InputReader.h revision c3fc2d03d58a258c53c9265a70143d4af076b764
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_READER_H
18#define _UI_INPUT_READER_H
19
20#include <ui/EventHub.h>
21#include <ui/Input.h>
22#include <ui/InputDispatcher.h>
23#include <utils/KeyedVector.h>
24#include <utils/threads.h>
25#include <utils/Timers.h>
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/BitSet.h>
29
30#include <stddef.h>
31#include <unistd.h>
32
33namespace android {
34
35class InputDevice;
36class InputMapper;
37
38
39/*
40 * Input reader policy interface.
41 *
42 * The input reader policy is used by the input reader to interact with the Window Manager
43 * and other system components.
44 *
45 * The actual implementation is partially supported by callbacks into the DVM
46 * via JNI.  This interface is also mocked in the unit tests.
47 */
48class InputReaderPolicyInterface : public virtual RefBase {
49protected:
50    InputReaderPolicyInterface() { }
51    virtual ~InputReaderPolicyInterface() { }
52
53public:
54    /* Display orientations. */
55    enum {
56        ROTATION_0 = 0,
57        ROTATION_90 = 1,
58        ROTATION_180 = 2,
59        ROTATION_270 = 3
60    };
61
62    /* Actions returned by interceptXXX methods. */
63    enum {
64        // The input dispatcher should do nothing and discard the input unless other
65        // flags are set.
66        ACTION_NONE = 0,
67
68        // The input dispatcher should dispatch the input to the application.
69        ACTION_DISPATCH = 0x00000001,
70
71        // The input dispatcher should perform special filtering in preparation for
72        // a pending app switch.
73        ACTION_APP_SWITCH_COMING = 0x00000002,
74    };
75
76    /* Describes a virtual key. */
77    struct VirtualKeyDefinition {
78        int32_t scanCode;
79
80        // configured position data, specified in display coords
81        int32_t centerX;
82        int32_t centerY;
83        int32_t width;
84        int32_t height;
85    };
86
87    /* Gets information about the display with the specified id.
88     * Returns true if the display info is available, false otherwise.
89     */
90    virtual bool getDisplayInfo(int32_t displayId,
91            int32_t* width, int32_t* height, int32_t* orientation) = 0;
92
93    /* Provides feedback for a virtual key down.
94     */
95    virtual void virtualKeyDownFeedback() = 0;
96
97    /* Intercepts a key event.
98     * The policy can use this method as an opportunity to perform power management functions
99     * and early event preprocessing such as updating policy flags.
100     *
101     * Returns a policy action constant such as ACTION_DISPATCH.
102     */
103    virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
104            bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0;
105
106    /* Intercepts a switch event.
107     * The policy can use this method as an opportunity to perform power management functions
108     * and early event preprocessing such as updating policy flags.
109     *
110     * Switches are not dispatched to applications so this method should
111     * usually return ACTION_NONE.
112     */
113    virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
114            uint32_t& policyFlags) = 0;
115
116    /* Intercepts a generic touch, trackball or other event.
117     * The policy can use this method as an opportunity to perform power management functions
118     * and early event preprocessing such as updating policy flags.
119     *
120     * Returns a policy action constant such as ACTION_DISPATCH.
121     */
122    virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0;
123
124    /* Determines whether to turn on some hacks we have to improve the touch interaction with a
125     * certain device whose screen currently is not all that good.
126     */
127    virtual bool filterTouchEvents() = 0;
128
129    /* Determines whether to turn on some hacks to improve touch interaction with another device
130     * where touch coordinate data can get corrupted.
131     */
132    virtual bool filterJumpyTouchEvents() = 0;
133
134    /* Gets the configured virtual key definitions for an input device. */
135    virtual void getVirtualKeyDefinitions(const String8& deviceName,
136            Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0;
137
138    /* Gets the excluded device names for the platform. */
139    virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0;
140};
141
142
143/* Processes raw input events and sends cooked event data to an input dispatcher. */
144class InputReaderInterface : public virtual RefBase {
145protected:
146    InputReaderInterface() { }
147    virtual ~InputReaderInterface() { }
148
149public:
150    /* Runs a single iteration of the processing loop.
