rsContext.h revision bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_CONTEXT_H 18#define ANDROID_RS_CONTEXT_H 19 20#include "rsUtils.h" 21 22#include <ui/Surface.h> 23 24#include "rsThreadIO.h" 25#include "rsType.h" 26#include "rsMatrix.h" 27#include "rsAllocation.h" 28#include "rsSimpleMesh.h" 29#include "rsMesh.h" 30#include "rsDevice.h" 31#include "rsScriptC.h" 32#include "rsAllocation.h" 33#include "rsAdapter.h" 34#include "rsSampler.h" 35#include "rsLight.h" 36#include "rsProgramFragment.h" 37#include "rsProgramFragmentStore.h" 38#include "rsProgramRaster.h" 39#include "rsProgramVertex.h" 40#include "rsShaderCache.h" 41#include "rsVertexArray.h" 42 43#include "rsgApiStructs.h" 44#include "rsLocklessFifo.h" 45 46 47// --------------------------------------------------------------------------- 48namespace android { 49namespace renderscript { 50 51class Context 52{ 53public: 54 Context(Device *, bool useDepth); 55 ~Context(); 56 57 static pthread_key_t gThreadTLSKey; 58 static uint32_t gThreadTLSKeyCount; 59 static uint32_t gGLContextCount; 60 static pthread_mutex_t gInitMutex; 61 62 struct ScriptTLSStruct { 63 Context * mContext; 64 Script * mScript; 65 }; 66 67 68 //StructuredAllocationContext mStateAllocation; 69 ElementState mStateElement; 70 TypeState mStateType; 71 SamplerState mStateSampler; 72 ProgramFragmentState mStateFragment; 73 ProgramFragmentStoreState mStateFragmentStore; 74 ProgramRasterState mStateRaster; 75 ProgramVertexState mStateVertex; 76 LightState mStateLight; 77 VertexArrayState mStateVertexArray; 78 79 ScriptCState mScriptC; 80 ShaderCache mShaderCache; 81 82 void swapBuffers(); 83 void setRootScript(Script *); 84 void setRaster(ProgramRaster *); 85 void setVertex(ProgramVertex *); 86 void setFragment(ProgramFragment *); 87 void setFragmentStore(ProgramFragmentStore *); 88 89 void updateSurface(void *sur); 90 91 const ProgramFragment * getFragment() {return mFragment.get();} 92 const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();} 93 const ProgramRaster * getRaster() {return mRaster.get();} 94 const ProgramVertex * getVertex() {return mVertex.get();} 95 96 void setupCheck(); 97 98 void pause(); 99 void resume(); 100 void setSurface(uint32_t w, uint32_t h, Surface *sur); 101 void setPriority(int32_t p); 102 103 void assignName(ObjectBase *obj, const char *name, uint32_t len); 104 void removeName(ObjectBase *obj); 105 ObjectBase * lookupName(const char *name) const; 106 void appendNameDefines(String8 *str) const; 107 void appendVarDefines(String8 *str) const; 108 109 uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait); 110 bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace); 111 bool runScript(Script *s, uint32_t launchID); 112 113 void initToClient(); 114 void deinitToClient(); 115 116 ProgramFragment * getDefaultProgramFragment() const { 117 return mStateFragment.mDefault.get(); 118 } 119 ProgramVertex * getDefaultProgramVertex() const { 120 return mStateVertex.mDefault.get(); 121 } 122 ProgramFragmentStore * getDefaultProgramFragmentStore() const { 123 return mStateFragmentStore.mDefault.get(); 124 } 125 ProgramRaster * getDefaultProgramRaster() const { 126 return mStateRaster.mDefault.get(); 127 } 128 129 void addInt32Define(const char* name, int32_t value) { 130 mInt32Defines.add(String8(name), value); 131 } 132 133 void addFloatDefine(const char* name, float value) { 134 mFloatDefines.add(String8(name), value); 135 } 136 137 uint32_t getWidth() const {return mEGL.mWidth;} 138 uint32_t getHeight() const {return mEGL.mHeight;} 139 140 141 ThreadIO mIO; 142 void objDestroyAdd(ObjectBase *); 143 144 // Timers 145 enum Timers { 146 RS_TIMER_IDLE, 147 RS_TIMER_INTERNAL, 148 RS_TIMER_SCRIPT, 149 RS_TIMER_CLEAR_SWAP, 150 _RS_TIMER_TOTAL 151 }; 152 uint64_t getTime() const; 153 void timerInit(); 154 void timerReset(); 155 void timerSet(Timers); 156 void timerPrint(); 157 void timerFrame(); 158 159 bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } 160 bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } 161 162 struct { 163 bool mLogTimes; 164 bool mLogScripts; 165 bool mLogObjects; 166 } props; 167 168 void dumpDebug() const; 169 170 mutable const ObjectBase * mObjHead; 171 172protected: 173 Device *mDev; 174 175 struct { 176 EGLint mNumConfigs; 177 EGLint mMajorVersion; 178 EGLint mMinorVersion; 179 EGLConfig mConfig; 180 EGLContext mContext; 181 EGLSurface mSurface; 182 EGLint mWidth; 183 EGLint mHeight; 184 EGLDisplay mDisplay; 185 } mEGL; 186 187 struct { 188 const uint8_t * mVendor; 189 const uint8_t * mRenderer; 190 const uint8_t * mVersion; 191 const uint8_t * mExtensions; 192 193 uint32_t mMajorVersion; 194 uint32_t mMinorVersion; 195 196 } mGL; 197 198 uint32_t mWidth; 199 uint32_t mHeight; 200 201 bool mRunning; 202 bool mExit; 203 bool mUseDepth; 204 bool mPaused; 205 206 pthread_t mThreadId; 207 pid_t mNativeThreadId; 208 209 ObjectBaseRef<Script> mRootScript; 210 ObjectBaseRef<ProgramFragment> mFragment; 211 ObjectBaseRef<ProgramVertex> mVertex; 212 ObjectBaseRef<ProgramFragmentStore> mFragmentStore; 213 ObjectBaseRef<ProgramRaster> mRaster; 214 215 216 struct ObjDestroyOOB { 217 pthread_mutex_t mMutex; 218 Vector<ObjectBase *> mDestroyList; 219 bool mNeedToEmpty; 220 }; 221 ObjDestroyOOB mObjDestroy; 222 bool objDestroyOOBInit(); 223 void objDestroyOOBRun(); 224 void objDestroyOOBDestroy(); 225 226private: 227 Context(); 228 229 void initEGL(bool useGL2); 230 void deinitEGL(); 231 232 bool runRootScript(); 233 234 static void * threadProc(void *); 235 236 Surface *mWndSurface; 237 238 Vector<ObjectBase *> mNames; 239 KeyedVector<String8,int> mInt32Defines; 240 KeyedVector<String8,float> mFloatDefines; 241 242 uint64_t mTimers[_RS_TIMER_TOTAL]; 243 Timers mTimerActive; 244 uint64_t mTimeLast; 245 uint64_t mTimeFrame; 246 uint64_t mTimeLastFrame; 247}; 248 249} 250} 251#endif 252