Searched defs:lengthOffset (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 1186 (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) { 1206 if (lengthOffset < 0) { 1208 _env->ThrowNew(IAEClass, "lengthOffset < 0"); 1211 _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset; 1214 length = length_base + lengthOffset; 1331 (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) { 1351 if (lengthOffset < 0) { 1353 _env->ThrowNew(IAEClass, "lengthOffset < 0"); 1356 _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset; 1359 length = length_base + lengthOffset; 1185 android_glGetActiveAttrib__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument 1330 android_glGetActiveUniform__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument 2825 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 811 int lengthOffset, 839 int lengthOffset, 1094 int lengthOffset, 806 glGetActiveAttrib( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument 834 glGetActiveUniform( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument 1090 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument
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