InputReader.h revision 6328cdc89e099806a1893b89e4c724d596272d9e
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_READER_H
18#define _UI_INPUT_READER_H
19
20#include <ui/EventHub.h>
21#include <ui/Input.h>
22#include <ui/InputDispatcher.h>
23#include <utils/KeyedVector.h>
24#include <utils/threads.h>
25#include <utils/Timers.h>
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/BitSet.h>
29
30#include <stddef.h>
31#include <unistd.h>
32
33namespace android {
34
35class InputDevice;
36class InputMapper;
37
38
39/*
40 * Input reader policy interface.
41 *
42 * The input reader policy is used by the input reader to interact with the Window Manager
43 * and other system components.
44 *
45 * The actual implementation is partially supported by callbacks into the DVM
46 * via JNI.  This interface is also mocked in the unit tests.
47 */
48class InputReaderPolicyInterface : public virtual RefBase {
49protected:
50    InputReaderPolicyInterface() { }
51    virtual ~InputReaderPolicyInterface() { }
52
53public:
54    /* Display orientations. */
55    enum {
56        ROTATION_0 = 0,
57        ROTATION_90 = 1,
58        ROTATION_180 = 2,
59        ROTATION_270 = 3
60    };
61
62    /* Actions returned by interceptXXX methods. */
63    enum {
64        // The input dispatcher should do nothing and discard the input unless other
65        // flags are set.
66        ACTION_NONE = 0,
67
68        // The input dispatcher should dispatch the input to the application.
69        ACTION_DISPATCH = 0x00000001,
70
71        // The input dispatcher should perform special filtering in preparation for
72        // a pending app switch.
73        ACTION_APP_SWITCH_COMING = 0x00000002,
74    };
75
76    /* Describes a virtual key. */
77    struct VirtualKeyDefinition {
78        int32_t scanCode;
79
80        // configured position data, specified in display coords
81        int32_t centerX;
82        int32_t centerY;
83        int32_t width;
84        int32_t height;
85    };
86
87    /* Gets information about the display with the specified id.
88     * Returns true if the display info is available, false otherwise.
89     */
90    virtual bool getDisplayInfo(int32_t displayId,
91            int32_t* width, int32_t* height, int32_t* orientation) = 0;
92
93    /* Provides feedback for a virtual key down.
94     */
95    virtual void virtualKeyDownFeedback() = 0;
96
97    /* Intercepts a key event.
98     * The policy can use this method as an opportunity to perform power management functions
99     * and early event preprocessing such as updating policy flags.
100     *
101     * Returns a policy action constant such as ACTION_DISPATCH.
102     */
103    virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
104            bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0;
105
106    /* Intercepts a switch event.
107     * The policy can use this method as an opportunity to perform power management functions
108     * and early event preprocessing such as updating policy flags.
109     *
110     * Switches are not dispatched to applications so this method should
111     * usually return ACTION_NONE.
112     */
113    virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
114            uint32_t& policyFlags) = 0;
115
116    /* Intercepts a generic touch, trackball or other event.
117     * The policy can use this method as an opportunity to perform power management functions
118     * and early event preprocessing such as updating policy flags.
119     *
120     * Returns a policy action constant such as ACTION_DISPATCH.
121     */
122    virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0;
123
124    /* Determines whether to turn on some hacks we have to improve the touch interaction with a
125     * certain device whose screen currently is not all that good.
126     */
127    virtual bool filterTouchEvents() = 0;
128
129    /* Determines whether to turn on some hacks to improve touch interaction with another device
130     * where touch coordinate data can get corrupted.
131     */
132    virtual bool filterJumpyTouchEvents() = 0;
133
134    /* Gets the configured virtual key definitions for an input device. */
135    virtual void getVirtualKeyDefinitions(const String8& deviceName,
136            Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0;
137
138    /* Gets the excluded device names for the platform. */
139    virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0;
140};
141
142
143/* Processes raw input events and sends cooked event data to an input dispatcher. */
144class InputReaderInterface : public virtual RefBase {
145protected:
146    InputReaderInterface() { }
147    virtual ~InputReaderInterface() { }
148
149public:
150    /* Runs a single iteration of the processing loop.
