1// Copyright 2009 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
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11//       with the distribution.
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13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#include "v8.h"
29
30#include "codegen-inl.h"
31#include "jump-target-inl.h"
32#include "register-allocator-inl.h"
33
34namespace v8 {
35namespace internal {
36
37// -------------------------------------------------------------------------
38// JumpTarget implementation.
39
40bool JumpTarget::compiling_deferred_code_ = false;
41
42
43void JumpTarget::Unuse() {
44  reaching_frames_.Clear();
45  merge_labels_.Clear();
46  entry_frame_ = NULL;
47  entry_label_.Unuse();
48}
49
50
51void JumpTarget::ComputeEntryFrame() {
52  // Given: a collection of frames reaching by forward CFG edges and
53  // the directionality of the block.  Compute: an entry frame for the
54  // block.
55
56  Counters::compute_entry_frame.Increment();
57#ifdef DEBUG
58  if (compiling_deferred_code_) {
59    ASSERT(reaching_frames_.length() > 1);
60    VirtualFrame* frame = reaching_frames_[0];
61    bool all_identical = true;
62    for (int i = 1; i < reaching_frames_.length(); i++) {
63      if (!frame->Equals(reaching_frames_[i])) {
64        all_identical = false;
65        break;
66      }
67    }
68    ASSERT(!all_identical || all_identical);
69  }
70#endif
71
72  // Choose an initial frame.
73  VirtualFrame* initial_frame = reaching_frames_[0];
74
75  // A list of pointers to frame elements in the entry frame.  NULL
76  // indicates that the element has not yet been determined.
77  int length = initial_frame->element_count();
78  ZoneList<FrameElement*> elements(length);
79
80  // Initially populate the list of elements based on the initial
81  // frame.
82  for (int i = 0; i < length; i++) {
83    FrameElement element = initial_frame->elements_[i];
84    // We do not allow copies or constants in bidirectional frames.
85    if (direction_ == BIDIRECTIONAL) {
86      if (element.is_constant() || element.is_copy()) {
87        elements.Add(NULL);
88        continue;
89      }
90    }
91    elements.Add(&initial_frame->elements_[i]);
92  }
93
94  // Compute elements based on the other reaching frames.
95  if (reaching_frames_.length() > 1) {
96    for (int i = 0; i < length; i++) {
97      FrameElement* element = elements[i];
98      for (int j = 1; j < reaching_frames_.length(); j++) {
99        // Element computation is monotonic: new information will not
100        // change our decision about undetermined or invalid elements.
101        if (element == NULL || !element->is_valid()) break;
102
103        element = element->Combine(&reaching_frames_[j]->elements_[i]);
104
105        FrameElement* other = &reaching_frames_[j]->elements_[i];
106        if (element != NULL && !element->is_copy()) {
107          ASSERT(other != NULL);
108          // We overwrite the number information of one of the incoming frames.
109          // This is safe because we only use the frame for emitting merge code.
110          // The number information of incoming frames is not used anymore.
111          element->set_number_info(NumberInfo::Combine(element->number_info(),
112                                                       other->number_info()));
113        }
114      }
115      elements[i] = element;
116    }
117  }
118
119  // Build the new frame.  A freshly allocated frame has memory elements
120  // for the parameters and some platform-dependent elements (e.g.,
121  // return address).  Replace those first.
122  entry_frame_ = new VirtualFrame();
123  int index = 0;
124  for (; index < entry_frame_->element_count(); index++) {
125    FrameElement* target = elements[index];
126    // If the element is determined, set it now.  Count registers.  Mark
127    // elements as copied exactly when they have a copy.  Undetermined
128    // elements are initially recorded as if in memory.
129    if (target != NULL) {
130      entry_frame_->elements_[index] = *target;
131      InitializeEntryElement(index, target);
132    }
133  }
134  // Then fill in the rest of the frame with new elements.
135  for (; index < length; index++) {
136    FrameElement* target = elements[index];
137    if (target == NULL) {
138      entry_frame_->elements_.Add(
139          FrameElement::MemoryElement(NumberInfo::kUninitialized));
140    } else {
141      entry_frame_->elements_.Add(*target);
142      InitializeEntryElement(index, target);
143    }
144  }
145
146  // Allocate any still-undetermined frame elements to registers or
147  // memory, from the top down.
148  for (int i = length - 1; i >= 0; i--) {
149    if (elements[i] == NULL) {
150      // Loop over all the reaching frames to check whether the element
151      // is synced on all frames and to count the registers it occupies.
