1/* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.view; 18 19import android.content.pm.ActivityInfo; 20import android.graphics.PixelFormat; 21import android.os.IBinder; 22import android.os.Parcel; 23import android.os.Parcelable; 24import android.text.TextUtils; 25import android.util.Log; 26 27 28/** 29 * The interface that apps use to talk to the window manager. 30 * <p> 31 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. 32 * 33 * @see android.content.Context#getSystemService 34 * @see android.content.Context#WINDOW_SERVICE 35 */ 36public interface WindowManager extends ViewManager { 37 /** 38 * Exception that is thrown when trying to add view whose 39 * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token} 40 * is invalid. 41 */ 42 public static class BadTokenException extends RuntimeException { 43 public BadTokenException() { 44 } 45 46 public BadTokenException(String name) { 47 super(name); 48 } 49 } 50 51 /** 52 * Use this method to get the default Display object. 53 * 54 * @return default Display object 55 */ 56 public Display getDefaultDisplay(); 57 58 /** 59 * Special variation of {@link #removeView} that immediately invokes 60 * the given view hierarchy's {@link View#onDetachedFromWindow() 61 * View.onDetachedFromWindow()} methods before returning. This is not 62 * for normal applications; using it correctly requires great care. 63 * 64 * @param view The view to be removed. 65 */ 66 public void removeViewImmediate(View view); 67 68 public static class LayoutParams extends ViewGroup.LayoutParams 69 implements Parcelable { 70 /** 71 * X position for this window. With the default gravity it is ignored. 72 * When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides 73 * an offset from the given edge. 74 */ 75 public int x; 76 77 /** 78 * Y position for this window. With the default gravity it is ignored. 79 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 80 * an offset from the given edge. 81 */ 82 public int y; 83 84 /** 85 * Indicates how much of the extra space will be allocated horizontally 86 * to the view associated with these LayoutParams. Specify 0 if the view 87 * should not be stretched. Otherwise the extra pixels will be pro-rated 88 * among all views whose weight is greater than 0. 89 */ 90 public float horizontalWeight; 91 92 /** 93 * Indicates how much of the extra space will be allocated vertically 94 * to the view associated with these LayoutParams. Specify 0 if the view 95 * should not be stretched. Otherwise the extra pixels will be pro-rated 96 * among all views whose weight is greater than 0. 97 */ 98 public float verticalWeight; 99 100 /** 101 * The general type of window. There are three main classes of 102 * window types: 103 * <ul> 104 * <li> <strong>Application windows</strong> (ranging from 105 * {@link #FIRST_APPLICATION_WINDOW} to 106 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 107 * windows. For these types of windows, the {@link #token} must be 108 * set to the token of the activity they are a part of (this will 109 * normally be done for you if {@link #token} is null). 110 * <li> <strong>Sub-windows</strong> (ranging from 111 * {@link #FIRST_SUB_WINDOW} to 112 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 113 * window. For these types of windows, the {@link #token} must be 114 * the token of the window it is attached to. 115 * <li> <strong>System windows</strong> (ranging from 116 * {@link #FIRST_SYSTEM_WINDOW} to 117 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 118 * use by the system for specific purposes. They should not normally 119 * be used by applications, and a special permission is required 120 * to use them. 121 * </ul> 122 * 123 * @see #TYPE_BASE_APPLICATION 124 * @see #TYPE_APPLICATION 125 * @see #TYPE_APPLICATION_STARTING 126 * @see #TYPE_APPLICATION_PANEL 127 * @see #TYPE_APPLICATION_MEDIA 128 * @see #TYPE_APPLICATION_SUB_PANEL 129 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 130 * @see #TYPE_STATUS_BAR 131 * @see #TYPE_SEARCH_BAR 132 * @see #TYPE_PHONE 133 * @see #TYPE_SYSTEM_ALERT 134 * @see #TYPE_KEYGUARD 135 * @see #TYPE_TOAST 136 * @see #TYPE_SYSTEM_OVERLAY 137 * @see #TYPE_PRIORITY_PHONE 138 * @see #TYPE_STATUS_BAR_PANEL 139 * @see #TYPE_SYSTEM_DIALOG 140 * @see #TYPE_KEYGUARD_DIALOG 141 * @see #TYPE_SYSTEM_ERROR 142 * @see #TYPE_INPUT_METHOD 143 * @see #TYPE_INPUT_METHOD_DIALOG 144 */ 145 @ViewDebug.ExportedProperty(mapping = { 146 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"), 147 @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"), 148 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"), 149 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"), 150 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"), 151 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"), 152 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"), 153 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"), 154 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"), 155 @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"), 156 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"), 157 @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"), 158 @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"), 159 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"), 160 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"), 161 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), 162 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"), 163 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"), 164 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"), 165 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"), 166 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"), 167 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY") 168 }) 169 public int type; 170 171 /** 172 * Start of window types that represent normal application windows. 