1/*
2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 *     * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *     * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 *     * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31#ifndef V8Proxy_h
32#define V8Proxy_h
33
34#include "PlatformBridge.h"
35#include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode
36#include "SecurityOrigin.h" // for WebCore::SecurityOrigin
37#include "SharedPersistent.h"
38#include "V8AbstractEventListener.h"
39#include "V8DOMWindowShell.h"
40#include "V8DOMWrapper.h"
41#include "V8GCController.h"
42#include "V8Index.h"
43#include <v8.h>
44#include <wtf/PassRefPtr.h> // so generated bindings don't have to
45#include <wtf/Vector.h>
46
47#if defined(ENABLE_DOM_STATS_COUNTERS) && PLATFORM(CHROMIUM)
48#define INC_STATS(name) PlatformBridge::incrementStatsCounter(name)
49#else
50#define INC_STATS(name)
51#endif
52
53namespace WebCore {
54
55    class DOMWindow;
56    class Frame;
57    class Node;
58    class SVGElement;
59    class ScriptExecutionContext;
60    class String;
61    class V8EventListener;
62    class V8IsolatedContext;
63    class WorldContextHandle;
64
65    // FIXME: use standard logging facilities in WebCore.
66    void logInfo(Frame*, const String& message, const String& url);
67
68    // The following Batch structs and methods are used for setting multiple
69    // properties on an ObjectTemplate, used from the generated bindings
70    // initialization (ConfigureXXXTemplate). This greatly reduces the binary
71    // size by moving from code driven setup to data table driven setup.
72
73    // BatchedAttribute translates into calls to SetAccessor() on either the
74    // instance or the prototype ObjectTemplate, based on |onProto|.
75    struct BatchedAttribute {
76        const char* const name;
77        v8::AccessorGetter getter;
78        v8::AccessorSetter setter;
79        V8ClassIndex::V8WrapperType data;
80        v8::AccessControl settings;
81        v8::PropertyAttribute attribute;
82        bool onProto;
83    };
84
85    void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount);
86
87    inline void configureAttribute(v8::Handle<v8::ObjectTemplate> instance, v8::Handle<v8::ObjectTemplate> proto, const BatchedAttribute& attribute)
88    {
89        (attribute.onProto ? proto : instance)->SetAccessor(v8::String::New(attribute.name),
90            attribute.getter,
91            attribute.setter,
92            attribute.data == V8ClassIndex::INVALID_CLASS_INDEX ? v8::Handle<v8::Value>() : v8::Integer::New(V8ClassIndex::ToInt(attribute.data)),
93            attribute.settings,
94            attribute.attribute);
95    }
96
97    // BatchedConstant translates into calls to Set() for setting up an object's
98    // constants. It sets the constant on both the FunctionTemplate and the
99    // ObjectTemplate. PropertyAttributes is always ReadOnly.
100    struct BatchedConstant {
101        const char* const name;
102        int value;
103    };
104
105    void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount);
106
107    struct BatchedCallback {
108        const char* const name;
109        v8::InvocationCallback callback;
110    };
111
112    void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>,
113                                 v8::Handle<v8::Signature>,
114                                 v8::PropertyAttribute,
115                                 const BatchedCallback*,
116                                 size_t callbackCount);
117
118    const int kMaxRecursionDepth = 20;
119
120    // Information about an extension that is registered for use with V8. If
121    // scheme is non-empty, it contains the URL scheme the extension should be
122    // used with. If group is non-zero, the extension will only be loaded into
123    // script contexts that belong to that group. Otherwise, the extension is
124    // used with all schemes and contexts.
125    struct V8ExtensionInfo {
126        String scheme;
127        int group;
128        v8::Extension* extension;
129    };
130    typedef WTF::Vector<V8ExtensionInfo> V8Extensions;
131
132    class V8Proxy {
133    public:
134        // The types of javascript errors that can be thrown.
135        enum ErrorType {
136            RangeError,
137            ReferenceError,
138            SyntaxError,
139            TypeError,
140            GeneralError
141        };
142
143        // When to report errors.
144        enum DelayReporting {
145            ReportLater,
146            ReportNow
147        };
148
149        explicit V8Proxy(Frame*);
150
151        ~V8Proxy();
152
153        Frame* frame() { return m_frame; }
154
155        void clearForNavigation();
156        void clearForClose();
157
158        // FIXME: Need comment. User Gesture related.
