InputReader.h revision c3fc2d03d58a258c53c9265a70143d4af076b764
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef _UI_INPUT_READER_H 18#define _UI_INPUT_READER_H 19 20#include <ui/EventHub.h> 21#include <ui/Input.h> 22#include <ui/InputDispatcher.h> 23#include <utils/KeyedVector.h> 24#include <utils/threads.h> 25#include <utils/Timers.h> 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/BitSet.h> 29 30#include <stddef.h> 31#include <unistd.h> 32 33namespace android { 34 35class InputDevice; 36class InputMapper; 37 38 39/* 40 * Input reader policy interface. 41 * 42 * The input reader policy is used by the input reader to interact with the Window Manager 43 * and other system components. 44 * 45 * The actual implementation is partially supported by callbacks into the DVM 46 * via JNI. This interface is also mocked in the unit tests. 47 */ 48class InputReaderPolicyInterface : public virtual RefBase { 49protected: 50 InputReaderPolicyInterface() { } 51 virtual ~InputReaderPolicyInterface() { } 52 53public: 54 /* Display orientations. */ 55 enum { 56 ROTATION_0 = 0, 57 ROTATION_90 = 1, 58 ROTATION_180 = 2, 59 ROTATION_270 = 3 60 }; 61 62 /* Actions returned by interceptXXX methods. */ 63 enum { 64 // The input dispatcher should do nothing and discard the input unless other 65 // flags are set. 66 ACTION_NONE = 0, 67 68 // The input dispatcher should dispatch the input to the application. 69 ACTION_DISPATCH = 0x00000001, 70 71 // The input dispatcher should perform special filtering in preparation for 72 // a pending app switch. 73 ACTION_APP_SWITCH_COMING = 0x00000002, 74 }; 75 76 /* Describes a virtual key. */ 77 struct VirtualKeyDefinition { 78 int32_t scanCode; 79 80 // configured position data, specified in display coords 81 int32_t centerX; 82 int32_t centerY; 83 int32_t width; 84 int32_t height; 85 }; 86 87 /* Gets information about the display with the specified id. 88 * Returns true if the display info is available, false otherwise. 89 */ 90 virtual bool getDisplayInfo(int32_t displayId, 91 int32_t* width, int32_t* height, int32_t* orientation) = 0; 92 93 /* Provides feedback for a virtual key down. 94 */ 95 virtual void virtualKeyDownFeedback() = 0; 96 97 /* Intercepts a key event. 98 * The policy can use this method as an opportunity to perform power management functions 99 * and early event preprocessing such as updating policy flags. 100 * 101 * Returns a policy action constant such as ACTION_DISPATCH. 102 */ 103 virtual int32_t interceptKey(nsecs_t when, int32_t deviceId, 104 bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; 105 106 /* Intercepts a switch event. 107 * The policy can use this method as an opportunity to perform power management functions 108 * and early event preprocessing such as updating policy flags. 109 * 110 * Switches are not dispatched to applications so this method should 111 * usually return ACTION_NONE. 112 */ 113 virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, 114 uint32_t& policyFlags) = 0; 115 116 /* Intercepts a generic touch, trackball or other event. 117 * The policy can use this method as an opportunity to perform power management functions 118 * and early event preprocessing such as updating policy flags. 119 * 120 * Returns a policy action constant such as ACTION_DISPATCH. 121 */ 122 virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0; 123 124 /* Determines whether to turn on some hacks we have to improve the touch interaction with a 125 * certain device whose screen currently is not all that good. 126 */ 127 virtual bool filterTouchEvents() = 0; 128 129 /* Determines whether to turn on some hacks to improve touch interaction with another device 130 * where touch coordinate data can get corrupted. 131 */ 132 virtual bool filterJumpyTouchEvents() = 0; 133 134 /* Gets the configured virtual key definitions for an input device. */ 135 virtual void getVirtualKeyDefinitions(const String8& deviceName, 136 Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0; 137 138 /* Gets the excluded device names for the platform. */ 139 virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0; 140}; 141 142 143/* Processes raw input events and sends cooked event data to an input dispatcher. */ 144class InputReaderInterface : public virtual RefBase { 145protected: 146 InputReaderInterface() { } 147 virtual ~InputReaderInterface() { } 148 149public: 150 /* Runs a single iteration of the processing loop. 151 * Nominally reads and processes one incoming message from the EventHub. 