173 */ 174 public static final int FIRST_APPLICATION_WINDOW = 1; 175 176 /** 177 * Window type: an application window that serves as the "base" window 178 * of the overall application; all other application windows will 179 * appear on top of it. 180 */ 181 public static final int TYPE_BASE_APPLICATION = 1; 182 183 /** 184 * Window type: a normal application window. The {@link #token} must be 185 * an Activity token identifying who the window belongs to. 186 */ 187 public static final int TYPE_APPLICATION = 2; 188 189 /** 190 * Window type: special application window that is displayed while the 191 * application is starting. Not for use by applications themselves; 192 * this is used by the system to display something until the 193 * application can show its own windows. 194 */ 195 public static final int TYPE_APPLICATION_STARTING = 3; 196 197 /** 198 * End of types of application windows. 199 */ 200 public static final int LAST_APPLICATION_WINDOW = 99; 201 202 /** 203 * Start of types of sub-windows. The {@link #token} of these windows 204 * must be set to the window they are attached to. These types of 205 * windows are kept next to their attached window in Z-order, and their 206 * coordinate space is relative to their attached window. 207 */ 208 public static final int FIRST_SUB_WINDOW = 1000; 209 210 /** 211 * Window type: a panel on top of an application window. These windows 212 * appear on top of their attached window. 213 */ 214 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 215 216 /** 217 * Window type: window for showing media (e.g. video). These windows 218 * are displayed behind their attached window. 219 */ 220 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; 221 222 /** 223 * Window type: a sub-panel on top of an application window. These 224 * windows are displayed on top their attached window and any 225 * {@link #TYPE_APPLICATION_PANEL} panels. 226 */ 227 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2; 228 229 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 230 * of the window happens as that of a top-level window, <em>not</em> 231 * as a child of its container. 232 */ 233 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3; 234 235 /** 236 * Window type: window for showing overlays on top of media windows. 237 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 238 * application window. They should be translucent to be useful. This 239 * is a big ugly hack so: 240 * @hide 241 */ 242 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4; 243 244 /** 245 * End of types of sub-windows. 246 */ 247 public static final int LAST_SUB_WINDOW = 1999; 248 249 /** 250 * Start of system-specific window types. These are not normally 251 * created by applications. 252 */ 253 public static final int FIRST_SYSTEM_WINDOW = 2000; 254 255 /** 256 * Window type: the status bar. There can be only one status bar 257 * window; it is placed at the top of the screen, and all other 258 * windows are shifted down so they are below it. 259 */ 260 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 261 262 /** 263 * Window type: the search bar. There can be only one search bar 264 * window; it is placed at the top of the screen. 265 */ 266 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 267 268 /** 269 * Window type: phone. These are non-application windows providing 270 * user interaction with the phone (in particular incoming calls). 271 * These windows are normally placed above all applications, but behind 272 * the status bar. 273 */ 274 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 275 276 /** 277 * Window type: system window, such as low power alert. These windows 278 * are always on top of application windows. 279 */ 280 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 281 282 /** 283 * Window type: keyguard window. 284 */ 285 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 286 287 /** 288 * Window type: transient notifications. 289 */ 290 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 291 292 /** 293 * Window type: system overlay windows, which need to be displayed 294 * on top of everything else. These windows must not take input 295 * focus, or they will interfere with the keyguard. 296 */ 297 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 298 299 /** 300 * Window type: priority phone UI, which needs to be displayed even if 301 * the keyguard is active. These windows must not take input 302 * focus, or they will interfere with the keyguard. 