Lines Matching refs:client
115 virtual void registerClient(const sp<IAudioFlingerClient>& client);
243 const sp<IAudioFlingerClient>& client,
247 sp<IAudioFlingerClient> client() { return mClient; }
302 const sp<Client>& client,
442 const sp<Client>& client,
585 const sp<AudioFlinger::Client>& client,
607 const sp<AudioFlinger::Client>& client,
831 const sp<Client>& client,
921 // from different client threads. It keeps a list of EffectHandle objects corresponding
922 // to all client applications using this effect and notifies applications of effect state,
1020 Vector< wp<EffectHandle> > mHandles; // list of client handles
1036 const sp<AudioFlinger::Client>& client,
1078 sp<IEffectClient> mEffectClient; // callback interface for client notifications
1079 sp<Client> mClient; // client for shared memory allocation
1083 int mPriority; // client application priority to control the effect