151     * Nominally reads and processes one incoming message from the EventHub.
152     *
153     * This method should be called on the input reader thread.
154     */
155    virtual void loopOnce() = 0;
156
157    /* Gets the current input device configuration.
158     *
159     * This method may be called on any thread (usually by the input manager).
160     */
161    virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0;
162
163    /* Gets information about the specified input device.
164     * Returns OK if the device information was obtained or NAME_NOT_FOUND if there
165     * was no such device.
166     *
167     * This method may be called on any thread (usually by the input manager).
168     */
169    virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0;
170
171    /* Gets the list of all registered device ids. */
172    virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0;
173
174    /* Query current input state. */
175    virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
176            int32_t scanCode) = 0;
177    virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
178            int32_t keyCode) = 0;
179    virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
180            int32_t sw) = 0;
181
182    /* Determine whether physical keys exist for the given framework-domain key codes. */
183    virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
184            size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0;
185};
186
187
188/* Internal interface used by individual input devices to access global input device state
189 * and parameters maintained by the input reader.
190 */
191class InputReaderContext {
192protected:
193    InputReaderContext() { }
194    virtual ~InputReaderContext() { }
195
196public:
197    virtual void updateGlobalMetaState() = 0;
198    virtual int32_t getGlobalMetaState() = 0;
199
200    virtual InputReaderPolicyInterface* getPolicy() = 0;
201    virtual InputDispatcherInterface* getDispatcher() = 0;
202    virtual EventHubInterface* getEventHub() = 0;
203};
204
205
206/* The input reader reads raw event data from the event hub and processes it into input events
207 * that it sends to the input dispatcher.  Some functions of the input reader, such as early
208 * event filtering in low power states, are controlled by a separate policy object.
209 *
210 * IMPORTANT INVARIANT:
211 *     Because the policy and dispatcher can potentially block or cause re-entrance into
212 *     the input reader, the input reader never calls into other components while holding
213 *     an exclusive internal lock whenever re-entrance can happen.
214 */
215class InputReader : public InputReaderInterface, private InputReaderContext {
216public:
217    InputReader(const sp<EventHubInterface>& eventHub,
218            const sp<InputReaderPolicyInterface>& policy,
219            const sp<InputDispatcherInterface>& dispatcher);
220    virtual ~InputReader();
221
222    virtual void loopOnce();
223
224    virtual void getInputConfiguration(InputConfiguration* outConfiguration);
225
226    virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo);
227    virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds);
228
229    virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
230            int32_t scanCode);
231    virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
232            int32_t keyCode);
233    virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
234            int32_t sw);
235
236    virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
237            size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags);
238
239private:
240    sp<EventHubInterface> mEventHub;
241    sp<InputReaderPolicyInterface> mPolicy;
242    sp<InputDispatcherInterface> mDispatcher;
243
244    virtual InputReaderPolicyInterface* getPolicy() { return mPolicy.get(); }
245    virtual InputDispatcherInterface* getDispatcher() { return mDispatcher.get(); }
246    virtual EventHubInterface* getEventHub() { return mEventHub.get(); }
247
248    // This reader/writer lock guards the list of input devices.
249    // The writer lock must be held whenever the list of input devices is modified
250    //   and then promptly released.
251    // The reader lock must be held whenever the list of input devices is traversed or an
252    //   input device in the list is accessed.
253    // This lock only protects the registry and prevents inadvertent deletion of device objects
254    // that are in use.  Individual devices are responsible for guarding their own internal state
255    // as needed for concurrent operation.