151     * Nominally reads and processes one incoming message from the EventHub.
152     *
153     * This method should be called on the input reader thread.
154     */
155    virtual void loopOnce() = 0;
156
157    /* Gets the current input device configuration.
158     *
159     * This method may be called on any thread (usually by the input manager).
160     */
161    virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0;
162
163    /* Gets information about the specified input device.
164     * Returns OK if the device information was obtained or NAME_NOT_FOUND if there
165     * was no such device.
166     *
167     * This method may be called on any thread (usually by the input manager).
168     */
169    virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0;
170
171    /* Gets the list of all registered device ids. */
172    virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0;
173
174    /* Query current input state. */
175    virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
176            int32_t scanCode) = 0;
177    virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
178            int32_t keyCode) = 0;
179    virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
180            int32_t sw) = 0;
181
182    /* Determine whether physical keys exist for the given framework-domain key codes. */
183    virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
184            size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0;
185};
186
187
188/* Internal interface used by individual input devices to access global input device state
189 * and parameters maintained by the input reader.
190 */
191class InputReaderContext {
192protected:
193    InputReaderContext() { }
194    virtual ~InputReaderContext() { }
195
196public:
197    virtual void updateGlobalMetaState() = 0;
198    virtual int32_t getGlobalMetaState() = 0;
199
200    virtual InputReaderPolicyInterface* getPolicy() = 0;
201    virtual InputDispatcherInterface* getDispatcher() = 0;
202    virtual EventHubInterface* getEventHub() = 0;
203};
204
205
206/* The input reader reads raw event data from the event hub and processes it into input events
207 * that it sends to the input dispatcher.  Some functions of the input reader, such as early
208 * event filtering in low power states, are controlled by a separate policy object.
209 *
210 * IMPORTANT INVARIANT:
211 *     Because the policy and dispatcher can potentially block or cause re-entrance into
212 *     the input reader, the input reader never calls into other components while holding
213 *     an exclusive internal lock whenever re-entrance can happen.
214 */
215class InputReader : public InputReaderInterface, private InputReaderContext {
216public:
217    InputReader(const sp<EventHubInterface>& eventHub,
218            const sp<InputReaderPolicyInterface>& policy,
219            const sp<InputDispatcherInterface>& dispatcher);
220    virtual ~InputReader();
221
222    virtual void loopOnce();
223
224    virtual void getInputConfiguration(InputConfiguration* outConfiguration);
225
226    virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo);
227    virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds);
228
229    virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
230            int32_t scanCode);
231    virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
232            int32_t keyCode);
233    virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
234            int32_t sw);
235
236    virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
237            size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags);
238
239private:
240    sp<EventHubInterface> mEventHub;
241    sp<InputReaderPolicyInterface> mPolicy;
242    sp<InputDispatcherInterface> mDispatcher;
243
244    virtual InputReaderPolicyInterface* getPolicy() { return mPolicy.get(); }
245    virtual InputDispatcherInterface* getDispatcher() { return mDispatcher.get(); }
246    virtual EventHubInterface* getEventHub() { return mEventHub.get(); }
247
248    // This reader/writer lock guards the list of input devices.
249    // The writer lock must be held whenever the list of input devices is modified
250    //   and then promptly released.
251    // The reader lock must be held whenever the list of input devices is traversed or an
252    //   input device in the list is accessed.
253    // This lock only protects the registry and prevents inadvertent deletion of device objects
254    // that are in use.  Individual devices are responsible for guarding their own internal state
255    // as needed for concurrent operation.
