rsContext.h revision 704ff64b099406bb328898a7443921f22dbffd6d
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_CONTEXT_H 18#define ANDROID_RS_CONTEXT_H 19 20#include "rsUtils.h" 21 22#include <ui/Surface.h> 23 24#include "rsThreadIO.h" 25#include "rsType.h" 26#include "rsMatrix.h" 27#include "rsAllocation.h" 28#include "rsSimpleMesh.h" 29#include "rsMesh.h" 30#include "rsDevice.h" 31#include "rsScriptC.h" 32#include "rsAllocation.h" 33#include "rsAdapter.h" 34#include "rsSampler.h" 35#include "rsLight.h" 36#include "rsProgramFragment.h" 37#include "rsProgramFragmentStore.h" 38#include "rsProgramRaster.h" 39#include "rsProgramVertex.h" 40#include "rsShaderCache.h" 41#include "rsVertexArray.h" 42 43#include "rsgApiStructs.h" 44#include "rsLocklessFifo.h" 45 46 47// --------------------------------------------------------------------------- 48namespace android { 49namespace renderscript { 50 51class Context 52{ 53public: 54 Context(Device *, bool isGraphics, bool useDepth); 55 ~Context(); 56 57 static pthread_key_t gThreadTLSKey; 58 static uint32_t gThreadTLSKeyCount; 59 static uint32_t gGLContextCount; 60 static pthread_mutex_t gInitMutex; 61 62 struct ScriptTLSStruct { 63 Context * mContext; 64 Script * mScript; 65 }; 66 67 68 //StructuredAllocationContext mStateAllocation; 69 ElementState mStateElement; 70 TypeState mStateType; 71 SamplerState mStateSampler; 72 ProgramFragmentState mStateFragment; 73 ProgramFragmentStoreState mStateFragmentStore; 74 ProgramRasterState mStateRaster; 75 ProgramVertexState mStateVertex; 76 LightState mStateLight; 77 VertexArrayState mStateVertexArray; 78 79 ScriptCState mScriptC; 80 ShaderCache mShaderCache; 81 82 void swapBuffers(); 83 void setRootScript(Script *); 84 void setRaster(ProgramRaster *); 85 void setVertex(ProgramVertex *); 86 void setFragment(ProgramFragment *); 87 void setFragmentStore(ProgramFragmentStore *); 88 89 void updateSurface(void *sur); 90 91 const ProgramFragment * getFragment() {return mFragment.get();} 92 const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();} 93 const ProgramRaster * getRaster() {return mRaster.get();} 94 const ProgramVertex * getVertex() {return mVertex.get();} 95 96 void setupCheck(); 97 bool checkDriver() const {return mEGL.mSurface != 0;} 98 99 void pause(); 100 void resume(); 101 void setSurface(uint32_t w, uint32_t h, Surface *sur); 102 void setPriority(int32_t p); 103 104 void assignName(ObjectBase *obj, const char *name, uint32_t len); 105 void removeName(ObjectBase *obj); 106 ObjectBase * lookupName(const char *name) const; 107 void appendNameDefines(String8 *str) const; 108 109 uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait); 110 bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace); 111 uint32_t runScript(Script *s, uint32_t launchID); 112 113 void initToClient(); 114 void deinitToClient(); 115 116 ProgramFragment * getDefaultProgramFragment() const { 117 return mStateFragment.mDefault.get(); 118 } 119 ProgramVertex * getDefaultProgramVertex() const { 120 return mStateVertex.mDefault.get(); 121 } 122 ProgramFragmentStore * getDefaultProgramFragmentStore() const { 123 return mStateFragmentStore.mDefault.get(); 124 } 125 ProgramRaster * getDefaultProgramRaster() const { 126 return mStateRaster.mDefault.get(); 127 } 128 129 uint32_t getWidth() const {return mEGL.mWidth;} 130 uint32_t getHeight() const {return mEGL.mHeight;} 131 132 133 ThreadIO mIO; 134 void objDestroyAdd(ObjectBase *); 135 136 // Timers 137 enum Timers { 138 RS_TIMER_IDLE, 139 RS_TIMER_INTERNAL, 140 RS_TIMER_SCRIPT, 141 RS_TIMER_CLEAR_SWAP, 142 _RS_TIMER_TOTAL 143 }; 144 uint64_t getTime() const; 145 void timerInit(); 146 void timerReset(); 147 void timerSet(Timers); 148 void timerPrint(); 149 void timerFrame(); 150 151 bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } 152 bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } 153 154 struct { 155 bool mLogTimes; 156 bool mLogScripts; 157 bool mLogObjects; 158 bool mLogShaders; 159 } props; 160 161 void dumpDebug() const; 162 void checkError(const char *) const; 163 164 mutable const ObjectBase * mObjHead; 165 166protected: 167 Device *mDev; 168 169 struct { 170 EGLint mNumConfigs; 171 EGLint mMajorVersion; 172 EGLint mMinorVersion; 173 EGLConfig mConfig; 174 EGLContext mContext; 175 EGLSurface mSurface; 176 EGLint mWidth; 177 EGLint mHeight; 178 EGLDisplay mDisplay; 179 } mEGL; 180 181 struct { 182 const uint8_t * mVendor; 183 const uint8_t * mRenderer; 184 const uint8_t * mVersion; 185 const uint8_t * mExtensions; 186 187 uint32_t mMajorVersion; 188 uint32_t mMinorVersion; 189 190 int32_t mMaxVaryingVectors; 191 int32_t mMaxTextureImageUnits; 192 193 int32_t mMaxFragmentTextureImageUnits; 194 int32_t mMaxFragmentUniformVectors; 195 196 int32_t mMaxVertexAttribs; 197 int32_t mMaxVertexUniformVectors; 198 int32_t mMaxVertexTextureUnits; 199 } mGL; 200 201 uint32_t mWidth; 202 uint32_t mHeight; 203 int32_t mThreadPriority; 204 bool mIsGraphicsContext; 205 206 bool mRunning; 207 bool mExit; 208 bool mUseDepth; 209 bool mPaused; 210 211 pthread_t mThreadId; 212 pid_t mNativeThreadId; 213 214 ObjectBaseRef<Script> mRootScript; 215 ObjectBaseRef<ProgramFragment> mFragment; 216 ObjectBaseRef<ProgramVertex> mVertex; 217 ObjectBaseRef<ProgramFragmentStore> mFragmentStore; 218 ObjectBaseRef<ProgramRaster> mRaster; 219 220 221 struct ObjDestroyOOB { 222 pthread_mutex_t mMutex; 223 Vector<ObjectBase *> mDestroyList; 224 bool mNeedToEmpty; 225 }; 226 ObjDestroyOOB mObjDestroy; 227 bool objDestroyOOBInit(); 228 void objDestroyOOBRun(); 229 void objDestroyOOBDestroy(); 230 231private: 232 Context(); 233 234 void initEGL(bool useGL2); 235 void deinitEGL(); 236 237 uint32_t runRootScript(); 238 239 static void * threadProc(void *); 240 241 Surface *mWndSurface; 242 243 Vector<ObjectBase *> mNames; 244 245 uint64_t mTimers[_RS_TIMER_TOTAL]; 246 Timers mTimerActive; 247 uint64_t mTimeLast; 248 uint64_t mTimeFrame; 249 uint64_t mTimeLastFrame; 250 uint32_t mTimeMSLastFrame; 251 uint32_t mTimeMSLastScript; 252 uint32_t mTimeMSLastSwap; 253}; 254 255} 256} 257#endif 258