152 * 153 * This method should be called on the input reader thread. 154 */ 155 virtual void loopOnce() = 0; 156 157 /* Gets the current input device configuration. 158 * 159 * This method may be called on any thread (usually by the input manager). 160 */ 161 virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0; 162 163 /* Gets information about the specified input device. 164 * Returns OK if the device information was obtained or NAME_NOT_FOUND if there 165 * was no such device. 166 * 167 * This method may be called on any thread (usually by the input manager). 168 */ 169 virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0; 170 171 /* Gets the list of all registered device ids. */ 172 virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0; 173 174 /* Query current input state. */ 175 virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, 176 int32_t scanCode) = 0; 177 virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, 178 int32_t keyCode) = 0; 179 virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, 180 int32_t sw) = 0; 181 182 /* Determine whether physical keys exist for the given framework-domain key codes. */ 183 virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, 184 size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0; 185}; 186 187 188/* Internal interface used by individual input devices to access global input device state 189 * and parameters maintained by the input reader. 190 */ 191class InputReaderContext { 192protected: 193 InputReaderContext() { } 194 virtual ~InputReaderContext() { } 195 196public: 197 virtual void updateGlobalMetaState() = 0; 198 virtual int32_t getGlobalMetaState() = 0; 199 200 virtual InputReaderPolicyInterface* getPolicy() = 0; 201 virtual InputDispatcherInterface* getDispatcher() = 0; 202 virtual EventHubInterface* getEventHub() = 0; 203}; 204 205 206/* The input reader reads raw event data from the event hub and processes it into input events 207 * that it sends to the input dispatcher. Some functions of the input reader, such as early 208 * event filtering in low power states, are controlled by a separate policy object. 209 * 210 * IMPORTANT INVARIANT: 211 * Because the policy and dispatcher can potentially block or cause re-entrance into 212 * the input reader, the input reader never calls into other components while holding 213 * an exclusive internal lock whenever re-entrance can happen. 214 */ 215class InputReader : public InputReaderInterface, private InputReaderContext { 216public: 217 InputReader(const sp<EventHubInterface>& eventHub, 218 const sp<InputReaderPolicyInterface>& policy, 219 const sp<InputDispatcherInterface>& dispatcher); 220 virtual ~InputReader(); 221 222 virtual void loopOnce(); 223 224 virtual void getInputConfiguration(InputConfiguration* outConfiguration); 225 226 virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo); 227 virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds); 228 229 virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, 230 int32_t scanCode); 231 virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, 232 int32_t keyCode); 233 virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, 234 int32_t sw); 235 236 virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, 237 size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); 238 239private: 240 sp<EventHubInterface> mEventHub; 241 sp<InputReaderPolicyInterface> mPolicy; 242 sp<InputDispatcherInterface> mDispatcher; 243 244 virtual InputReaderPolicyInterface* getPolicy() { return mPolicy.get(); } 245 virtual InputDispatcherInterface* getDispatcher() { return mDispatcher.get(); } 246 virtual EventHubInterface* getEventHub() { return mEventHub.get(); } 247 248 // This reader/writer lock guards the list of input devices. 249 // The writer lock must be held whenever the list of input devices is modified 250 // and then promptly released. 