256    RWLock mDeviceRegistryLock;
257    KeyedVector<int32_t, InputDevice*> mDevices;
258
259    // low-level input event decoding and device management
260    void process(const RawEvent* rawEvent);
261
262    void addDevice(nsecs_t when, int32_t deviceId);
263    void removeDevice(nsecs_t when, int32_t deviceId);
264    InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes);
265    void configureExcludedDevices();
266
267    void consumeEvent(const RawEvent* rawEvent);
268
269    void handleConfigurationChanged(nsecs_t when);
270
271    // state management for all devices
272    Mutex mStateLock;
273
274    int32_t mGlobalMetaState;
275    virtual void updateGlobalMetaState();
276    virtual int32_t getGlobalMetaState();
277
278    InputConfiguration mInputConfiguration;
279    void updateInputConfiguration();
280
281    // state queries
282    typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code);
283    int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code,
284            GetStateFunc getStateFunc);
285    bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes,
286            const int32_t* keyCodes, uint8_t* outFlags);
287};
288
289
290/* Reads raw events from the event hub and processes them, endlessly. */
291class InputReaderThread : public Thread {
292public:
293    InputReaderThread(const sp<InputReaderInterface>& reader);
294    virtual ~InputReaderThread();
295
296private:
297    sp<InputReaderInterface> mReader;
298
299    virtual bool threadLoop();
300};
301
302
303/* Represents the state of a single input device. */
304class InputDevice {
305public:
306    InputDevice(InputReaderContext* context, int32_t id, const String8& name);
307    ~InputDevice();
308
309    inline InputReaderContext* getContext() { return mContext; }
310    inline int32_t getId() { return mId; }
311    inline const String8& getName() { return mName; }
312    inline uint32_t getSources() { return mSources; }
313
314    inline bool isIgnored() { return mMappers.isEmpty(); }
315
316    void addMapper(InputMapper* mapper);
317    void configure();
318    void reset();
319    void process(const RawEvent* rawEvent);
320
321    void getDeviceInfo(InputDeviceInfo* outDeviceInfo);
322    int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
323    int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
324    int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
325    bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
326            const int32_t* keyCodes, uint8_t* outFlags);
327
328    int32_t getMetaState();
329
330private:
331    InputReaderContext* mContext;
332    int32_t mId;
333
334    Vector<InputMapper*> mMappers;
335
336    String8 mName;
337    uint32_t mSources;
338
339    typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code);
340    int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc);
341};
342
343
344/* An input mapper transforms raw input events into cooked event data.
345 * A single input device can have multiple associated input mappers in order to interpret
346 * different classes of events.
347 */
348class InputMapper {
349public:
350    InputMapper(InputDevice* device);
351    virtual ~InputMapper();
352
353    inline InputDevice* getDevice() { return mDevice; }
354    inline int32_t getDeviceId() { return mDevice->getId(); }
355    inline const String8 getDeviceName() { return mDevice->getName(); }
356    inline InputReaderContext* getContext() { return mContext; }
357    inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); }
358    inline InputDispatcherInterface* getDispatcher() { return mContext->getDispatcher(); }
359    inline EventHubInterface* getEventHub() { return mContext->getEventHub(); }
360
361    virtual uint32_t getSources() = 0;
362    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
363    virtual void configure();
364    virtual void reset();
365    virtual void process(const RawEvent* rawEvent) = 0;
366
367    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
368    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
369    virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
370    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
371            const int32_t* keyCodes, uint8_t* outFlags);
372
373    virtual int32_t getMetaState();
374
375protected:
376    InputDevice* mDevice;
377    InputReaderContext* mContext;
378
379    bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions);
380};
381
382
383class SwitchInputMapper : public InputMapper {
384public:
385    SwitchInputMapper(InputDevice* device);
386    virtual ~SwitchInputMapper();
387
388    virtual uint32_t getSources();
389    virtual void process(const RawEvent* rawEvent);
390
391    virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
392
393private:
394    void processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue);
395};
396
397
398class KeyboardInputMapper : public InputMapper {
399public:
400    KeyboardInputMapper(InputDevice* device, int32_t associatedDisplayId, uint32_t sources,
401            int32_t keyboardType);
402    virtual ~KeyboardInputMapper();
403
404    virtual uint32_t getSources();
405    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
406    virtual void reset();
407    virtual void process(const RawEvent* rawEvent);
408
409    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
410    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
411    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
412            const int32_t* keyCodes, uint8_t* outFlags);
413
414    virtual int32_t getMetaState();
415
416private:
417    Mutex mLock;
418
419    struct KeyDown {
420        int32_t keyCode;
421        int32_t scanCode;
422    };
423
424    int32_t mAssociatedDisplayId;
425    uint32_t mSources;
426    int32_t mKeyboardType;
427
428    struct LockedState {
429        Vector<KeyDown> keyDowns; // keys that are down
430        int32_t metaState;
431        nsecs_t downTime; // time of most recent key down
432    } mLocked;
433
434    void initializeLocked();
435
436    bool isKeyboardOrGamepadKey(int32_t scanCode);
437
438    void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode,
439            uint32_t policyFlags);
440    void applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags,
441            bool down, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime);
442
443    ssize_t findKeyDownLocked(int32_t scanCode);
444};
445
446
447class TrackballInputMapper : public InputMapper {
448public:
449    TrackballInputMapper(InputDevice* device, int32_t associatedDisplayId);
450    virtual ~TrackballInputMapper();
451
452    virtual uint32_t getSources();
453    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
454    virtual void reset();
455    virtual void process(const RawEvent* rawEvent);
456
457private:
458    // Amount that trackball needs to move in order to generate a key event.