152      bool is_synced = true;
153      RegisterFile candidate_registers;
154      int best_count = kMinInt;
155      int best_reg_num = RegisterAllocator::kInvalidRegister;
156      NumberInfo::Type info = NumberInfo::kUninitialized;
157
158      for (int j = 0; j < reaching_frames_.length(); j++) {
159        FrameElement element = reaching_frames_[j]->elements_[i];
160        if (direction_ == BIDIRECTIONAL) {
161            info = NumberInfo::kUnknown;
162        } else if (!element.is_copy()) {
163          info = NumberInfo::Combine(info, element.number_info());
164        } else {
165          // New elements will not be copies, so get number information from
166          // backing element in the reaching frame.
167          info = NumberInfo::Combine(info,
168            reaching_frames_[j]->elements_[element.index()].number_info());
169        }
170        is_synced = is_synced && element.is_synced();
171        if (element.is_register() && !entry_frame_->is_used(element.reg())) {
172          // Count the register occurrence and remember it if better
173          // than the previous best.
174          int num = RegisterAllocator::ToNumber(element.reg());
175          candidate_registers.Use(num);
176          if (candidate_registers.count(num) > best_count) {
177            best_count = candidate_registers.count(num);
178            best_reg_num = num;
179          }
180        }
181      }
182
183      // We must have a number type information now (not for copied elements).
184      ASSERT(entry_frame_->elements_[i].is_copy()
185             || info != NumberInfo::kUninitialized);
186
187      // If the value is synced on all frames, put it in memory.  This
188      // costs nothing at the merge code but will incur a
189      // memory-to-register move when the value is needed later.
190      if (is_synced) {
191        // Already recorded as a memory element.
192        // Set combined number info.
193        entry_frame_->elements_[i].set_number_info(info);
194        continue;
195      }
196
197      // Try to put it in a register.  If there was no best choice
198      // consider any free register.
199      if (best_reg_num == RegisterAllocator::kInvalidRegister) {
200        for (int j = 0; j < RegisterAllocator::kNumRegisters; j++) {
201          if (!entry_frame_->is_used(j)) {
202            best_reg_num = j;
203            break;
204          }
205        }
206      }
207
208      if (best_reg_num != RegisterAllocator::kInvalidRegister) {
209        // If there was a register choice, use it.  Preserve the copied
210        // flag on the element.
211        bool is_copied = entry_frame_->elements_[i].is_copied();
212        Register reg = RegisterAllocator::ToRegister(best_reg_num);
213        entry_frame_->elements_[i] =
214            FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED,
215                                          NumberInfo::kUninitialized);
216        if (is_copied) entry_frame_->elements_[i].set_copied();
217        entry_frame_->set_register_location(reg, i);
218      }
219      // Set combined number info.
220      entry_frame_->elements_[i].set_number_info(info);
221    }
222  }
223
224  // If we have incoming backward edges assert we forget all number information.
225#ifdef DEBUG
226  if (direction_ == BIDIRECTIONAL) {
227    for (int i = 0; i < length; ++i) {
228      if (!entry_frame_->elements_[i].is_copy()) {
229        ASSERT(entry_frame_->elements_[i].number_info() ==
230               NumberInfo::kUnknown);
231      }
232    }
233  }
234#endif
235
236  // The stack pointer is at the highest synced element or the base of
237  // the expression stack.
238  int stack_pointer = length - 1;
239  while (stack_pointer >= entry_frame_->expression_base_index() &&
240         !entry_frame_->elements_[stack_pointer].is_synced()) {
241    stack_pointer--;
242  }
243  entry_frame_->stack_pointer_ = stack_pointer;
244}
245
246
247void JumpTarget::Jump() {
248  DoJump();
249}
250
251
252void JumpTarget::Jump(Result* arg) {
253  ASSERT(cgen()->has_valid_frame());
254
255  cgen()->frame()->Push(arg);
256  DoJump();
257}
258
259
260void JumpTarget::Branch(Condition cc, Hint hint) {
261  DoBranch(cc, hint);
262}
263
264
265#ifdef DEBUG
266#define DECLARE_ARGCHECK_VARS(name)                                \
267  Result::Type name##_type = name->type();                         \
268  Register name##_reg = name->is_register() ? name->reg() : no_reg
269
270#define ASSERT_ARGCHECK(name)                                \
271  ASSERT(name->type() == name##_type);                       \
272  ASSERT(!name->is_register() || name->reg().is(name##_reg))
273
274#else
275#define DECLARE_ARGCHECK_VARS(name) do {} while (false)
276
277#define ASSERT_ARGCHECK(name) do {} while (false)
278#endif
279
280void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) {
281  ASSERT(cgen()->has_valid_frame());
282
283  // We want to check that non-frame registers at the call site stay in
284  // the same registers on the fall-through branch.
