1/* 2 * Copyright (C) 2009 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31#include "config.h" 32#include "ScriptObject.h" 33 34#include "ScriptScope.h" 35#include "ScriptState.h" 36 37#include "Document.h" 38#include "Frame.h" 39#include "V8Binding.h" 40#include "V8InjectedScriptHost.h" 41#include "V8InspectorBackend.h" 42#include "V8InspectorFrontendHost.h" 43#include "V8Proxy.h" 44 45#include <v8.h> 46 47namespace WebCore { 48 49ScriptObject::ScriptObject(ScriptState* scriptState, v8::Handle<v8::Object> v8Object) 50 : ScriptValue(v8Object) 51 , m_scriptState(scriptState) 52{ 53} 54 55v8::Local<v8::Object> ScriptObject::v8Object() const 56{ 57 ASSERT(v8Value()->IsObject()); 58 return v8::Local<v8::Object>(v8::Object::Cast(*v8Value())); 59} 60 61bool ScriptObject::set(const String& name, const String& value) 62{ 63 ScriptScope scope(m_scriptState); 64 v8Object()->Set(v8String(name), v8String(value)); 65 return scope.success(); 66} 67 68bool ScriptObject::set(const char* name, const ScriptObject& value) 69{ 70 if (value.scriptState() != m_scriptState) { 71 ASSERT_NOT_REACHED(); 72 return false; 73 } 74 ScriptScope scope(m_scriptState); 75 v8Object()->Set(v8::String::New(name), value.v8Value()); 76 return scope.success(); 77} 78 79bool ScriptObject::set(const char* name, const String& value) 80{ 81 ScriptScope scope(m_scriptState); 82 v8Object()->Set(v8::String::New(name), v8String(value)); 83 return scope.success(); 84} 85 86bool ScriptObject::set(const char* name, double value) 87{ 88 ScriptScope scope(m_scriptState); 89 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); 90 return scope.success(); 91} 92 93bool ScriptObject::set(const char* name, long value) 94{ 95 ScriptScope scope(m_scriptState); 96 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); 97 return scope.success(); 98} 99 100bool ScriptObject::set(const char* name, long long value) 101{ 102 ScriptScope scope(m_scriptState); 103 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); 104 return scope.success(); 105} 106 107bool ScriptObject::set(const char* name, int value) 108{ 109 ScriptScope scope(m_scriptState); 110 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); 111 return scope.success(); 112} 113 114bool ScriptObject::set(const char* name, unsigned value) 115{ 116 ScriptScope scope(m_scriptState); 117 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); 118 return scope.success(); 119} 120 121bool ScriptObject::set(const char* name, unsigned long value) 122{ 123 ScriptScope scope(m_scriptState); 124 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); 125 return scope.success(); 126} 127 128bool ScriptObject::set(const char* name, bool value) 129{ 130 ScriptScope scope(m_scriptState); 131 v8Object()->Set(v8::String::New(name), v8Boolean(value)); 132 return scope.success(); 133} 134 135ScriptObject ScriptObject::createNew(ScriptState* scriptState) 136{ 137 ScriptScope scope(scriptState); 138 return ScriptObject(scriptState, v8::Object::New()); 139} 140 141bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, const ScriptObject& value) 142{ 143 ScriptScope scope(scriptState); 144 scope.global()->Set(v8::String::New(name), value.v8Value()); 145 return scope.success(); 146} 147 148#if ENABLE(INSPECTOR) 149bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorBackend* value) 150{ 151 ScriptScope scope(scriptState); 152 scope.global()->Set(v8::String::New(name), toV8(value)); 153 return scope.success(); 154} 155 156bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorFrontendHost* value) 157{ 158 ScriptScope scope(scriptState); 159 scope.global()->Set(v8::String::New(name), toV8(value)); 160 return scope.success(); 161} 162 163bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InjectedScriptHost* value) 164{ 165 ScriptScope scope(scriptState); 166 scope.global()->Set(v8::String::New(name), toV8(value)); 167 return scope.success(); 168} 169#endif 170 171bool ScriptGlobalObject::get(ScriptState* scriptState, const char* name, ScriptObject& value) 172{ 173 ScriptScope scope(scriptState); 174 v8::Local<v8::Value> v8Value = scope.global()->Get(v8::String::New(name)); 175 if (v8Value.IsEmpty()) 176 return false; 177 178 if (!v8Value->IsObject()) 179 return false; 180 181 value = ScriptObject(scriptState, v8::Handle<v8::Object>(v8::Object::Cast(*v8Value))); 182 return true; 183} 184 185bool ScriptGlobalObject::remove(ScriptState* scriptState, const char* name) 186{ 187 ScriptScope scope(scriptState); 188 return scope.global()->Delete(v8::String::New(name)); 189} 190 191} // namespace WebCore 192