159        bool inlineCode() const { return m_inlineCode; }
160        void setInlineCode(bool value) { m_inlineCode = value; }
161
162        bool timerCallback() const { return m_timerCallback; }
163        void setTimerCallback(bool value) { m_timerCallback = value; }
164
165        // Disconnects the proxy from its owner frame,
166        // and clears all timeouts on the DOM window.
167        void disconnectFrame();
168
169#if ENABLE(SVG)
170        static void setSVGContext(void*, SVGElement*);
171        static SVGElement* svgContext(void*);
172
173        // These helper functions are required in case we are given a PassRefPtr
174        // to a (possibly) newly created object and must prevent its reference
175        // count from dropping to zero as would happen in code like
176        //
177        //   V8Proxy::setSVGContext(imp->getNewlyCreatedObject().get(), context);
178        //   foo(imp->getNewlyCreatedObject().get());
179        //
180        // In the above two lines each time getNewlyCreatedObject() is called it
181        // creates a new object because we don't ref() it. (So our attemts to
182        // associate a context with it fail.) Such code should be rewritten to
183        //
184        //   foo(V8Proxy::withSVGContext(imp->getNewlyCreatedObject(), context).get());
185        //
186        // where PassRefPtr::~PassRefPtr() is invoked only after foo() is
187        // called.
188        template <typename T>
189        static PassRefPtr<T> withSVGContext(PassRefPtr<T> object, SVGElement* context)
190        {
191            setSVGContext(object.get(), context);
192            return object;
193        }
194
195        template <typename T>
196        static T* withSVGContext(T* object, SVGElement* context)
197        {
198            setSVGContext(object, context);
199            return object;
200        }
201#endif
202
203        void setEventHandlerLineNumber(int lineNumber) { m_handlerLineNumber = lineNumber; }
204        void finishedWithEvent(Event*) { }
205
206        // Evaluate JavaScript in a new isolated world. The script gets its own
207        // global scope, its own prototypes for intrinsic JavaScript objects (String,
208        // Array, and so-on), and its own wrappers for all DOM nodes and DOM
209        // constructors.
210        void evaluateInIsolatedWorld(int worldId, const Vector<ScriptSourceCode>& sources, int extensionGroup);
211
212        // Evaluate a script file in the current execution environment.
213        // The caller must hold an execution context.
214        // If cannot evalute the script, it returns an error.
215        v8::Local<v8::Value> evaluate(const ScriptSourceCode&, Node*);
216
217        // Run an already compiled script.
218        v8::Local<v8::Value> runScript(v8::Handle<v8::Script>, bool isInlineCode);
219
220#ifdef ANDROID_INSTRUMENT
221        v8::Local<v8::Value> runScriptInternal(v8::Handle<v8::Script> script, bool inline_code);
222#endif
223
224        // Call the function with the given receiver and arguments.
225        v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
226
227        // Call the function as constructor with the given arguments.
228        v8::Local<v8::Value> newInstance(v8::Handle<v8::Function>, int argc, v8::Handle<v8::Value> argv[]);
229
230        // Returns the window object associated with a context.
231        static DOMWindow* retrieveWindow(v8::Handle<v8::Context>);
232        // Returns V8Proxy object of the currently executing context.
233        static V8Proxy* retrieve();
234        // Returns V8Proxy object associated with a frame.
235        static V8Proxy* retrieve(Frame*);
236        // Returns V8Proxy object associated with a script execution context.
237        static V8Proxy* retrieve(ScriptExecutionContext*);
238
239        // Returns the frame object of the window object associated with
240        // a context.
241        static Frame* retrieveFrame(v8::Handle<v8::Context>);
242
243
244        // The three functions below retrieve WebFrame instances relating the
245        // currently executing JavaScript. Since JavaScript can make function calls
246        // across frames, though, we need to be more precise.
247        //
248        // For example, imagine that a JS function in frame A calls a function in
249        // frame B, which calls native code, which wants to know what the 'active'
250        // frame is.
251        //
252        // The 'entered context' is the context where execution first entered the
253        // script engine; the context that is at the bottom of the JS function stack.
254        // RetrieveFrameForEnteredContext() would return Frame A in our example.
255        // This frame is often referred to as the "dynamic global object."
256        //
257        // The 'current context' is the context the JS engine is currently inside of;
258        // the context that is at the top of the JS function stack.
