MatrixStack.java revision 1bb0c42b2a62f580eea4764d6a4434ffecfbf353
1package com.cooliris.media;
2
3/*
4 * Copyright (C) 2007 The Android Open Source Project
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 *      http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 */
18
19import android.opengl.Matrix;
20
21import java.nio.FloatBuffer;
22import java.nio.IntBuffer;
23
24/**
25 * A matrix stack, similar to OpenGL ES's internal matrix stack.
26 */
27public class MatrixStack {
28    public MatrixStack() {
29        commonInit(DEFAULT_MAX_DEPTH);
30    }
31
32    public MatrixStack(int maxDepth) {
33        commonInit(maxDepth);
34    }
35
36    private void commonInit(int maxDepth) {
37        mMatrix = new float[maxDepth * MATRIX_SIZE];
38        mTemp = new float[MATRIX_SIZE * 2];
39        glLoadIdentity();
40    }
41
42    public void apply(float[] mCoordsIn, float[] mCoordsOut) {
43        Matrix.multiplyMV(mCoordsOut, 0, mMatrix, mTop, mCoordsIn, 0);
44    }
45
46    public void glFrustumf(float left, float right, float bottom, float top, float near, float far) {
47        Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
48    }
49
50    public void glFrustumx(int left, int right, int bottom, int top, int near, int far) {
51        glFrustumf(fixedToFloat(left), fixedToFloat(right), fixedToFloat(bottom), fixedToFloat(top), fixedToFloat(near),
52                fixedToFloat(far));
53    }
54
55    public void glLoadIdentity() {
56        Matrix.setIdentityM(mMatrix, mTop);
57    }
58
59    public void glLoadMatrixf(float[] m, int offset) {
60        System.arraycopy(m, offset, mMatrix, mTop, MATRIX_SIZE);
61    }
62
63    public void glLoadMatrixf(FloatBuffer m) {
64        m.get(mMatrix, mTop, MATRIX_SIZE);
65    }
66
67    public void glLoadMatrixx(int[] m, int offset) {
68        for (int i = 0; i < MATRIX_SIZE; i++) {
69            mMatrix[mTop + i] = fixedToFloat(m[offset + i]);
70        }
71    }
72
73    public void glLoadMatrixx(IntBuffer m) {
74        for (int i = 0; i < MATRIX_SIZE; i++) {
75            mMatrix[mTop + i] = fixedToFloat(m.get());
76        }
77    }
78
79    public void glMultMatrixf(float[] m, int offset) {
80        System.arraycopy(mMatrix, mTop, mTemp, 0, MATRIX_SIZE);
81        Matrix.multiplyMM(mMatrix, mTop, mTemp, 0, m, offset);
82    }
83
84    public void glMultMatrixf(FloatBuffer m) {
85        m.get(mTemp, MATRIX_SIZE, MATRIX_SIZE);
86        glMultMatrixf(mTemp, MATRIX_SIZE);
87    }
88
89    public void glMultMatrixx(int[] m, int offset) {
90        for (int i = 0; i < MATRIX_SIZE; i++) {
91            mTemp[MATRIX_SIZE + i] = fixedToFloat(m[offset + i]);
92        }
93        glMultMatrixf(mTemp, MATRIX_SIZE);
94    }
95
96    public void glMultMatrixx(IntBuffer m) {
97        for (int i = 0; i < MATRIX_SIZE; i++) {
98            mTemp[MATRIX_SIZE + i] = fixedToFloat(m.get());
99        }
100        glMultMatrixf(mTemp, MATRIX_SIZE);
101    }
102
103    public void glOrthof(float left, float right, float bottom, float top, float near, float far) {
104        Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
105    }
106
107    public void glOrthox(int left, int right, int bottom, int top, int near, int far) {
108        glOrthof(fixedToFloat(left), fixedToFloat(right), fixedToFloat(bottom), fixedToFloat(top), fixedToFloat(near),
109                fixedToFloat(far));
110    }
111
112    public void glPopMatrix() {
113        preflight_adjust(-1);
114        adjust(-1);
115    }
116
117    public void glPushMatrix() {
118        preflight_adjust(1);
119        System.arraycopy(mMatrix, mTop, mMatrix, mTop + MATRIX_SIZE, MATRIX_SIZE);
120        adjust(1);
121    }
122
123    public void glRotatef(float angle, float x, float y, float z) {
124        Matrix.setRotateM(mTemp, 0, angle, x, y, z);
125        System.arraycopy(mMatrix, mTop, mTemp, MATRIX_SIZE, MATRIX_SIZE);
126        Matrix.multiplyMM(mMatrix, mTop, mTemp, MATRIX_SIZE, mTemp, 0);
127    }
128
129    public void glRotatex(int angle, int x, int y, int z) {
130        glRotatef(angle, fixedToFloat(x), fixedToFloat(y), fixedToFloat(z));
131    }
132
133    public void glScalef(float x, float y, float z) {
134        Matrix.scaleM(mMatrix, mTop, x, y, z);
135    }
136
137    public void glScalex(int x, int y, int z) {
138        glScalef(fixedToFloat(x), fixedToFloat(y), fixedToFloat(z));
139    }
140
141    public void glTranslatef(float x, float y, float z) {
142        Matrix.translateM(mMatrix, mTop, x, y, z);
143    }
144
145    public void glTranslatex(int x, int y, int z) {
146        glTranslatef(fixedToFloat(x), fixedToFloat(y), fixedToFloat(z));
147    }
148
149    public void getMatrix(float[] dest, int offset) {
150        System.arraycopy(mMatrix, mTop, dest, offset, MATRIX_SIZE);
151    }
152
153    private float fixedToFloat(int x) {
154        return x * (1.0f / 65536.0f);
155    }
156
157    private void preflight_adjust(int dir) {
158        int newTop = mTop + dir * MATRIX_SIZE;
159        if (newTop < 0) {
160            throw new IllegalArgumentException("stack underflow");
161        }
162        if (newTop + MATRIX_SIZE > mMatrix.length) {
163            throw new IllegalArgumentException("stack overflow");
164        }
165    }
166
167    private void adjust(int dir) {
168        mTop += dir * MATRIX_SIZE;
169    }
170
171    private final static int DEFAULT_MAX_DEPTH = 32;
172    private final static int MATRIX_SIZE = 16;
173    private float[] mMatrix;
174    private int mTop;
175    private float[] mTemp;
176}
177