256    RWLock mDeviceRegistryLock;
257    KeyedVector<int32_t, InputDevice*> mDevices;
258
259    // low-level input event decoding and device management
260    void process(const RawEvent* rawEvent);
261
262    void addDevice(nsecs_t when, int32_t deviceId);
263    void removeDevice(nsecs_t when, int32_t deviceId);
264    InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes);
265    void configureExcludedDevices();
266
267    void consumeEvent(const RawEvent* rawEvent);
268
269    void handleConfigurationChanged(nsecs_t when);
270
271    // state management for all devices
272    Mutex mStateLock;
273
274    int32_t mGlobalMetaState;
275    virtual void updateGlobalMetaState();
276    virtual int32_t getGlobalMetaState();
277
278    InputConfiguration mInputConfiguration;
279    void updateInputConfiguration();
280
281    // state queries
282    typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code);
283    int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code,
284            GetStateFunc getStateFunc);
285    bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes,
286            const int32_t* keyCodes, uint8_t* outFlags);
287};
288
289
290/* Reads raw events from the event hub and processes them, endlessly. */
291class InputReaderThread : public Thread {
292public:
293    InputReaderThread(const sp<InputReaderInterface>& reader);
294    virtual ~InputReaderThread();
295
296private:
297    sp<InputReaderInterface> mReader;
298
299    virtual bool threadLoop();
300};
301
302
303/* Represents the state of a single input device. */
304class InputDevice {
305public:
306    InputDevice(InputReaderContext* context, int32_t id, const String8& name);
307    ~InputDevice();
308
309    inline InputReaderContext* getContext() { return mContext; }
310    inline int32_t getId() { return mId; }
311    inline const String8& getName() { return mName; }
312    inline uint32_t getSources() { return mSources; }
313
314    inline bool isIgnored() { return mMappers.isEmpty(); }
315
316    void addMapper(InputMapper* mapper);
317    void configure();
318    void reset();
319    void process(const RawEvent* rawEvent);
320
321    void getDeviceInfo(InputDeviceInfo* outDeviceInfo);
322    int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
323    int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
324    int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
325    bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
326            const int32_t* keyCodes, uint8_t* outFlags);
327
328    int32_t getMetaState();
329
330private:
331    InputReaderContext* mContext;
332    int32_t mId;
333
334    Vector<InputMapper*> mMappers;
335
336    String8 mName;
337    uint32_t mSources;
338
339    typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code);
340    int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc);
341};
342
343
344/* An input mapper transforms raw input events into cooked event data.
345 * A single input device can have multiple associated input mappers in order to interpret
346 * different classes of events.
347 */
348class InputMapper {
349public:
350    InputMapper(InputDevice* device);
351    virtual ~InputMapper();
352
353    inline InputDevice* getDevice() { return mDevice; }
354    inline int32_t getDeviceId() { return mDevice->getId(); }
355    inline const String8 getDeviceName() { return mDevice->getName(); }
356    inline InputReaderContext* getContext() { return mContext; }
357    inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); }
358    inline InputDispatcherInterface* getDispatcher() { return mContext->getDispatcher(); }
359    inline EventHubInterface* getEventHub() { return mContext->getEventHub(); }
360
361    virtual uint32_t getSources() = 0;
362    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
363    virtual void configure();
364    virtual void reset();
365    virtual void process(const RawEvent* rawEvent) = 0;
366
367    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
368    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
369    virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
370    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
371            const int32_t* keyCodes, uint8_t* outFlags);
372
373    virtual int32_t getMetaState();
374
375protected:
376    InputDevice* mDevice;
377    InputReaderContext* mContext;
378
379    bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions);
380};
381
382
383class SwitchInputMapper : public InputMapper {
384public:
385    SwitchInputMapper(InputDevice* device);
386    virtual ~SwitchInputMapper();
387
388    virtual uint32_t getSources();
389    virtual void process(const RawEvent* rawEvent);
390
391    virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
392
393private:
394    void processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue);
395};
396
397
398class KeyboardInputMapper : public InputMapper {
399public:
400    KeyboardInputMapper(InputDevice* device, int32_t associatedDisplayId, uint32_t sources,
401            int32_t keyboardType);
402    virtual ~KeyboardInputMapper();
403
404    virtual uint32_t getSources();
405    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
406    virtual void reset();
407    virtual void process(const RawEvent* rawEvent);
408
409    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
410    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
411    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
412            const int32_t* keyCodes, uint8_t* outFlags);
413
414    virtual int32_t getMetaState();
415
416private:
417    Mutex mLock;
418
419    struct KeyDown {
420        int32_t keyCode;
421        int32_t scanCode;
422    };
423
424    int32_t mAssociatedDisplayId;
425    uint32_t mSources;
426    int32_t mKeyboardType;
427
428    struct LockedState {
429        Vector<KeyDown> keyDowns; // keys that are down
430        int32_t metaState;
431        nsecs_t downTime; // time of most recent key down
432    } mLocked;
433
434    void initializeLocked();
435
436    bool isKeyboardOrGamepadKey(int32_t scanCode);
437
438    void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode,
439            uint32_t policyFlags);
440    void applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags,
441            bool down, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime);
442
443    ssize_t findKeyDownLocked(int32_t scanCode);
444};
445
446
447class TrackballInputMapper : public InputMapper {
448public:
449    TrackballInputMapper(InputDevice* device, int32_t associatedDisplayId);
450    virtual ~TrackballInputMapper();
451
452    virtual uint32_t getSources();
453    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
454    virtual void reset();
455    virtual void process(const RawEvent* rawEvent);
456
457    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
458
459private:
460    // Amount that trackball needs to move in order to generate a key event.
