1/*
2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 *     * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *     * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 *     * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31#include "config.h"
32
33#if ENABLE(3D_CANVAS)
34
35#include "WebGLArrayBuffer.h"
36#include "WebGLFloatArray.h"
37
38#include "V8Binding.h"
39#include "V8WebGLArrayBuffer.h"
40#include "V8WebGLArrayCustom.h"
41#include "V8WebGLFloatArray.h"
42#include "V8Proxy.h"
43
44namespace WebCore {
45
46v8::Handle<v8::Value> V8WebGLFloatArray::constructorCallback(const v8::Arguments& args)
47{
48    INC_STATS("DOM.WebGLFloatArray.Contructor");
49
50    return constructWebGLArray<WebGLFloatArray>(args, V8ClassIndex::ToInt(V8ClassIndex::WEBGLFLOATARRAY));
51}
52
53v8::Handle<v8::Value> V8WebGLFloatArray::getCallback(const v8::Arguments& args)
54{
55    INC_STATS("DOM.WebGLFloatArray.get()");
56    return getWebGLArrayElement<WebGLFloatArray, float>(args, V8ClassIndex::WEBGLFLOATARRAY);
57}
58
59v8::Handle<v8::Value> V8WebGLFloatArray::setCallback(const v8::Arguments& args)
60{
61    INC_STATS("DOM.WebGLFloatArray.set()");
62    return setWebGLArray<WebGLFloatArray, V8WebGLFloatArray>(args, V8ClassIndex::WEBGLFLOATARRAY);
63}
64
65v8::Handle<v8::Value> toV8(WebGLFloatArray* impl)
66{
67    if (!impl)
68        return v8::Null();
69    v8::Handle<v8::Object> wrapper = V8WebGLFloatArray::wrap(impl);
70    if (!wrapper.IsEmpty())
71        wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalFloatArray, impl->length());
72    return wrapper;
73}
74
75} // namespace WebCore
76
77#endif // ENABLE(3D_CANVAS)
78