303 */ 304 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 305 306 /** 307 * Window type: panel that slides out from the status bar 308 */ 309 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 310 311 /** 312 * Window type: dialogs that the keyguard shows 313 */ 314 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 315 316 /** 317 * Window type: internal system error windows, appear on top of 318 * everything they can. 319 */ 320 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 321 322 /** 323 * Window type: internal input methods windows, which appear above 324 * the normal UI. Application windows may be resized or panned to keep 325 * the input focus visible while this window is displayed. 326 */ 327 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 328 329 /** 330 * Window type: internal input methods dialog windows, which appear above 331 * the current input method window. 332 */ 333 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 334 335 /** 336 * Window type: wallpaper window, placed behind any window that wants 337 * to sit on top of the wallpaper. 338 */ 339 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 340 341 /** 342 * Window type: panel that slides out from the status bar 343 */ 344 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 345 346 /** 347 * Window type: secure system overlay windows, which need to be displayed 348 * on top of everything else. These windows must not take input 349 * focus, or they will interfere with the keyguard. 350 * 351 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 352 * system itself is allowed to create these overlays. Applications cannot 353 * obtain permission to create secure system overlays. 354 * @hide 355 */ 356 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 357 358 /** 359 * End of types of system windows. 360 */ 361 public static final int LAST_SYSTEM_WINDOW = 2999; 362 363 /** 364 * Specifies what type of memory buffers should be used by this window. 365 * Default is normal. 366 * 367 * @see #MEMORY_TYPE_NORMAL 368 * @see #MEMORY_TYPE_PUSH_BUFFERS 369 */ 370 public int memoryType; 371 372 /** Memory type: The window's surface is allocated in main memory. */ 373 public static final int MEMORY_TYPE_NORMAL = 0; 374 /** Memory type: The window's surface is configured to be accessible 375 * by DMA engines and hardware accelerators. 376 * @deprecated this is ignored, this value is set automatically when needed. 377 */ 378 @Deprecated 379 public static final int MEMORY_TYPE_HARDWARE = 1; 380 /** Memory type: The window's surface is configured to be accessible 381 * by graphics accelerators. 382 * @deprecated this is ignored, this value is set automatically when needed. 383 */ 384 @Deprecated 385 public static final int MEMORY_TYPE_GPU = 2; 386 /** Memory type: The window's surface doesn't own its buffers and 387 * therefore cannot be locked. Instead the buffers are pushed to 388 * it through native binder calls. */ 389 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 390 391 /** 392 * Various behavioral options/flags. Default is none. 393 * 394 * @see #FLAG_BLUR_BEHIND 395 * @see #FLAG_DIM_BEHIND 396 * @see #FLAG_NOT_FOCUSABLE 397 * @see #FLAG_NOT_TOUCHABLE 398 * @see #FLAG_NOT_TOUCH_MODAL 399 * @see #FLAG_LAYOUT_IN_SCREEN 400 * @see #FLAG_DITHER 401 * @see #FLAG_KEEP_SCREEN_ON 402 * @see #FLAG_FULLSCREEN 403 * @see #FLAG_FORCE_NOT_FULLSCREEN 404 * @see #FLAG_IGNORE_CHEEK_PRESSES 405 */ 406 @ViewDebug.ExportedProperty(flagMapping = { 407 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 408 name = "FLAG_BLUR_BEHIND"), 409 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 410 name = "FLAG_DIM_BEHIND"), 411 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 412 name = "FLAG_NOT_FOCUSABLE"), 413 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 414 name = "FLAG_NOT_TOUCHABLE"), 415 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 416 name = "FLAG_NOT_TOUCH_MODAL"), 417 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 418 name = "FLAG_LAYOUT_IN_SCREEN"), 419 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 420 name = "FLAG_DITHER"), 421 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 422 name = "FLAG_TURN_SCREEN_ON"), 423 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 424 name = "FLAG_KEEP_SCREEN_ON"), 425 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 426 name = "FLAG_SHOW_WHEN_LOCKED"), 427 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 428 name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), 429 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 430 name = "FLAG_DISMISS_KEYGUARD"), 431 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 432 name = "FLAG_FULLSCREEN"), 433 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, 434 equals = FLAG_FORCE_NOT_FULLSCREEN, name = "FLAG_FORCE_NOT_FULLSCREEN"), 435 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, 436 equals = FLAG_IGNORE_CHEEK_PRESSES, name = "FLAG_IGNORE_CHEEK_PRESSES") 437 }) 438 public int flags; 439 440 /** Window flag: as long as this window is visible to the user, allow 441 * the lock screen to activate while the screen is on. 442 * This can be used independently, or in combination with 443 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 444 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 445 446 /** Window flag: everything behind this window will be dimmed. 