251 // The reader lock must be held whenever the list of input devices is traversed or an 252 // input device in the list is accessed. 253 // This lock only protects the registry and prevents inadvertent deletion of device objects 254 // that are in use. Individual devices are responsible for guarding their own internal state 255 // as needed for concurrent operation. 256 RWLock mDeviceRegistryLock; 257 KeyedVector<int32_t, InputDevice*> mDevices; 258 259 // low-level input event decoding and device management 260 void process(const RawEvent* rawEvent); 261 262 void addDevice(nsecs_t when, int32_t deviceId); 263 void removeDevice(nsecs_t when, int32_t deviceId); 264 InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes); 265 void configureExcludedDevices(); 266 267 void consumeEvent(const RawEvent* rawEvent); 268 269 void handleConfigurationChanged(nsecs_t when); 270 271 // state management for all devices 272 Mutex mStateLock; 273 274 int32_t mGlobalMetaState; 275 virtual void updateGlobalMetaState(); 276 virtual int32_t getGlobalMetaState(); 277 278 InputConfiguration mInputConfiguration; 279 void updateInputConfiguration(); 280 281 // state queries 282 typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code); 283 int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code, 284 GetStateFunc getStateFunc); 285 bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes, 286 const int32_t* keyCodes, uint8_t* outFlags); 287}; 288 289 290/* Reads raw events from the event hub and processes them, endlessly. */ 291class InputReaderThread : public Thread { 292public: 293 InputReaderThread(const sp<InputReaderInterface>& reader); 294 virtual ~InputReaderThread(); 295 296private: 297 sp<InputReaderInterface> mReader; 298 299 virtual bool threadLoop(); 300}; 301 302 303/* Represents the state of a single input device. */ 304class InputDevice { 305public: 306 InputDevice(InputReaderContext* context, int32_t id, const String8& name); 307 ~InputDevice(); 308 309 inline InputReaderContext* getContext() { return mContext; } 310 inline int32_t getId() { return mId; } 311 inline const String8& getName() { return mName; } 312 inline uint32_t getSources() { return mSources; } 313 314 inline bool isIgnored() { return mMappers.isEmpty(); } 315 316 void addMapper(InputMapper* mapper); 317 void configure(); 318 void reset(); 319 void process(const RawEvent* rawEvent); 320 321 void getDeviceInfo(InputDeviceInfo* outDeviceInfo); 322 int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); 323 int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); 324 int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); 325 bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, 326 const int32_t* keyCodes, uint8_t* outFlags); 327 328 int32_t getMetaState(); 329 330private: 331 InputReaderContext* mContext; 332 int32_t mId; 333 334 Vector<InputMapper*> mMappers; 335 336 String8 mName; 337 uint32_t mSources; 338 339 typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code); 340 int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc); 341}; 342 343 344/* An input mapper transforms raw input events into cooked event data. 345 * A single input device can have multiple associated input mappers in order to interpret 346 * different classes of events. 347 */ 348class InputMapper { 349public: 350 InputMapper(InputDevice* device); 351 virtual ~InputMapper(); 352 353 inline InputDevice* getDevice() { return mDevice; } 354 inline int32_t getDeviceId() { return mDevice->getId(); } 355 inline const String8 getDeviceName() { return mDevice->getName(); } 356 inline InputReaderContext* getContext() { return mContext; } 357 inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); } 358 inline InputDispatcherInterface* getDispatcher() { return mContext->getDispatcher(); } 359 inline EventHubInterface* getEventHub() { return mContext->getEventHub(); } 360 361 virtual uint32_t getSources() = 0; 362 virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); 363 virtual void configure(); 364 virtual void reset(); 365 virtual void process(const RawEvent* rawEvent) = 0; 366 367 virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); 368 virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); 