Searched refs:targetFlags (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/include/ui/ |
H A D | InputDispatcher.h | 539 int32_t targetFlags; member in struct:android::InputDispatcher::DispatchEntry 560 return targetFlags & InputTarget::FLAG_FOREGROUND; 564 return targetFlags & InputTarget::FLAG_SPLIT; 668 int32_t targetFlags, float xOffset, float yOffset); 929 int32_t targetFlags; member in struct:android::InputDispatcher::TouchedWindow 942 void addOrUpdateWindow(const InputWindow* window, int32_t targetFlags, BitSet32 pointerIds); 1001 void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
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/frameworks/base/libs/ui/ |
H A D | InputDispatcher.cpp | 1148 int32_t targetFlags = InputTarget::FLAG_FOREGROUND; local 1150 targetFlags |= InputTarget::FLAG_SPLIT; 1153 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1162 mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds); 1180 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1204 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1248 addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags, 1286 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { 1321 void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags, argument 1327 target.flags = targetFlags; 3079 obtainDispatchEntry( EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset) argument 3462 addOrUpdateWindow(const InputWindow* window, int32_t targetFlags, BitSet32 pointerIds) argument [all...] |
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