459    static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6;
460
461    Mutex mLock;
462
463    int32_t mAssociatedDisplayId;
464
465    struct Accumulator {
466        enum {
467            FIELD_BTN_MOUSE = 1,
468            FIELD_REL_X = 2,
469            FIELD_REL_Y = 4
470        };
471
472        uint32_t fields;
473
474        bool btnMouse;
475        int32_t relX;
476        int32_t relY;
477
478        inline void clear() {
479            fields = 0;
480        }
481
482        inline bool isDirty() {
483            return fields != 0;
484        }
485    } mAccumulator;
486
487    float mXScale;
488    float mYScale;
489    float mXPrecision;
490    float mYPrecision;
491
492    struct LockedState {
493        bool down;
494        nsecs_t downTime;
495    } mLocked;
496
497    void initializeLocked();
498
499    void sync(nsecs_t when);
500    void applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction,
501            PointerCoords* pointerCoords, nsecs_t downTime);
502};
503
504
505class TouchInputMapper : public InputMapper {
506public:
507    TouchInputMapper(InputDevice* device, int32_t associatedDisplayId);
508    virtual ~TouchInputMapper();
509
510    virtual uint32_t getSources();
511    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
512    virtual void configure();
513    virtual void reset();
514
515    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
516    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
517    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
518            const int32_t* keyCodes, uint8_t* outFlags);
519
520protected:
521    /* Maximum pointer id value supported.
522     * (This is limited by our use of BitSet32 to track pointer assignments.) */
523    static const uint32_t MAX_POINTER_ID = 31;
524
525    Mutex mLock;
526
527    struct VirtualKey {
528        int32_t keyCode;
529        int32_t scanCode;
530        uint32_t flags;
531
532        // computed hit box, specified in touch screen coords based on known display size
533        int32_t hitLeft;
534        int32_t hitTop;
535        int32_t hitRight;
536        int32_t hitBottom;
537
538        inline bool isHit(int32_t x, int32_t y) const {
539            return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
540        }
541    };
542
543    struct PointerData {
544        uint32_t id;
545        int32_t x;
546        int32_t y;
547        int32_t pressure;
548        int32_t size;
549        int32_t touchMajor;
550        int32_t touchMinor;
551        int32_t toolMajor;
552        int32_t toolMinor;
553        int32_t orientation;
554    };
555
556    struct TouchData {
557        uint32_t pointerCount;
558        PointerData pointers[MAX_POINTERS];
559        BitSet32 idBits;
560        uint32_t idToIndex[MAX_POINTER_ID + 1];
561
562        void copyFrom(const TouchData& other) {
563            pointerCount = other.pointerCount;
564            idBits = other.idBits;
565
566            for (uint32_t i = 0; i < pointerCount; i++) {
567                pointers[i] = other.pointers[i];
568                idToIndex[i] = other.idToIndex[i];
569            }
570        }
571
572        inline void clear() {
573            pointerCount = 0;
574            idBits.clear();
575        }
576    };
577
578    int32_t mAssociatedDisplayId;
579
580    // Immutable configuration parameters.
581    struct Parameters {
582        bool useBadTouchFilter;
583        bool useJumpyTouchFilter;
584        bool useAveragingTouchFilter;
585    } mParameters;
586
587    // Raw axis information.
