Searched refs:targetFlags (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/include/ui/
H A DInputDispatcher.h539 int32_t targetFlags; member in struct:android::InputDispatcher::DispatchEntry
560 return targetFlags & InputTarget::FLAG_FOREGROUND;
564 return targetFlags & InputTarget::FLAG_SPLIT;
668 int32_t targetFlags, float xOffset, float yOffset);
929 int32_t targetFlags; member in struct:android::InputDispatcher::TouchedWindow
942 void addOrUpdateWindow(const InputWindow* window, int32_t targetFlags, BitSet32 pointerIds);
1001 void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
/frameworks/base/libs/ui/
H A DInputDispatcher.cpp1148 int32_t targetFlags = InputTarget::FLAG_FOREGROUND; local
1150 targetFlags |= InputTarget::FLAG_SPLIT;
1153 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1162 mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
1180 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1204 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1248 addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags,
1286 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1321 void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags, argument
1327 target.flags = targetFlags;
3079 obtainDispatchEntry( EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset) argument
3462 addOrUpdateWindow(const InputWindow* window, int32_t targetFlags, BitSet32 pointerIds) argument
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