369 virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); 370 virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, 371 const int32_t* keyCodes, uint8_t* outFlags); 372 373 virtual int32_t getMetaState(); 374 375protected: 376 InputDevice* mDevice; 377 InputReaderContext* mContext; 378 379 bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions); 380}; 381 382 383class SwitchInputMapper : public InputMapper { 384public: 385 SwitchInputMapper(InputDevice* device); 386 virtual ~SwitchInputMapper(); 387 388 virtual uint32_t getSources(); 389 virtual void process(const RawEvent* rawEvent); 390 391 virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); 392 393private: 394 void processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue); 395}; 396 397 398class KeyboardInputMapper : public InputMapper { 399public: 400 KeyboardInputMapper(InputDevice* device, int32_t associatedDisplayId, uint32_t sources, 401 int32_t keyboardType); 402 virtual ~KeyboardInputMapper(); 403 404 virtual uint32_t getSources(); 405 virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); 406 virtual void reset(); 407 virtual void process(const RawEvent* rawEvent); 408 409 virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); 410 virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); 411 virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, 412 const int32_t* keyCodes, uint8_t* outFlags); 413 414 virtual int32_t getMetaState(); 415 416private: 417 Mutex mLock; 418 419 struct KeyDown { 420 int32_t keyCode; 421 int32_t scanCode; 422 }; 423 424 int32_t mAssociatedDisplayId; 425 uint32_t mSources; 426 int32_t mKeyboardType; 427 428 struct LockedState { 429 Vector<KeyDown> keyDowns; // keys that are down 430 int32_t metaState; 431 nsecs_t downTime; // time of most recent key down 432 } mLocked; 433 434 void initializeLocked(); 435 436 bool isKeyboardOrGamepadKey(int32_t scanCode); 437 438 void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, 439 uint32_t policyFlags); 440 void applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags, 441 bool down, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime); 442 443 ssize_t findKeyDownLocked(int32_t scanCode); 444}; 445 446 447class TrackballInputMapper : public InputMapper { 448public: 449 TrackballInputMapper(InputDevice* device, int32_t associatedDisplayId); 450 virtual ~TrackballInputMapper(); 451 452 virtual uint32_t getSources(); 453 virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); 454 virtual void reset(); 455 virtual void process(const RawEvent* rawEvent); 456 457 virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); 458 459private: 460 // Amount that trackball needs to move in order to generate a key event. 461 static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6; 462 463 Mutex mLock; 464 465 int32_t mAssociatedDisplayId; 466 467 struct Accumulator { 468 enum { 469 FIELD_BTN_MOUSE = 1, 470 FIELD_REL_X = 2, 471 FIELD_REL_Y = 4 472 }; 473 474 uint32_t fields; 475 476 bool btnMouse; 477 int32_t relX; 478 int32_t relY; 479 480 inline void clear() { 481 fields = 0; 482 } 483 484 inline bool isDirty() { 485 return fields != 0; 486 } 487 } mAccumulator; 488 489 float mXScale; 490 float mYScale; 491 float mXPrecision; 492 float mYPrecision; 493 494 struct LockedState { 495 bool down; 496 nsecs_t downTime; 497 } mLocked; 498 499 void initializeLocked(); 500 501 void sync(nsecs_t when); 502 void applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction, 503 PointerCoords* pointerCoords, nsecs_t downTime); 504}; 505 506 507class TouchInputMapper : public InputMapper { 508public: 509 TouchInputMapper(InputDevice* device, int32_t associatedDisplayId); 510 virtual ~TouchInputMapper(); 511 512 virtual uint32_t getSources(); 513 virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); 514 virtual void configure(); 515 virtual void reset(); 516 517 virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); 518 virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); 519 virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, 520 const int32_t* keyCodes, uint8_t* outFlags); 521 522protected: 523 /* Maximum pointer id value supported. 