588    struct Axes {
589        RawAbsoluteAxisInfo x;
590        RawAbsoluteAxisInfo y;
591        RawAbsoluteAxisInfo pressure;
592        RawAbsoluteAxisInfo size;
593        RawAbsoluteAxisInfo touchMajor;
594        RawAbsoluteAxisInfo touchMinor;
595        RawAbsoluteAxisInfo toolMajor;
596        RawAbsoluteAxisInfo toolMinor;
597        RawAbsoluteAxisInfo orientation;
598    } mAxes;
599
600    // Current and previous touch sample data.
601    TouchData mCurrentTouch;
602    TouchData mLastTouch;
603
604    // The time the primary pointer last went down.
605    nsecs_t mDownTime;
606
607    struct LockedState {
608        Vector<VirtualKey> virtualKeys;
609
610        // The surface orientation and width and height set by configureSurfaceLocked().
611        int32_t surfaceOrientation;
612        int32_t surfaceWidth, surfaceHeight;
613
614        // Translation and scaling factors, orientation-independent.
615        int32_t xOrigin;
616        float xScale;
617        float xPrecision;
618
619        int32_t yOrigin;
620        float yScale;
621        float yPrecision;
622
623        int32_t pressureOrigin;
624        float pressureScale;
625
626        int32_t sizeOrigin;
627        float sizeScale;
628
629        float orientationScale;
630
631        // Oriented motion ranges for input device info.
632        struct OrientedRanges {
633            InputDeviceInfo::MotionRange x;
634            InputDeviceInfo::MotionRange y;
635            InputDeviceInfo::MotionRange pressure;
636            InputDeviceInfo::MotionRange size;
637            InputDeviceInfo::MotionRange touchMajor;
638            InputDeviceInfo::MotionRange touchMinor;
639            InputDeviceInfo::MotionRange toolMajor;
640            InputDeviceInfo::MotionRange toolMinor;
641            InputDeviceInfo::MotionRange orientation;
642        } orientedRanges;
643
644        // Oriented dimensions and precision.
645        float orientedSurfaceWidth, orientedSurfaceHeight;
646        float orientedXPrecision, orientedYPrecision;
647
648        struct CurrentVirtualKeyState {
649            bool down;
650            nsecs_t downTime;
651            int32_t keyCode;
652            int32_t scanCode;
653        } currentVirtualKey;
654    } mLocked;
655
656    virtual void configureAxes();
657    virtual bool configureSurfaceLocked();
658    virtual void configureVirtualKeysLocked();
659
660    enum TouchResult {
661        // Dispatch the touch normally.
662        DISPATCH_TOUCH,
663        // Do not dispatch the touch, but keep tracking the current stroke.
664        SKIP_TOUCH,
665        // Do not dispatch the touch, and drop all information associated with the current stoke
666        // so the next movement will appear as a new down.
667        DROP_STROKE
668    };
669
670    void syncTouch(nsecs_t when, bool havePointerIds);
671
672private:
673    /* Maximum number of historical samples to average. */
674    static const uint32_t AVERAGING_HISTORY_SIZE = 5;
675
676    /* Slop distance for jumpy pointer detection.
677     * The vertical range of the screen divided by this is our epsilon value. */
678    static const uint32_t JUMPY_EPSILON_DIVISOR = 212;
679
680    /* Number of jumpy points to drop for touchscreens that need it. */
681    static const uint32_t JUMPY_TRANSITION_DROPS = 3;
682    static const uint32_t JUMPY_DROP_LIMIT = 3;
683
684    /* Maximum squared distance for averaging.