447 * Use {@link #dimAmount} to control the amount of dim. */ 448 public static final int FLAG_DIM_BEHIND = 0x00000002; 449 450 /** Window flag: blur everything behind this window. */ 451 public static final int FLAG_BLUR_BEHIND = 0x00000004; 452 453 /** Window flag: this window won't ever get key input focus, so the 454 * user can not send key or other button events to it. Those will 455 * instead go to whatever focusable window is behind it. This flag 456 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 457 * is explicitly set. 458 * 459 * <p>Setting this flag also implies that the window will not need to 460 * interact with 461 * a soft input method, so it will be Z-ordered and positioned 462 * independently of any active input method (typically this means it 463 * gets Z-ordered on top of the input method, so it can use the full 464 * screen for its content and cover the input method if needed. You 465 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 466 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 467 468 /** Window flag: this window can never receive touch events. */ 469 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 470 471 /** Window flag: Even when this window is focusable (its 472 * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events 473 * outside of the window to be sent to the windows behind it. Otherwise 474 * it will consume all pointer events itself, regardless of whether they 475 * are inside of the window. */ 476 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 477 478 /** Window flag: When set, if the device is asleep when the touch 479 * screen is pressed, you will receive this first touch event. Usually 480 * the first touch event is consumed by the system since the user can 481 * not see what they are pressing on. 482 */ 483 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 484 485 /** Window flag: as long as this window is visible to the user, keep 486 * the device's screen turned on and bright. */ 487 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 488 489 /** Window flag: place the window within the entire screen, ignoring 490 * decorations around the border (a.k.a. the status bar). The 491 * window must correctly position its contents to take the screen 492 * decoration into account. This flag is normally set for you 493 * by Window as described in {@link Window#setFlags}. */ 494 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 495 496 /** Window flag: allow window to extend outside of the screen. */ 497 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 498 499 /** Window flag: Hide all screen decorations (e.g. status bar) while 500 * this window is displayed. This allows the window to use the entire 501 * display space for itself -- the status bar will be hidden when 502 * an app window with this flag set is on the top layer. */ 503 public static final int FLAG_FULLSCREEN = 0x00000400; 504 505 /** Window flag: Override {@link #FLAG_FULLSCREEN and force the 506 * screen decorations (such as status bar) to be shown. */ 507 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 508 509 /** Window flag: turn on dithering when compositing this window to 510 * the screen. */ 511 public static final int FLAG_DITHER = 0x00001000; 512 513 /** Window flag: don't allow screen shots while this window is 514 * displayed. */ 515 public static final int FLAG_SECURE = 0x00002000; 516 517 /** Window flag: a special mode where the layout parameters are used 518 * to perform scaling of the surface when it is composited to the 519 * screen. */ 520 public static final int FLAG_SCALED = 0x00004000; 521 522 /** Window flag: intended for windows that will often be used when the user is 523 * holding the screen against their face, it will aggressively filter the event 524 * stream to prevent unintended presses in this situation that may not be 525 * desired for a particular window, when such an event stream is detected, the 526 * application will receive a CANCEL motion event to indicate this so applications 527 * can handle this accordingly by taking no action on the event 528 * until the finger is released. */ 529 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 530 531 /** Window flag: a special option only for use in combination with 532 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 533 * screen your window may appear on top of or behind screen decorations 534 * such as the status bar. By also including this flag, the window 535 * manager will report the inset rectangle needed to ensure your 536 * content is not covered by screen decorations. This flag is normally 537 * set for you by Window as described in {@link Window#setFlags}.*/ 538 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 539 540 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 541 * respect to how this window interacts with the current method. That 542 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 543 * window will behave as if it needs to interact with the input method 544 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 545 * not set and this flag is set, then the window will behave as if it 546 * doesn't need to interact with the input method and can be placed 547 * to use more space and cover the input method. 548 */ 549 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 550 551 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 552 * can set this flag to receive a single special MotionEvent with 553 * the action 554 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 555 * touches that occur outside of your window. Note that you will not 556 * receive the full down/move/up gesture, only the location of the 557 * first down as an ACTION_OUTSIDE. 