524 * (This is limited by our use of BitSet32 to track pointer assignments.) */ 525 static const uint32_t MAX_POINTER_ID = 31; 526 527 Mutex mLock; 528 529 struct VirtualKey { 530 int32_t keyCode; 531 int32_t scanCode; 532 uint32_t flags; 533 534 // computed hit box, specified in touch screen coords based on known display size 535 int32_t hitLeft; 536 int32_t hitTop; 537 int32_t hitRight; 538 int32_t hitBottom; 539 540 inline bool isHit(int32_t x, int32_t y) const { 541 return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; 542 } 543 }; 544 545 struct PointerData { 546 uint32_t id; 547 int32_t x; 548 int32_t y; 549 int32_t pressure; 550 int32_t size; 551 int32_t touchMajor; 552 int32_t touchMinor; 553 int32_t toolMajor; 554 int32_t toolMinor; 555 int32_t orientation; 556 }; 557 558 struct TouchData { 559 uint32_t pointerCount; 560 PointerData pointers[MAX_POINTERS]; 561 BitSet32 idBits; 562 uint32_t idToIndex[MAX_POINTER_ID + 1]; 563 564 void copyFrom(const TouchData& other) { 565 pointerCount = other.pointerCount; 566 idBits = other.idBits; 567 568 for (uint32_t i = 0; i < pointerCount; i++) { 569 pointers[i] = other.pointers[i]; 570 571 int id = pointers[i].id; 572 idToIndex[id] = other.idToIndex[id]; 573 } 574 } 575 576 inline void clear() { 577 pointerCount = 0; 578 idBits.clear(); 579 } 580 }; 581 582 int32_t mAssociatedDisplayId; 583 584 // Immutable configuration parameters. 585 struct Parameters { 586 bool useBadTouchFilter; 587 bool useJumpyTouchFilter; 588 bool useAveragingTouchFilter; 589 } mParameters; 590 591 // Raw axis information. 592 struct Axes { 593 RawAbsoluteAxisInfo x; 594 RawAbsoluteAxisInfo y; 595 RawAbsoluteAxisInfo pressure; 596 RawAbsoluteAxisInfo size; 597 RawAbsoluteAxisInfo touchMajor; 598 RawAbsoluteAxisInfo touchMinor; 599 RawAbsoluteAxisInfo toolMajor; 600 RawAbsoluteAxisInfo toolMinor; 601 RawAbsoluteAxisInfo orientation; 602 } mAxes; 603 604 // Current and previous touch sample data. 605 TouchData mCurrentTouch; 606 TouchData mLastTouch; 607 608 // The time the primary pointer last went down. 609 nsecs_t mDownTime; 610 611 struct LockedState { 612 Vector<VirtualKey> virtualKeys; 613 614 // The surface orientation and width and height set by configureSurfaceLocked(). 615 int32_t surfaceOrientation; 616 int32_t surfaceWidth, surfaceHeight; 617 618 // Translation and scaling factors, orientation-independent. 619 int32_t xOrigin; 620 float xScale; 621 float xPrecision; 622 623 int32_t yOrigin; 624 float yScale; 625 float yPrecision; 626 627 int32_t pressureOrigin; 628 float pressureScale; 629 630 int32_t sizeOrigin; 631 float sizeScale; 632 633 float orientationScale; 634 635 // Oriented motion ranges for input device info. 636 struct OrientedRanges { 637 InputDeviceInfo::MotionRange x; 638 InputDeviceInfo::MotionRange y; 639 InputDeviceInfo::MotionRange pressure; 640 InputDeviceInfo::MotionRange size; 641 InputDeviceInfo::MotionRange touchMajor; 642 InputDeviceInfo::MotionRange touchMinor; 643 InputDeviceInfo::MotionRange toolMajor; 644 InputDeviceInfo::MotionRange toolMinor; 645 InputDeviceInfo::MotionRange orientation; 646 } orientedRanges; 647 648 // Oriented dimensions and precision. 649 float orientedSurfaceWidth, orientedSurfaceHeight; 650 float orientedXPrecision, orientedYPrecision; 651 652 struct CurrentVirtualKeyState { 653 bool down; 654 nsecs_t downTime; 655 int32_t keyCode; 656 int32_t scanCode; 657 } currentVirtualKey; 658 } mLocked; 659 660 virtual void configureAxes(); 661 virtual bool configureSurfaceLocked(); 662 virtual void configureVirtualKeysLocked(); 663 664 enum TouchResult { 665 // Dispatch the touch normally. 666 DISPATCH_TOUCH, 667 // Do not dispatch the touch, but keep tracking the current stroke. 668 SKIP_TOUCH, 669 // Do not dispatch the touch, and drop all information associated with the current stoke 670 // so the next movement will appear as a new down. 671 DROP_STROKE 672 }; 673 674 void syncTouch(nsecs_t when, bool havePointerIds); 675 676private: 677 /* Maximum number of historical samples to average. */ 678 static const uint32_t AVERAGING_HISTORY_SIZE = 5; 679 680 /* Slop distance for jumpy pointer detection. 