461    static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6;
462
463    Mutex mLock;
464
465    int32_t mAssociatedDisplayId;
466
467    struct Accumulator {
468        enum {
469            FIELD_BTN_MOUSE = 1,
470            FIELD_REL_X = 2,
471            FIELD_REL_Y = 4
472        };
473
474        uint32_t fields;
475
476        bool btnMouse;
477        int32_t relX;
478        int32_t relY;
479
480        inline void clear() {
481            fields = 0;
482        }
483
484        inline bool isDirty() {
485            return fields != 0;
486        }
487    } mAccumulator;
488
489    float mXScale;
490    float mYScale;
491    float mXPrecision;
492    float mYPrecision;
493
494    struct LockedState {
495        bool down;
496        nsecs_t downTime;
497    } mLocked;
498
499    void initializeLocked();
500
501    void sync(nsecs_t when);
502    void applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction,
503            PointerCoords* pointerCoords, nsecs_t downTime);
504};
505
506
507class TouchInputMapper : public InputMapper {
508public:
509    TouchInputMapper(InputDevice* device, int32_t associatedDisplayId);
510    virtual ~TouchInputMapper();
511
512    virtual uint32_t getSources();
513    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
514    virtual void configure();
515    virtual void reset();
516
517    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
518    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
519    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
520            const int32_t* keyCodes, uint8_t* outFlags);
521
522protected:
523    /* Maximum pointer id value supported.
524     * (This is limited by our use of BitSet32 to track pointer assignments.) */
525    static const uint32_t MAX_POINTER_ID = 31;
526
527    Mutex mLock;
528
529    struct VirtualKey {
530        int32_t keyCode;
531        int32_t scanCode;
532        uint32_t flags;
533
534        // computed hit box, specified in touch screen coords based on known display size
535        int32_t hitLeft;
536        int32_t hitTop;
537        int32_t hitRight;
538        int32_t hitBottom;
539
540        inline bool isHit(int32_t x, int32_t y) const {
541            return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
542        }
543    };
544
545    struct PointerData {
546        uint32_t id;
547        int32_t x;
548        int32_t y;
549        int32_t pressure;
550        int32_t size;
551        int32_t touchMajor;
552        int32_t touchMinor;
553        int32_t toolMajor;
554        int32_t toolMinor;
555        int32_t orientation;
556    };
557
558    struct TouchData {
559        uint32_t pointerCount;
560        PointerData pointers[MAX_POINTERS];
561        BitSet32 idBits;
562        uint32_t idToIndex[MAX_POINTER_ID + 1];
563
564        void copyFrom(const TouchData& other) {
565            pointerCount = other.pointerCount;
566            idBits = other.idBits;
567
568            for (uint32_t i = 0; i < pointerCount; i++) {
569                pointers[i] = other.pointers[i];
570
571                int id = pointers[i].id;
572                idToIndex[id] = other.idToIndex[id];
573            }
574        }
575
576        inline void clear() {
577            pointerCount = 0;
578            idBits.clear();
579        }
580    };
581
582    int32_t mAssociatedDisplayId;
583
584    // Immutable configuration parameters.
585    struct Parameters {
586        bool useBadTouchFilter;
587        bool useJumpyTouchFilter;
588        bool useAveragingTouchFilter;
589    } mParameters;
590
591    // Raw axis information.