259        // RetrieveFrameForCurrentContext() would return Frame B in our example.
260        // This frame is often referred to as the "lexical global object."
261        //
262        // Finally, the 'calling context' is the context one below the current
263        // context on the JS function stack. For example, if function f calls
264        // function g, then the calling context will be the context associated with
265        // f. This context is commonly used by DOM security checks because they want
266        // to know who called them.
267        //
268        // If you are unsure which of these functions to use, ask abarth.
269        //
270        // NOTE: These cannot be declared as inline function, because VS complains at
271        // linking time.
272        static Frame* retrieveFrameForEnteredContext();
273        static Frame* retrieveFrameForCurrentContext();
274        static Frame* retrieveFrameForCallingContext();
275
276        // Returns V8 Context of a frame. If none exists, creates
277        // a new context. It is potentially slow and consumes memory.
278        static v8::Local<v8::Context> context(Frame*);
279        static v8::Local<v8::Context> mainWorldContext(Frame*);
280        static v8::Local<v8::Context> currentContext();
281
282        // If the current context causes out of memory, JavaScript setting
283        // is disabled and it returns true.
284        static bool handleOutOfMemory();
285
286        static v8::Handle<v8::Value> checkNewLegal(const v8::Arguments&);
287
288        static v8::Handle<v8::Script> compileScript(v8::Handle<v8::String> code, const String& fileName, int baseLine);
289
290#ifdef ANDROID_INSTRUMENT
291        static v8::Handle<v8::Script> compileScriptInternal(v8::Handle<v8::String> code, const String& fileName, int baseLine);
292#endif
293
294        // If the exception code is different from zero, a DOM exception is
295        // schedule to be thrown.
296        static void setDOMException(int exceptionCode);
297
298        // Schedule an error object to be thrown.
299        static v8::Handle<v8::Value> throwError(ErrorType, const char* message);
300
301        // Create an instance of a function descriptor and set to the global object
302        // as a named property. Used by v8_test_shell.
303        static void bindJsObjectToWindow(Frame*, const char* name, int type, v8::Handle<v8::FunctionTemplate>, void*);
304
305        template <int tag, typename T>
306        static v8::Handle<v8::Value> constructDOMObject(const v8::Arguments&);
307
308        // Process any pending JavaScript console messages.
309        static void processConsoleMessages();
310
311        // Function for retrieving the line number and source name for the top
312        // JavaScript stack frame.
313        //
314        // It will return true if the line number was successfully retrieved and written
315        // into the |result| parameter, otherwise the function will return false. It may
316        // fail due to a stck overflow in the underlying JavaScript implentation, handling
317        // of such exception is up to the caller.
318        static bool sourceLineNumber(int& result);
319        static bool sourceName(String& result);
320
321        v8::Local<v8::Context> context();
322        v8::Local<v8::Context> mainWorldContext();
323
324        // FIXME: This should eventually take DOMWrapperWorld argument!
325        V8DOMWindowShell* windowShell() const { return m_windowShell.get(); }
326
327        bool setContextDebugId(int id);
328        static int contextDebugId(v8::Handle<v8::Context>);
329
330        // Registers a v8 extension to be available on webpages. The two forms
331        // offer various restrictions on what types of contexts the extension is
332        // loaded into. If a scheme is provided, only pages whose URL has the given
333        // scheme will match. If extensionGroup is provided, the extension will
334        // only be loaded into scripts run via evaluateInNewWorld with the
335        // matching group.  Will only affect v8 contexts initialized after this
336        // call. Takes ownership of the v8::Extension object passed.
337        static void registerExtension(v8::Extension*, const String& schemeRestriction);
338        static void registerExtension(v8::Extension*, int extensionGroup);
339
340        static void registerExtensionWithV8(v8::Extension*);
341        static bool registeredExtensionWithV8(v8::Extension*);
342
343        static const V8Extensions& extensions() { return m_extensions; }
344
345        // Report an unsafe attempt to access the given frame on the console.
346        static void reportUnsafeAccessTo(Frame* target, DelayReporting delay);
347
348    private:
349        // If m_recursionCount is 0, let LocalStorage know so we can release
350        // the storage mutex.
351        void releaseStorageMutex();
352
353        void resetIsolatedWorlds();
354
355        // Returns false when we're out of memory in V8.
