Searched defs:lengthOffset (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp1186 (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) {
1206 if (lengthOffset < 0) {
1208 _env->ThrowNew(IAEClass, "lengthOffset < 0");
1211 _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset;
1214 length = length_base + lengthOffset;
1331 (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) {
1351 if (lengthOffset < 0) {
1353 _env->ThrowNew(IAEClass, "lengthOffset < 0");
1356 _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset;
1359 length = length_base + lengthOffset;
1185 android_glGetActiveAttrib__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument
1330 android_glGetActiveUniform__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument
2825 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument
[all...]
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java811 int lengthOffset,
839 int lengthOffset,
1094 int lengthOffset,
806 glGetActiveAttrib( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument
834 glGetActiveUniform( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument
1090 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument

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