592    struct Axes {
593        RawAbsoluteAxisInfo x;
594        RawAbsoluteAxisInfo y;
595        RawAbsoluteAxisInfo pressure;
596        RawAbsoluteAxisInfo size;
597        RawAbsoluteAxisInfo touchMajor;
598        RawAbsoluteAxisInfo touchMinor;
599        RawAbsoluteAxisInfo toolMajor;
600        RawAbsoluteAxisInfo toolMinor;
601        RawAbsoluteAxisInfo orientation;
602    } mAxes;
603
604    // Current and previous touch sample data.
605    TouchData mCurrentTouch;
606    TouchData mLastTouch;
607
608    // The time the primary pointer last went down.
609    nsecs_t mDownTime;
610
611    struct LockedState {
612        Vector<VirtualKey> virtualKeys;
613
614        // The surface orientation and width and height set by configureSurfaceLocked().
615        int32_t surfaceOrientation;
616        int32_t surfaceWidth, surfaceHeight;
617
618        // Translation and scaling factors, orientation-independent.
619        int32_t xOrigin;
620        float xScale;
621        float xPrecision;
622
623        int32_t yOrigin;
624        float yScale;
625        float yPrecision;
626
627        int32_t pressureOrigin;
628        float pressureScale;
629
630        int32_t sizeOrigin;
631        float sizeScale;
632
633        float orientationScale;
634
635        // Oriented motion ranges for input device info.
636        struct OrientedRanges {
637            InputDeviceInfo::MotionRange x;
638            InputDeviceInfo::MotionRange y;
639            InputDeviceInfo::MotionRange pressure;
640            InputDeviceInfo::MotionRange size;
641            InputDeviceInfo::MotionRange touchMajor;
642            InputDeviceInfo::MotionRange touchMinor;
643            InputDeviceInfo::MotionRange toolMajor;
644            InputDeviceInfo::MotionRange toolMinor;
645            InputDeviceInfo::MotionRange orientation;
646        } orientedRanges;
647
648        // Oriented dimensions and precision.
649        float orientedSurfaceWidth, orientedSurfaceHeight;
650        float orientedXPrecision, orientedYPrecision;
651
652        struct CurrentVirtualKeyState {
653            bool down;
654            nsecs_t downTime;
655            int32_t keyCode;
656            int32_t scanCode;
657        } currentVirtualKey;
658    } mLocked;
659
660    virtual void configureAxes();
661    virtual bool configureSurfaceLocked();
662    virtual void configureVirtualKeysLocked();
663
664    enum TouchResult {
665        // Dispatch the touch normally.
666        DISPATCH_TOUCH,
667        // Do not dispatch the touch, but keep tracking the current stroke.
668        SKIP_TOUCH,
669        // Do not dispatch the touch, and drop all information associated with the current stoke
670        // so the next movement will appear as a new down.
671        DROP_STROKE
672    };
673
674    void syncTouch(nsecs_t when, bool havePointerIds);
675
676private:
677    /* Maximum number of historical samples to average. */
678    static const uint32_t AVERAGING_HISTORY_SIZE = 5;
679
680    /* Slop distance for jumpy pointer detection.
681     * The vertical range of the screen divided by this is our epsilon value. */
682    static const uint32_t JUMPY_EPSILON_DIVISOR = 212;
683
684    /* Number of jumpy points to drop for touchscreens that need it. */
685    static const uint32_t JUMPY_TRANSITION_DROPS = 3;
686    static const uint32_t JUMPY_DROP_LIMIT = 3;
687
688    /* Maximum squared distance for averaging.