558 */ 559 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 560 561 /** Window flag: special flag to let windows be shown when the screen 562 * is locked. This will let application windows take precedence over 563 * key guard or any other lock screens. Can be used with 564 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 565 * directly before showing the key guard window. Can be used with 566 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 567 * non-secure keyguards. This flag only applies to the top-most 568 * full-screen window. 569 */ 570 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 571 572 /** Window flag: ask that the system wallpaper be shown behind 573 * your window. The window surface must be translucent to be able 574 * to actually see the wallpaper behind it; this flag just ensures 575 * that the wallpaper surface will be there if this window actually 576 * has translucent regions. 577 */ 578 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 579 580 /** Window flag: when set as a window is being added or made 581 * visible, once the window has been shown then the system will 582 * poke the power manager's user activity (as if the user had woken 583 * up the device) to turn the screen on. */ 584 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 585 586 /** Window flag: when set the window will cause the keyguard to 587 * be dismissed, only if it is not a secure lock keyguard. Because such 588 * a keyguard is not needed for security, it will never re-appear if 589 * the user navigates to another window (in contrast to 590 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily 591 * hide both secure and non-secure keyguards but ensure they reappear 592 * when the user moves to another UI that doesn't hide them). 593 * If the keyguard is currently active and is secure (requires an 594 * unlock pattern) than the user will still need to confirm it before 595 * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has 596 * also been set. 597 */ 598 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 599 600 /** Window flag: when set the window will accept for touch events 601 * outside of its bounds to be sent to other windows that also 602 * support split touch. When this flag is not set, the first pointer 603 * that goes down determines the window to which all subsequent touches 604 * go until all pointers go up. When this flag is set, each pointer 605 * (not necessarily the first) that goes down determines the window 606 * to which all subsequent touches of that pointer will go until that 607 * pointer goes up thereby enabling touches with multiple pointers 608 * to be split across multiple windows. 609 * 610 * {@hide} */ 611 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 612 613 /** Window flag: *sigh* The lock screen wants to continue running its 614 * animation while it is fading. A kind-of hack to allow this. Maybe 615 * in the future we just make this the default behavior. 616 * 617 * {@hide} */ 618 public static final int FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000; 619 620 /** Window flag: special flag to limit the size of the window to be 621 * original size ([320x480] x density). Used to create window for applications 622 * running under compatibility mode. 623 * 624 * {@hide} */ 625 public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000; 626 627 /** Window flag: a special option intended for system dialogs. When 628 * this flag is set, the window will demand focus unconditionally when 629 * it is created. 630 * {@hide} */ 631 public static final int FLAG_SYSTEM_ERROR = 0x40000000; 632 633 /** 634 * Given a particular set of window manager flags, determine whether 635 * such a window may be a target for an input method when it has 636 * focus. In particular, this checks the 637 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 638 * flags and returns true if the combination of the two corresponds 639 * to a window that needs to be behind the input method so that the 640 * user can type into it. 641 * 642 * @param flags The current window manager flags. 643 * 644 * @return Returns true if such a window should be behind/interact 645 * with an input method, false if not. 646 */ 647 public static boolean mayUseInputMethod(int flags) { 648 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 649 case 0: 650 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 651 return true; 652 } 653 return false; 654 } 655 656 /** 657 * Mask for {@link #softInputMode} of the bits that determine the 658 * desired visibility state of the soft input area for this window. 659 */ 660 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 661 662 /** 663 * Visibility state for {@link #softInputMode}: no state has been specified. 664 */ 665 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 666 667 /** 668 * Visibility state for {@link #softInputMode}: please don't change the state of 669 * the soft input area. 670 */ 671 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 672 673 /** 674 * Visibility state for {@link #softInputMode}: please hide any soft input 675 * area when normally appropriate (when the user is navigating 676 * forward to your window). 