth); 944 Context *rsc = new Context(dev, true, useDepth);
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H A D | rsContext.h | 54 Context(Device *, bool isGraphics, bool useDepth);
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/frameworks/base/graphics/jni/ |
H A D | android_renderscript_RenderScript.cpp | 161 nContextCreateGL(JNIEnv *_env, jobject _this, jint dev, jint ver, jboolean useDepth) argument 164 return (jint)rsContextCreateGL((RsDevice)dev, ver, useDepth);
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