356        bool setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext);
357
358        static const char* rangeExceptionName(int exceptionCode);
359        static const char* eventExceptionName(int exceptionCode);
360        static const char* xmlHttpRequestExceptionName(int exceptionCode);
361        static const char* domExceptionName(int exceptionCode);
362
363#if ENABLE(XPATH)
364        static const char* xpathExceptionName(int exceptionCode);
365#endif
366
367#if ENABLE(SVG)
368        static const char* svgExceptionName(int exceptionCode);
369#endif
370
371        static void createUtilityContext();
372
373        // Returns a local handle of the utility context.
374        static v8::Local<v8::Context> utilityContext()
375        {
376            if (m_utilityContext.IsEmpty())
377                createUtilityContext();
378            return v8::Local<v8::Context>::New(m_utilityContext);
379        }
380
381        Frame* m_frame;
382
383        // For the moment, we have one of these.  Soon we will have one per DOMWrapperWorld.
384        RefPtr<V8DOMWindowShell> m_windowShell;
385
386        // Utility context holding JavaScript functions used internally.
387        static v8::Persistent<v8::Context> m_utilityContext;
388
389        int m_handlerLineNumber;
390
391        // True for <a href="javascript:foo()"> and false for <script>foo()</script>.
392        // Only valid during execution.
393        bool m_inlineCode;
394
395        // True when executing from within a timer callback. Only valid during
396        // execution.
397        bool m_timerCallback;
398
399        // Track the recursion depth to be able to avoid too deep recursion. The V8
400        // engine allows much more recursion than KJS does so we need to guard against
401        // excessive recursion in the binding layer.
402        int m_recursion;
403
404        // All of the extensions registered with the context.
405        static V8Extensions m_extensions;
406
407        // The isolated worlds we are tracking for this frame. We hold them alive
408        // here so that they can be used again by future calls to
409        // evaluateInIsolatedWorld().
410        //
411        // Note: although the pointer is raw, the instance is kept alive by a strong
412        // reference to the v8 context it contains, which is not made weak until we
413        // call world->destroy().
414        //
415        // FIXME: We want to eventually be holding window shells instead of the
416        //        IsolatedContext directly.
417        typedef HashMap<int, V8IsolatedContext*> IsolatedWorldMap;
418        IsolatedWorldMap m_isolatedWorlds;
419    };
420
421    template <int tag, typename T>
422    v8::Handle<v8::Value> V8Proxy::constructDOMObject(const v8::Arguments& args)
423    {
424        if (!args.IsConstructCall())
425            return throwError(V8Proxy::TypeError, "DOM object constructor cannot be called as a function.");
426
427        // Note: it's OK to let this RefPtr go out of scope because we also call
428        // SetDOMWrapper(), which effectively holds a reference to obj.
429        RefPtr<T> obj = T::create();
430        V8DOMWrapper::setDOMWrapper(args.Holder(), tag, obj.get());
431        obj->ref();
432        V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
433        return args.Holder();
434    }
435
436
437    v8::Local<v8::Context> toV8Context(ScriptExecutionContext*, const WorldContextHandle& worldContext);
438
439    // Used by an interceptor callback that it hasn't found anything to
440    // intercept.
441    inline static v8::Local<v8::Object> notHandledByInterceptor()
442    {
443        return v8::Local<v8::Object>();
444    }
445
446    inline static v8::Local<v8::Boolean> deletionNotHandledByInterceptor()
447    {
448        return v8::Local<v8::Boolean>();
449    }
450    inline v8::Handle<v8::Primitive> throwError(const char* message, V8Proxy::ErrorType type = V8Proxy::TypeError)
451    {
452        V8Proxy::throwError(type, message);
453        return v8::Undefined();
454    }
455
456    inline v8::Handle<v8::Primitive> throwError(ExceptionCode ec)
457    {
458        V8Proxy::setDOMException(ec);
459        return v8::Undefined();
460    }
461
462    inline v8::Handle<v8::Primitive> throwError(v8::Local<v8::Value> exception)
463    {
464        v8::ThrowException(exception);
465        return v8::Undefined();
466    }
467
468    template <class T> inline v8::Handle<v8::Object> toV8(PassRefPtr<T> object, v8::Local<v8::Object> holder)
469    {
470        object->ref();
471        V8DOMWrapper::setJSWrapperForDOMObject(object.get(), v8::Persistent<v8::Object>::New(holder));
472        return holder;
473    }
474
475}
476
477#endif // V8Proxy_h
478