677 */ 678 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 679 680 /** 681 * Visibility state for {@link #softInputMode}: please always hide any 682 * soft input area when this window receives focus. 683 */ 684 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 685 686 /** 687 * Visibility state for {@link #softInputMode}: please show the soft 688 * input area when normally appropriate (when the user is navigating 689 * forward to your window). 690 */ 691 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 692 693 /** 694 * Visibility state for {@link #softInputMode}: please always make the 695 * soft input area visible when this window receives input focus. 696 */ 697 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 698 699 /** 700 * Mask for {@link #softInputMode} of the bits that determine the 701 * way that the window should be adjusted to accommodate the soft 702 * input window. 703 */ 704 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 705 706 /** Adjustment option for {@link #softInputMode}: nothing specified. 707 * The system will try to pick one or 708 * the other depending on the contents of the window. 709 */ 710 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 711 712 /** Adjustment option for {@link #softInputMode}: set to allow the 713 * window to be resized when an input 714 * method is shown, so that its contents are not covered by the input 715 * method. This can <em>not</em> be combined with 716 * {@link #SOFT_INPUT_ADJUST_PAN}; if 717 * neither of these are set, then the system will try to pick one or 718 * the other depending on the contents of the window. 719 */ 720 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 721 722 /** Adjustment option for {@link #softInputMode}: set to have a window 723 * pan when an input method is 724 * shown, so it doesn't need to deal with resizing but just panned 725 * by the framework to ensure the current input focus is visible. This 726 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 727 * neither of these are set, then the system will try to pick one or 728 * the other depending on the contents of the window. 729 */ 730 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 731 732 /** 733 * Bit for {@link #softInputMode}: set when the user has navigated 734 * forward to the window. This is normally set automatically for 735 * you by the system, though you may want to set it in certain cases 736 * when you are displaying a window yourself. This flag will always 737 * be cleared automatically after the window is displayed. 738 */ 739 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 740 741 /** 742 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 743 * indicating that the brightness value is not overridden for this window 744 * and normal brightness policy should be used. 745 */ 746 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 747 748 /** 749 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 750 * indicating that the screen or button backlight brightness should be set 751 * to the lowest value when this window is in front. 752 */ 753 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 754 755 /** 756 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 757 * indicating that the screen or button backlight brightness should be set 758 * to the hightest value when this window is in front. 759 */ 760 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 761 762 /** 763 * Desired operating mode for any soft input area. May any combination 764 * of: 765 * 766 * <ul> 767 * <li> One of the visibility states 768 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 769 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or 770 * {@link #SOFT_INPUT_STATE_VISIBLE}. 771 * <li> One of the adjustment options 772 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, 773 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or 774 * {@link #SOFT_INPUT_ADJUST_PAN}. 775 */ 776 public int softInputMode; 777 778 /** 779 * Placement of window within the screen as per {@link Gravity} 780 * 781 * @see Gravity 782 */ 783 public int gravity; 784 785 /** 786 * The horizontal margin, as a percentage of the container's width, 787 * between the container and the widget. 788 */ 789 public float horizontalMargin; 790 791 /** 792 * The vertical margin, as a percentage of the container's height, 793 * between the container and the widget. 794 */ 795 public float verticalMargin; 796 797 /** 798 * The desired bitmap format. May be one of the constants in 799 * {@link android.graphics.PixelFormat}. Default is OPAQUE. 800 */ 801 public int format; 802 803 /** 804 * A style resource defining the animations to use for this window. 805 * This must be a system resource; it can not be an application resource 806 * because the window manager does not have access to applications. 807 */ 808 public int windowAnimations; 809 810 /** 811 * An alpha value to apply to this entire window. 812 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 813 */ 814 public float alpha = 1.0f; 815 816 /** 817 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 818 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 819 * dim. 820 */ 821 public float dimAmount = 1.0f; 822 823 /** 824 * This can be used to override the user's preferred brightness of 825 * the screen. A value of less than 0, the default, means to use the 826 * preferred screen brightness. 