Searched refs:tw (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/telephony/tests/telephonytests/src/android/telephony/ |
H A D | PhoneNumberWatcherTest.java | 31 TextWatcher tw = new PhoneNumberFormattingTextWatcher(); 35 tw.beforeTextChanged(number, 0, 0, 1); 38 tw.afterTextChanged(number); 45 TextWatcher tw = new PhoneNumberFormattingTextWatcher(); 50 tw.beforeTextChanged(number, 3, 1, 0); 52 tw.afterTextChanged(number); 59 tw.beforeTextChanged(number, 0, 1, 0); 61 tw.afterTextChanged(number);
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/frameworks/base/services/surfaceflinger/ |
H A D | LayerBlur.cpp | 193 GLuint tw = 1 << (31 - clz(w)); local 195 if (tw < GLuint(w)) tw <<= 1; 197 glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, tw, th, 0, 201 mWidthScale = 1.0f / tw;
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H A D | SurfaceFlinger.cpp | 1631 GLint tw = (2 << (31 - clz(hw_w))); 1634 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1635 u = GLfloat(hw_w) / tw;
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/frameworks/base/services/java/com/android/server/ |
H A D | UiModeManagerService.java | 750 TwilightCalculator tw = new TwilightCalculator(); 751 tw.calculateTwilight(currentTime, 753 if (tw.mState == TwilightCalculator.DAY) { 761 if (tw.mSunrise == -1 || tw.mSunset == -1) { 765 final int mLastTwilightState = tw.mState; 768 if (currentTime > tw.mSunset) { 770 tw.calculateTwilight(currentTime 776 nextUpdate += tw.mSunrise; 778 nextUpdate += tw [all...] |
/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 161 int tw = 1 << (31 - __builtin_clz(w)); local 163 if (tw < w) tw <<= 1; 168 if (tw != w || th != h) { 169 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 174 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 180 if (tw != w || th != h) { 181 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, 186 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
H A D | StatusBarIconView.java | 187 final int tw = r.right - r.left; 190 int dw = r.left + tw + r.right;
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/frameworks/base/opengl/libagl/ |
H A D | texture.cpp | 808 const GLuint tw = textureObject->surface.width; local 810 if ((uint32_t(s0+x+w) > tw) || (uint32_t(t0+y+h) > th)) {
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