Lines Matching refs:shader
38 GLuint shader = glCreateShader(shaderType);
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 LOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader = 0;
60 return shader;