readme.txt
1
2This is the complete source code for winquake, glquake, quakeworld, and
3glquakeworld.
4
5The projects have been tested with visual C++ 6.0, but masm is also required
6to build the assembly language files. It is possible to change a #define and
7build with only C code, but the software rendering versions lose almost half
8its speed. The OpenGL versions will not be effected very much. The
9gas2masm tool was created to allow us to use the same source for the dos,
10linux, and windows versions, but I don't really recommend anyone mess
11with the asm code.
12
13The original dos version of Quake should also be buildable from these
14sources, but we didn't bother trying.
15
16The code is all licensed under the terms of the GPL (gnu public license).
17You should read the entire license, but the gist of it is that you can do
18anything you want with the code, including sell your new version. The catch
19is that if you distribute new binary versions, you are required to make the
20entire source code available for free to everyone.
21
22Our previous code releases have been under licenses that preclude
23commercial exploitation, but have no clause forcing sharing of source code.
24There have been some unfortunate losses to the community as a result of
25mod teams keeping their sources closed (and sometimes losing them). If
26you are going to publicly release modified versions of this code, you must
27also make source code available. I would encourage teams to even go a step
28farther and investigate using public CVS servers for development where
29possible.
30
31The primary intent of this release is for entertainment and educational
32purposes, but the GPL does allow commercial exploitation if you obey the
33full license. If you want to do something commercial and you just can't bear
34to have your source changes released, we could still negotiate a separate
35license agreement (for $$$), but I would encourage you to just live with the
36GPL.
37
38All of the Quake data files remain copyrighted and licensed under the
39original terms, so you cannot redistribute data from the original game, but if
40you do a true total conversion, you can create a standalone game based on
41this code.
42
43I will see about having the license changed on the shareware episode of
44quake to allow it to be duplicated more freely (for linux distributions, for
45example), but I can't give a timeframe for it. You can still download one of
46the original quake demos and use that data with the code, but there are
47restrictions on the redistribution of the demo data.
48
49If you never actually bought a complete version of Quake, you might want
50to rummage around in a local software bargain bin for one of the originals,
51or perhaps find a copy of the "Quake: the offering" boxed set with both
52mission packs.
53
54Thanks to Dave "Zoid" Kirsh and Robert Duffy for doing the grunt work of
55building this release.
56
57John Carmack
58Id Software
59
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