689     * If moving farther than this, turn of averaging to avoid lag in response. */
690    static const uint64_t AVERAGING_DISTANCE_LIMIT = 75 * 75;
691
692    struct AveragingTouchFilterState {
693        // Individual history tracks are stored by pointer id
694        uint32_t historyStart[MAX_POINTERS];
695        uint32_t historyEnd[MAX_POINTERS];
696        struct {
697            struct {
698                int32_t x;
699                int32_t y;
700                int32_t pressure;
701            } pointers[MAX_POINTERS];
702        } historyData[AVERAGING_HISTORY_SIZE];
703    } mAveragingTouchFilter;
704
705    struct JumpTouchFilterState {
706        uint32_t jumpyPointsDropped;
707    } mJumpyTouchFilter;
708
709    struct PointerDistanceHeapElement {
710        uint32_t currentPointerIndex : 8;
711        uint32_t lastPointerIndex : 8;
712        uint64_t distance : 48; // squared distance
713    };
714
715    void initializeLocked();
716
717    TouchResult consumeOffScreenTouches(nsecs_t when, uint32_t policyFlags);
718    void dispatchTouches(nsecs_t when, uint32_t policyFlags);
719    void dispatchTouch(nsecs_t when, uint32_t policyFlags, TouchData* touch,
720            BitSet32 idBits, uint32_t changedId, int32_t motionEventAction);
721
722    void applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags,
723            int32_t keyEventAction, int32_t keyEventFlags,
724            int32_t keyCode, int32_t scanCode, nsecs_t downTime);
725
726    bool isPointInsideSurfaceLocked(int32_t x, int32_t y);
727    const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y);
728
729    bool applyBadTouchFilter();
730    bool applyJumpyTouchFilter();
731    void applyAveragingTouchFilter();
732    void calculatePointerIds();
733};
734
735
736class SingleTouchInputMapper : public TouchInputMapper {
737public:
738    SingleTouchInputMapper(InputDevice* device, int32_t associatedDisplayId);
739    virtual ~SingleTouchInputMapper();
740
741    virtual void reset();
742    virtual void process(const RawEvent* rawEvent);
743
744protected:
745    virtual void configureAxes();
746
747private:
748    struct Accumulator {
749        enum {
750            FIELD_BTN_TOUCH = 1,
751            FIELD_ABS_X = 2,
752            FIELD_ABS_Y = 4,
753            FIELD_ABS_PRESSURE = 8,
754            FIELD_ABS_TOOL_WIDTH = 16
755        };
756
757        uint32_t fields;
758
759        bool btnTouch;
760        int32_t absX;
761        int32_t absY;
762        int32_t absPressure;
763        int32_t absToolWidth;
764
765        inline void clear() {
766            fields = 0;
767        }
768
769        inline bool isDirty() {
770            return fields != 0;
771        }
772    } mAccumulator;
773
774    bool mDown;
775    int32_t mX;
776    int32_t mY;
777    int32_t mPressure;
778    int32_t mSize;
779
780    void initialize();
781
782    void sync(nsecs_t when);
783};
784
785
786class MultiTouchInputMapper : public TouchInputMapper {
787public:
788    MultiTouchInputMapper(InputDevice* device, int32_t associatedDisplayId);
789    virtual ~MultiTouchInputMapper();
790
791    virtual void reset();
792    virtual void process(const RawEvent* rawEvent);
793
794protected:
795    virtual void configureAxes();
796
797private:
798    struct Accumulator {
799        enum {
800            FIELD_ABS_MT_POSITION_X = 1,
801            FIELD_ABS_MT_POSITION_Y = 2,
802            FIELD_ABS_MT_TOUCH_MAJOR = 4,
803            FIELD_ABS_MT_TOUCH_MINOR = 8,
804            FIELD_ABS_MT_WIDTH_MAJOR = 16,
805            FIELD_ABS_MT_WIDTH_MINOR = 32,
806            FIELD_ABS_MT_ORIENTATION = 64,
807            FIELD_ABS_MT_TRACKING_ID = 128
808        };
809
810        uint32_t pointerCount;
811        struct Pointer {
812            uint32_t fields;
813
814            int32_t absMTPositionX;
815            int32_t absMTPositionY;
816            int32_t absMTTouchMajor;
817            int32_t absMTTouchMinor;
818            int32_t absMTWidthMajor;
819            int32_t absMTWidthMinor;
820            int32_t absMTOrientation;
821            int32_t absMTTrackingId;
822
823            inline void clear() {
824                fields = 0;
825            }
826        } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks
827
828        inline void clear() {
829            pointerCount = 0;
830            pointers[0].clear();
831        }
832
833        inline bool isDirty() {
834            return pointerCount != 0;
835        }
836    } mAccumulator;
837
838    void initialize();
839
840    void sync(nsecs_t when);
841};
842
843} // namespace android
844
845#endif // _UI_INPUT_READER_H
846