685     * If moving farther than this, turn of averaging to avoid lag in response. */
686    static const uint64_t AVERAGING_DISTANCE_LIMIT = 75 * 75;
687
688    struct AveragingTouchFilterState {
689        // Individual history tracks are stored by pointer id
690        uint32_t historyStart[MAX_POINTERS];
691        uint32_t historyEnd[MAX_POINTERS];
692        struct {
693            struct {
694                int32_t x;
695                int32_t y;
696                int32_t pressure;
697            } pointers[MAX_POINTERS];
698        } historyData[AVERAGING_HISTORY_SIZE];
699    } mAveragingTouchFilter;
700
701    struct JumpTouchFilterState {
702        uint32_t jumpyPointsDropped;
703    } mJumpyTouchFilter;
704
705    struct PointerDistanceHeapElement {
706        uint32_t currentPointerIndex : 8;
707        uint32_t lastPointerIndex : 8;
708        uint64_t distance : 48; // squared distance
709    };
710
711    void initializeLocked();
712
713    TouchResult consumeOffScreenTouches(nsecs_t when, uint32_t policyFlags);
714    void dispatchTouches(nsecs_t when, uint32_t policyFlags);
715    void dispatchTouch(nsecs_t when, uint32_t policyFlags, TouchData* touch,
716            BitSet32 idBits, uint32_t changedId, int32_t motionEventAction);
717
718    void applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags,
719            int32_t keyEventAction, int32_t keyEventFlags,
720            int32_t keyCode, int32_t scanCode, nsecs_t downTime);
721
722    bool isPointInsideSurfaceLocked(int32_t x, int32_t y);
723    const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y);
724
725    bool applyBadTouchFilter();
726    bool applyJumpyTouchFilter();
727    void applyAveragingTouchFilter();
728    void calculatePointerIds();
729};
730
731
732class SingleTouchInputMapper : public TouchInputMapper {
733public:
734    SingleTouchInputMapper(InputDevice* device, int32_t associatedDisplayId);
735    virtual ~SingleTouchInputMapper();
736
737    virtual void reset();
738    virtual void process(const RawEvent* rawEvent);
739
740protected:
741    virtual void configureAxes();
742
743private:
744    struct Accumulator {
745        enum {
746            FIELD_BTN_TOUCH = 1,
747            FIELD_ABS_X = 2,
748            FIELD_ABS_Y = 4,
749            FIELD_ABS_PRESSURE = 8,
750            FIELD_ABS_TOOL_WIDTH = 16
751        };
752
753        uint32_t fields;
754
755        bool btnTouch;
756        int32_t absX;
757        int32_t absY;
758        int32_t absPressure;
759        int32_t absToolWidth;
760
761        inline void clear() {
762            fields = 0;
763        }
764
765        inline bool isDirty() {
766            return fields != 0;
767        }
768    } mAccumulator;
769
770    bool mDown;
771    int32_t mX;
772    int32_t mY;
773    int32_t mPressure;
774    int32_t mSize;
775
776    void initialize();
777
778    void sync(nsecs_t when);
779};
780
781
782class MultiTouchInputMapper : public TouchInputMapper {
783public:
784    MultiTouchInputMapper(InputDevice* device, int32_t associatedDisplayId);
785    virtual ~MultiTouchInputMapper();
786
787    virtual void reset();
788    virtual void process(const RawEvent* rawEvent);
789
790protected:
791    virtual void configureAxes();
792
793private:
794    struct Accumulator {
795        enum {
796            FIELD_ABS_MT_POSITION_X = 1,
797            FIELD_ABS_MT_POSITION_Y = 2,
798            FIELD_ABS_MT_TOUCH_MAJOR = 4,
799            FIELD_ABS_MT_TOUCH_MINOR = 8,
800            FIELD_ABS_MT_WIDTH_MAJOR = 16,
801            FIELD_ABS_MT_WIDTH_MINOR = 32,
802            FIELD_ABS_MT_ORIENTATION = 64,
803            FIELD_ABS_MT_TRACKING_ID = 128
804        };
805
806        uint32_t pointerCount;
807        struct Pointer {
808            uint32_t fields;
809
810            int32_t absMTPositionX;
811            int32_t absMTPositionY;
812            int32_t absMTTouchMajor;
813            int32_t absMTTouchMinor;
814            int32_t absMTWidthMajor;
815            int32_t absMTWidthMinor;
816            int32_t absMTOrientation;
817            int32_t absMTTrackingId;
818
819            inline void clear() {
820                fields = 0;
821            }
822        } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks
823
824        inline void clear() {
825            pointerCount = 0;
826            pointers[0].clear();
827        }
828
829        inline bool isDirty() {
830            return pointerCount != 0;
831        }
832    } mAccumulator;
833
834    void initialize();
835
836    void sync(nsecs_t when);
837};
838
839} // namespace android
840
841#endif // _UI_INPUT_READER_H
842