LayerBase.h revision e96aa3e859cb747e241dfa2999fcd142a688ed57
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_BASE_H 18#define ANDROID_LAYER_BASE_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25#include <GLES/gl.h> 26 27#include <utils/RefBase.h> 28 29#include <ui/Region.h> 30#include <ui/Overlay.h> 31 32#include <surfaceflinger/ISurfaceComposerClient.h> 33#include <private/surfaceflinger/SharedBufferStack.h> 34#include <private/surfaceflinger/LayerState.h> 35 36#include <pixelflinger/pixelflinger.h> 37 38#include "Transform.h" 39 40namespace android { 41 42// --------------------------------------------------------------------------- 43 44class DisplayHardware; 45class Client; 46class GraphicBuffer; 47class GraphicPlane; 48class LayerBaseClient; 49class SurfaceFlinger; 50class Texture; 51 52// --------------------------------------------------------------------------- 53 54class LayerBase : public RefBase 55{ 56 static int32_t sSequence; 57 58public: 59 LayerBase(SurfaceFlinger* flinger, DisplayID display); 60 61 DisplayID dpy; 62 mutable bool contentDirty; 63 Region visibleRegionScreen; 64 Region transparentRegionScreen; 65 Region coveredRegionScreen; 66 int32_t sequence; 67 68 struct State { 69 uint32_t w; 70 uint32_t h; 71 uint32_t requested_w; 72 uint32_t requested_h; 73 uint32_t z; 74 uint8_t alpha; 75 uint8_t flags; 76 uint8_t reserved[2]; 77 int32_t sequence; // changes when visible regions can change 78 uint32_t tint; 79 Transform transform; 80 Region transparentRegion; 81 }; 82 83 void setName(const String8& name); 84 String8 getName() const; 85 86 // modify current state 87 bool setPosition(int32_t x, int32_t y); 88 bool setLayer(uint32_t z); 89 bool setSize(uint32_t w, uint32_t h); 90 bool setAlpha(uint8_t alpha); 91 bool setMatrix(const layer_state_t::matrix22_t& matrix); 92 bool setTransparentRegionHint(const Region& opaque); 93 bool setFlags(uint8_t flags, uint8_t mask); 94 95 void commitTransaction(); 96 bool requestTransaction(); 97 void forceVisibilityTransaction(); 98 99 uint32_t getTransactionFlags(uint32_t flags); 100 uint32_t setTransactionFlags(uint32_t flags); 101 102 Rect visibleBounds() const; 103 void drawRegion(const Region& reg) const; 104 105 void invalidate(); 106 107 virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; } 108 109 virtual const char* getTypeId() const { return "LayerBase"; } 110 111 /** 112 * draw - performs some global clipping optimizations 113 * and calls onDraw(). 114 * Typically this method is not overridden, instead implement onDraw() 115 * to perform the actual drawing. 116 */ 117 virtual void draw(const Region& clip) const; 118 119 /** 120 * onDraw - draws the surface. 121 */ 122 virtual void onDraw(const Region& clip) const = 0; 123 124 /** 125 * initStates - called just after construction 126 */ 127 virtual void initStates(uint32_t w, uint32_t h, uint32_t flags); 128 129 /** 130 * doTransaction - process the transaction. This is a good place to figure 131 * out which attributes of the surface have changed. 132 */ 133 virtual uint32_t doTransaction(uint32_t transactionFlags); 134 135 /** 136 * setVisibleRegion - called to set the new visible region. This gives 137 * a chance to update the new visible region or record the fact it changed. 138 */ 139 virtual void setVisibleRegion(const Region& visibleRegion); 140 141 /** 142 * setCoveredRegion - called when the covered region changes. The covered 143 * region corresponds to any area of the surface that is covered 144 * (transparently or not) by another surface. 145 */ 146 virtual void setCoveredRegion(const Region& coveredRegion); 147 148 /** 149 * validateVisibility - cache a bunch of things 150 */ 151 virtual void validateVisibility(const Transform& globalTransform); 152 153 /** 154 * lockPageFlip - called each time the screen is redrawn and returns whether 155 * the visible regions need to be recomputed (this is a fairly heavy 156 * operation, so this should be set only if needed). Typically this is used 157 * to figure out if the content or size of a surface has changed. 158 */ 159 virtual void lockPageFlip(bool& recomputeVisibleRegions); 160 161 /** 162 * unlockPageFlip - called each time the screen is redrawn. updates the 163 * final dirty region wrt the planeTransform. 164 * At this point, all visible regions, surface position and size, etc... are 165 * correct. 166 */ 167 virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion); 168 169 /** 170 * finishPageFlip - called after all surfaces have drawn. 