0 to 1 adjusts the brightness from 827 * dark to full bright. 828 */ 829 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 830 831 /** 832 * This can be used to override the standard behavior of the button and 833 * keyboard backlights. A value of less than 0, the default, means to 834 * use the standard backlight behavior. 0 to 1 adjusts the brightness 835 * from dark to full bright. 836 */ 837 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 838 839 /** 840 * Identifier for this window. This will usually be filled in for 841 * you. 842 */ 843 public IBinder token = null; 844 845 /** 846 * Name of the package owning this window. 847 */ 848 public String packageName = null; 849 850 /** 851 * Specific orientation value for a window. 852 * May be any of the same values allowed 853 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 854 * If not set, a default value of 855 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 856 * will be used. 857 */ 858 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 859 860 861 public LayoutParams() { 862 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 863 type = TYPE_APPLICATION; 864 format = PixelFormat.OPAQUE; 865 } 866 867 public LayoutParams(int _type) { 868 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 869 type = _type; 870 format = PixelFormat.OPAQUE; 871 } 872 873 public LayoutParams(int _type, int _flags) { 874 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 875 type = _type; 876 flags = _flags; 877 format = PixelFormat.OPAQUE; 878 } 879 880 public LayoutParams(int _type, int _flags, int _format) { 881 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 882 type = _type; 883 flags = _flags; 884 format = _format; 885 } 886 887 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 888 super(w, h); 889 type = _type; 890 flags = _flags; 891 format = _format; 892 } 893 894 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 895 int _flags, int _format) { 896 super(w, h); 897 x = xpos; 898 y = ypos; 899 type = _type; 900 flags = _flags; 901 format = _format; 902 } 903 904 public final void setTitle(CharSequence title) { 905 if (null == title) 906 title = ""; 907 908 mTitle = TextUtils.stringOrSpannedString(title); 909 } 910 911 public final CharSequence getTitle() { 912 return mTitle; 913 } 914 915 public int describeContents() { 916 return 0; 917 } 918 919 public void writeToParcel(Parcel out, int parcelableFlags) { 920 out.writeInt(width); 921 out.writeInt(height); 922 out.writeInt(x); 923 out.writeInt(y); 924 out.writeInt(type); 925 out.writeInt(memoryType); 926 out.writeInt(flags); 927 out.writeInt(softInputMode); 928 out.writeInt(gravity); 929 out.writeFloat(horizontalMargin); 930 out.writeFloat(verticalMargin); 931 out.writeInt(format); 932 out.writeInt(windowAnimations); 933 out.writeFloat(alpha); 934 out.writeFloat(dimAmount); 935 out.writeFloat(screenBrightness); 936 out.writeFloat(buttonBrightness); 937 out.writeStrongBinder(token); 938 out.writeString(packageName); 939 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 940 out.writeInt(screenOrientation); 941 } 942 943 public static final Parcelable.Creator<LayoutParams> CREATOR 944 = new Parcelable.Creator<LayoutParams>() { 945 public LayoutParams createFromParcel(Parcel in) { 946 return new LayoutParams(in); 947 } 948 949 public LayoutParams[] newArray(int size) { 950 return new LayoutParams[size]; 951 } 952 }; 953 954 955 public LayoutParams(Parcel in) { 956 width = in.readInt(); 957 height = in.readInt(); 958 x = in.readInt(); 959 y = in.readInt(); 960 type = in.readInt(); 961 memoryType = in.readInt(); 962 flags = in.readInt(); 963 softInputMode = in.readInt(); 964 gravity = in.readInt(); 965 horizontalMargin = in.readFloat(); 966 verticalMargin = in.readFloat(); 967 format = in.readInt(); 968 windowAnimations = in.readInt(); 969 alpha = in.readFloat(); 970 dimAmount = in.readFloat(); 971 screenBrightness = in.readFloat(); 972 buttonBrightness = in.readFloat(); 973 token = in.readStrongBinder(); 974 packageName = in.readString(); 975 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 976 screenOrientation = in.readInt(); 977 } 978 979 @SuppressWarnings({"PointlessBitwiseExpression"}) 980 public static final int LAYOUT_CHANGED = 1<<0; 981 public static final int TYPE_CHANGED = 1<<1; 982 public static final int FLAGS_CHANGED = 1<<2; 983 public static final int FORMAT_CHANGED = 1<<3; 984 public static final int ANIMATION_CHANGED = 1<<4; 985 public static final int DIM_AMOUNT_CHANGED = 1<<5; 986 public static final int TITLE_CHANGED = 1<<6; 987 public static final int ALPHA_CHANGED = 1<<7; 988 public static final int MEMORY_TYPE_CHANGED = 1<<8; 989 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 990 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 991 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 992 /** {@hide} */ 993 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12; 994 995 // internal buffer to backup/restore parameters under compatibility mode. 996 private int[] mCompatibilityParamsBackup = null; 997 998 public final int copyFrom(LayoutParams o) { 999 int changes = 0; 1000 1001 if (width != o.width) { 1002 width = o.width; 1003 changes |= LAYOUT_CHANGED; 1004 } 1005 if (height != o.height) { 1006 height = o.height; 1007 changes |= LAYOUT_CHANGED; 1008 } 1009 if (x != o.x) { 1010 x = o.x; 1011 changes |= LAYOUT_CHANGED; 