681 * The vertical range of the screen divided by this is our epsilon value. */ 682 static const uint32_t JUMPY_EPSILON_DIVISOR = 212; 683 684 /* Number of jumpy points to drop for touchscreens that need it. */ 685 static const uint32_t JUMPY_TRANSITION_DROPS = 3; 686 static const uint32_t JUMPY_DROP_LIMIT = 3; 687 688 /* Maximum squared distance for averaging. 689 * If moving farther than this, turn of averaging to avoid lag in response. */ 690 static const uint64_t AVERAGING_DISTANCE_LIMIT = 75 * 75; 691 692 struct AveragingTouchFilterState { 693 // Individual history tracks are stored by pointer id 694 uint32_t historyStart[MAX_POINTERS]; 695 uint32_t historyEnd[MAX_POINTERS]; 696 struct { 697 struct { 698 int32_t x; 699 int32_t y; 700 int32_t pressure; 701 } pointers[MAX_POINTERS]; 702 } historyData[AVERAGING_HISTORY_SIZE]; 703 } mAveragingTouchFilter; 704 705 struct JumpTouchFilterState { 706 uint32_t jumpyPointsDropped; 707 } mJumpyTouchFilter; 708 709 struct PointerDistanceHeapElement { 710 uint32_t currentPointerIndex : 8; 711 uint32_t lastPointerIndex : 8; 712 uint64_t distance : 48; // squared distance 713 }; 714 715 void initializeLocked(); 716 717 TouchResult consumeOffScreenTouches(nsecs_t when, uint32_t policyFlags); 718 void dispatchTouches(nsecs_t when, uint32_t policyFlags); 719 void dispatchTouch(nsecs_t when, uint32_t policyFlags, TouchData* touch, 720 BitSet32 idBits, uint32_t changedId, int32_t motionEventAction); 721 722 void applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags, 723 int32_t keyEventAction, int32_t keyEventFlags, 724 int32_t keyCode, int32_t scanCode, nsecs_t downTime); 725 726 bool isPointInsideSurfaceLocked(int32_t x, int32_t y); 727 const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y); 728 729 bool applyBadTouchFilter(); 730 bool applyJumpyTouchFilter(); 731 void applyAveragingTouchFilter(); 732 void calculatePointerIds(); 733}; 734 735 736class SingleTouchInputMapper : public TouchInputMapper { 737public: 738 SingleTouchInputMapper(InputDevice* device, int32_t associatedDisplayId); 739 virtual ~SingleTouchInputMapper(); 740 741 virtual void reset(); 742 virtual void process(const RawEvent* rawEvent); 743 744protected: 745 virtual void configureAxes(); 746 747private: 748 struct Accumulator { 749 enum { 750 FIELD_BTN_TOUCH = 1, 751 FIELD_ABS_X = 2, 752 FIELD_ABS_Y = 4, 753 FIELD_ABS_PRESSURE = 8, 754 FIELD_ABS_TOOL_WIDTH = 16 755 }; 756 757 uint32_t fields; 758 759 bool btnTouch; 760 int32_t absX; 761 int32_t absY; 762 int32_t absPressure; 763 int32_t absToolWidth; 764 765 inline void clear() { 766 fields = 0; 767 } 768 769 inline bool isDirty() { 770 return fields != 0; 771 } 772 } mAccumulator; 773 774 bool mDown; 775 int32_t mX; 776 int32_t mY; 777 int32_t mPressure; 778 int32_t mSize; 779 780 void initialize(); 781 782 void sync(nsecs_t when); 783}; 784 785 786class MultiTouchInputMapper : public TouchInputMapper { 787public: 788 MultiTouchInputMapper(InputDevice* device, int32_t associatedDisplayId); 789 virtual ~MultiTouchInputMapper(); 790 791 virtual void reset(); 792 virtual void process(const RawEvent* rawEvent); 793 794protected: 795 virtual void configureAxes(); 796 797private: 798 struct Accumulator { 799 enum { 800 FIELD_ABS_MT_POSITION_X = 1, 801 FIELD_ABS_MT_POSITION_Y = 2, 802 FIELD_ABS_MT_TOUCH_MAJOR = 4, 803 FIELD_ABS_MT_TOUCH_MINOR = 8, 804 FIELD_ABS_MT_WIDTH_MAJOR = 16, 805 FIELD_ABS_MT_WIDTH_MINOR = 32, 806 FIELD_ABS_MT_ORIENTATION = 64, 807 FIELD_ABS_MT_TRACKING_ID = 128 808 }; 809 810 uint32_t pointerCount; 811 struct Pointer { 812 uint32_t fields; 813 814 int32_t absMTPositionX; 815 int32_t absMTPositionY; 816 int32_t absMTTouchMajor; 817 int32_t absMTTouchMinor; 818 int32_t absMTWidthMajor; 819 int32_t absMTWidthMinor; 820 int32_t absMTOrientation; 821 int32_t absMTTrackingId; 822 823 inline void clear() { 824 fields = 0; 825 } 826 } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks 827 828 inline void clear() { 829 pointerCount = 0; 830 pointers[0].clear(); 831 } 832 833 inline bool isDirty() { 834 return pointerCount != 0; 835 } 836 } mAccumulator; 837 838 void initialize(); 839 840 void sync(nsecs_t when); 841}; 842 843} // namespace android 844 845#endif // _UI_INPUT_READER_H 846