171 */ 172 virtual void finishPageFlip(); 173 174 /** 175 * needsBlending - true if this surface needs blending 176 */ 177 virtual bool needsBlending() const { return false; } 178 179 /** 180 * needsDithering - true if this surface needs dithering 181 */ 182 virtual bool needsDithering() const { return false; } 183 184 /** 185 * needsLinearFiltering - true if this surface needs filtering 186 */ 187 virtual bool needsFiltering() const { return mNeedsFiltering; } 188 189 /** 190 * isSecure - true if this surface is secure, that is if it prevents 191 * screenshots or VNC servers. 192 */ 193 virtual bool isSecure() const { return false; } 194 195 /** Called from the main thread, when the surface is removed from the 196 * draw list */ 197 virtual status_t ditch() { return NO_ERROR; } 198 199 /** called with the state lock when the surface is removed from the 200 * current list */ 201 virtual void onRemoved() { }; 202 203 /** always call base class first */ 204 virtual void dump(String8& result, char* scratch, size_t size) const; 205 206 207 enum { // flags for doTransaction() 208 eVisibleRegion = 0x00000002, 209 }; 210 211 212 inline const State& drawingState() const { return mDrawingState; } 213 inline const State& currentState() const { return mCurrentState; } 214 inline State& currentState() { return mCurrentState; } 215 216 int32_t getOrientation() const { return mOrientation; } 217 int tx() const { return mLeft; } 218 int ty() const { return mTop; } 219 220protected: 221 const GraphicPlane& graphicPlane(int dpy) const; 222 GraphicPlane& graphicPlane(int dpy); 223 224 void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g, 225 GLclampf b, GLclampf alpha) const; 226 void clearWithOpenGL(const Region& clip) const; 227 void drawWithOpenGL(const Region& clip, const Texture& texture) const; 228 229 // these must be called from the post/drawing thread 230 void setBufferCrop(const Rect& crop); 231 void setBufferTransform(uint32_t transform); 232 233 sp<SurfaceFlinger> mFlinger; 234 uint32_t mFlags; 235 236 // post/drawing thread 237 Rect mBufferCrop; 238 uint32_t mBufferTransform; 239 240 // cached during validateVisibility() 241 bool mNeedsFiltering; 242 int32_t mOrientation; 243 GLfloat mVertices[4][2]; 244 Rect mTransformedBounds; 245 int mLeft; 246 int mTop; 247 248 // these are protected by an external lock 249 State mCurrentState; 250 State mDrawingState; 251 volatile int32_t mTransactionFlags; 252 253 // don't change, don't need a lock 254 bool mPremultipliedAlpha; 255 String8 mName; 256 mutable bool mDebug; 257 258 259 // atomic 260 volatile int32_t mInvalidate; 261 262 263protected: 264 virtual ~LayerBase(); 265 266private: 267 LayerBase(const LayerBase& rhs); 268}; 269 270 271// --------------------------------------------------------------------------- 272 273class LayerBaseClient : public LayerBase 274{ 275public: 276 class Surface; 277 278 LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, 279 const sp<Client>& client); 280 virtual ~LayerBaseClient(); 281 282 sp<Surface> getSurface(); 283 virtual sp<Surface> createSurface() const; 284 virtual sp<LayerBaseClient> getLayerBaseClient() const { 285 return const_cast<LayerBaseClient*>(this); } 286 virtual const char* getTypeId() const { return "LayerBaseClient"; } 287 288 uint32_t getIdentity() const { return mIdentity; } 289 290 class Surface : public BnSurface { 291 public: 292 int32_t getIdentity() const { return mIdentity; } 293 294 protected: 295 Surface(const sp<SurfaceFlinger>& flinger, int identity, 296 const sp<LayerBaseClient>& owner); 297 virtual ~Surface(); 298 virtual status_t onTransact(uint32_t code, const Parcel& data, 299 Parcel* reply, uint32_t flags); 300 sp<LayerBaseClient> getOwner() const; 301 302 private: 303 virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, 304 uint32_t w, uint32_t h, uint32_t format, uint32_t usage); 305 virtual status_t setBufferCount(int bufferCount); 306 307 virtual status_t registerBuffers(const ISurface::BufferHeap& buffers); 308 virtual void postBuffer(ssize_t offset); 309 virtual void unregisterBuffers(); 310 virtual sp<OverlayRef> createOverlay(uint32_t w, uint32_t h, 311 int32_t format, int32_t orientation); 312 313 protected: 314 friend class LayerBaseClient; 315 sp<SurfaceFlinger> mFlinger; 316 int32_t mIdentity; 317 wp<LayerBaseClient> mOwner; 318 }; 319 320 friend class Surface; 321 322protected: 323 virtual void dump(String8& result, char* scratch, size_t size) const; 324 325private: 326 mutable Mutex mLock; 327 mutable wp<Surface> mClientSurface; 328 const wp<Client> mClientRef; 329 // only read 330 const uint32_t mIdentity; 331 static int32_t sIdentity; 332}; 333 334// --------------------------------------------------------------------------- 335 336}; // namespace android 337 338#endif // ANDROID_LAYER_BASE_H 339