1012 } 1013 if (y != o.y) { 1014 y = o.y; 1015 changes |= LAYOUT_CHANGED; 1016 } 1017 if (horizontalWeight != o.horizontalWeight) { 1018 horizontalWeight = o.horizontalWeight; 1019 changes |= LAYOUT_CHANGED; 1020 } 1021 if (verticalWeight != o.verticalWeight) { 1022 verticalWeight = o.verticalWeight; 1023 changes |= LAYOUT_CHANGED; 1024 } 1025 if (horizontalMargin != o.horizontalMargin) { 1026 horizontalMargin = o.horizontalMargin; 1027 changes |= LAYOUT_CHANGED; 1028 } 1029 if (verticalMargin != o.verticalMargin) { 1030 verticalMargin = o.verticalMargin; 1031 changes |= LAYOUT_CHANGED; 1032 } 1033 if (type != o.type) { 1034 type = o.type; 1035 changes |= TYPE_CHANGED; 1036 } 1037 if (memoryType != o.memoryType) { 1038 memoryType = o.memoryType; 1039 changes |= MEMORY_TYPE_CHANGED; 1040 } 1041 if (flags != o.flags) { 1042 flags = o.flags; 1043 changes |= FLAGS_CHANGED; 1044 } 1045 if (softInputMode != o.softInputMode) { 1046 softInputMode = o.softInputMode; 1047 changes |= SOFT_INPUT_MODE_CHANGED; 1048 } 1049 if (gravity != o.gravity) { 1050 gravity = o.gravity; 1051 changes |= LAYOUT_CHANGED; 1052 } 1053 if (horizontalMargin != o.horizontalMargin) { 1054 horizontalMargin = o.horizontalMargin; 1055 changes |= LAYOUT_CHANGED; 1056 } 1057 if (verticalMargin != o.verticalMargin) { 1058 verticalMargin = o.verticalMargin; 1059 changes |= LAYOUT_CHANGED; 1060 } 1061 if (format != o.format) { 1062 format = o.format; 1063 changes |= FORMAT_CHANGED; 1064 } 1065 if (windowAnimations != o.windowAnimations) { 1066 windowAnimations = o.windowAnimations; 1067 changes |= ANIMATION_CHANGED; 1068 } 1069 if (token == null) { 1070 // NOTE: token only copied if the recipient doesn't 1071 // already have one. 1072 token = o.token; 1073 } 1074 if (packageName == null) { 1075 // NOTE: packageName only copied if the recipient doesn't 1076 // already have one. 1077 packageName = o.packageName; 1078 } 1079 if (!mTitle.equals(o.mTitle)) { 1080 mTitle = o.mTitle; 1081 changes |= TITLE_CHANGED; 1082 } 1083 if (alpha != o.alpha) { 1084 alpha = o.alpha; 1085 changes |= ALPHA_CHANGED; 1086 } 1087 if (dimAmount != o.dimAmount) { 1088 dimAmount = o.dimAmount; 1089 changes |= DIM_AMOUNT_CHANGED; 1090 } 1091 if (screenBrightness != o.screenBrightness) { 1092 screenBrightness = o.screenBrightness; 1093 changes |= SCREEN_BRIGHTNESS_CHANGED; 1094 } 1095 if (buttonBrightness != o.buttonBrightness) { 1096 buttonBrightness = o.buttonBrightness; 1097 changes |= BUTTON_BRIGHTNESS_CHANGED; 1098 } 1099 1100 if (screenOrientation != o.screenOrientation) { 1101 screenOrientation = o.screenOrientation; 1102 changes |= SCREEN_ORIENTATION_CHANGED; 1103 } 1104 return changes; 1105 } 1106 1107 @Override 1108 public String debug(String output) { 1109 output += "Contents of " + this + ":"; 1110 Log.d("Debug", output); 1111 output = super.debug(""); 1112 Log.d("Debug", output); 1113 Log.d("Debug", ""); 1114 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 1115 return ""; 1116 } 1117 1118 @Override 1119 public String toString() { 1120 StringBuilder sb = new StringBuilder(256); 1121 sb.append("WM.LayoutParams{"); 1122 sb.append("("); 1123 sb.append(x); 1124 sb.append(','); 1125 sb.append(y); 1126 sb.append(")("); 1127 sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width))); 1128 sb.append('x'); 1129 sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height))); 1130 sb.append(")"); 1131 if (softInputMode != 0) { 1132 sb.append(" sim=#"); 1133 sb.append(Integer.toHexString(softInputMode)); 1134 } 1135 if (gravity != 0) { 1136 sb.append(" gr=#"); 1137 sb.append(Integer.toHexString(gravity)); 1138 } 1139 sb.append(" ty="); 1140 sb.append(type); 1141 sb.append(" fl=#"); 1142 sb.append(Integer.toHexString(flags)); 1143 sb.append(" fmt="); 1144 sb.append(format); 1145 if (windowAnimations != 0) { 1146 sb.append(" wanim=0x"); 1147 sb.append(Integer.toHexString(windowAnimations)); 1148 } 1149 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 1150 sb.append(" or="); 1151 sb.append(screenOrientation); 1152 } 1153 if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) { 1154 sb.append(" compatible=true"); 1155 } 1156 sb.append('}'); 1157 return sb.toString(); 1158 } 1159 1160 /** 1161 * Scale the layout params' coordinates and size. 1162 * @hide 1163 */ 1164 public void scale(float scale) { 1165 x = (int) (x * scale + 0.5f); 1166 y = (int) (y * scale + 0.5f); 1167 if (width > 0) { 1168 width = (int) (width * scale + 0.5f); 1169 } 1170 if (height > 0) { 1171 height = (int) (height * scale + 0.5f); 1172 } 1173 } 1174 1175 /** 1176 * Backup the layout parameters used in compatibility mode. 1177 * @see LayoutParams#restore() 1178 */ 1179 void backup() { 1180 int[] backup = mCompatibilityParamsBackup; 1181 if (backup == null) { 1182 // we backup 4 elements, x, y, width, height 1183 backup = mCompatibilityParamsBackup = new int[4]; 1184 } 1185 backup[0] = x; 1186 backup[1] = y; 1187 backup[2] = width; 1188 backup[3] = height; 1189 } 1190 1191 /** 1192 * Restore the layout params' coordinates, size and gravity 1193 * @see LayoutParams#backup() 1194 */ 1195 void restore() { 1196 int[] backup = mCompatibilityParamsBackup; 1197 if (backup != null) { 1198 x = backup[0]; 1199 y = backup[1]; 1200 width = backup[2]; 1201 height = backup[3]; 1202 } 1203 } 1204 1205 private CharSequence mTitle = ""; 1206 } 1207} 1208