285  DECLARE_ARGCHECK_VARS(arg);
286
287  cgen()->frame()->Push(arg);
288  DoBranch(cc, hint);
289  *arg = cgen()->frame()->Pop();
290
291  ASSERT_ARGCHECK(arg);
292}
293
294
295void BreakTarget::Branch(Condition cc, Result* arg, Hint hint) {
296  ASSERT(cgen()->has_valid_frame());
297
298  int count = cgen()->frame()->height() - expected_height_;
299  if (count > 0) {
300    // We negate and branch here rather than using DoBranch's negate
301    // and branch.  This gives us a hook to remove statement state
302    // from the frame.
303    JumpTarget fall_through;
304    // Branch to fall through will not negate, because it is a
305    // forward-only target.
306    fall_through.Branch(NegateCondition(cc), NegateHint(hint));
307    Jump(arg);  // May emit merge code here.
308    fall_through.Bind();
309  } else {
310    DECLARE_ARGCHECK_VARS(arg);
311    cgen()->frame()->Push(arg);
312    DoBranch(cc, hint);
313    *arg = cgen()->frame()->Pop();
314    ASSERT_ARGCHECK(arg);
315  }
316}
317
318#undef DECLARE_ARGCHECK_VARS
319#undef ASSERT_ARGCHECK
320
321
322void JumpTarget::Bind() {
323  DoBind();
324}
325
326
327void JumpTarget::Bind(Result* arg) {
328  if (cgen()->has_valid_frame()) {
329    cgen()->frame()->Push(arg);
330  }
331  DoBind();
332  *arg = cgen()->frame()->Pop();
333}
334
335
336void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
337  ASSERT(reaching_frames_.length() == merge_labels_.length());
338  ASSERT(entry_frame_ == NULL);
339  Label fresh;
340  merge_labels_.Add(fresh);
341  reaching_frames_.Add(frame);
342}
343
344
345// -------------------------------------------------------------------------
346// BreakTarget implementation.
347
348void BreakTarget::set_direction(Directionality direction) {
349  JumpTarget::set_direction(direction);
350  ASSERT(cgen()->has_valid_frame());
351  expected_height_ = cgen()->frame()->height();
352}
353
354
355void BreakTarget::CopyTo(BreakTarget* destination) {
356  ASSERT(destination != NULL);
357  destination->direction_ = direction_;
358  destination->reaching_frames_.Rewind(0);
359  destination->reaching_frames_.AddAll(reaching_frames_);
360  destination->merge_labels_.Rewind(0);
361  destination->merge_labels_.AddAll(merge_labels_);
362  destination->entry_frame_ = entry_frame_;
363  destination->entry_label_ = entry_label_;
364  destination->expected_height_ = expected_height_;
365}
366
367
368void BreakTarget::Branch(Condition cc, Hint hint) {
369  ASSERT(cgen()->has_valid_frame());
370
371  int count = cgen()->frame()->height() - expected_height_;
372  if (count > 0) {
373    // We negate and branch here rather than using DoBranch's negate
374    // and branch.  This gives us a hook to remove statement state
375    // from the frame.
376    JumpTarget fall_through;
377    // Branch to fall through will not negate, because it is a
378    // forward-only target.
379    fall_through.Branch(NegateCondition(cc), NegateHint(hint));
380    Jump();  // May emit merge code here.
381    fall_through.Bind();
382  } else {
383    DoBranch(cc, hint);
384  }
385}
386
387
388// -------------------------------------------------------------------------
389// ShadowTarget implementation.
390
391ShadowTarget::ShadowTarget(BreakTarget* shadowed) {
392  ASSERT(shadowed != NULL);
393  other_target_ = shadowed;
394
395#ifdef DEBUG
396  is_shadowing_ = true;
397#endif
398  // While shadowing this shadow target saves the state of the original.
399  shadowed->CopyTo(this);
400
401  // The original's state is reset.
402  shadowed->Unuse();
403  ASSERT(cgen()->has_valid_frame());
404  shadowed->set_expected_height(cgen()->frame()->height());
405}
406
407
408void ShadowTarget::StopShadowing() {
409  ASSERT(is_shadowing_);
410
411  // The states of this target, which was shadowed, and the original
412  // target, which was shadowing, are swapped.
413  BreakTarget temp;
414  other_target_->CopyTo(&temp);
415  CopyTo(other_target_);
416  temp.CopyTo(this);
417  temp.Unuse();
418
419#ifdef DEBUG
420  is_shadowing_ = false;
421#endif
422}
423
424
425} }  // namespace v8::internal
426