Searched refs:mGL (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/rs/
H A DrsType.cpp148 mGL.mUser[userNum].size = c.getVectorSize();
149 mGL.mUser[userNum].offset = mElement->getFieldOffsetBytes(ct);
150 mGL.mUser[userNum].type = c.getGLType();
151 mGL.mUser[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
152 mGL.mUser[userNum].name.setTo(getElement()->getFieldName(ct));
157 rsAssert(mGL.mVtx.size == 0);
158 mGL.mVtx.size = c.getVectorSize();
159 mGL.mVtx.offset = mElement->getFieldOffsetBytes(ct);
160 mGL.mVtx.type = c.getGLType();
161 mGL
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H A DrsContext.cpp417 memset(&mGL, 0, sizeof(mGL));
537 mGL.mVersion = glGetString(GL_VERSION);
538 mGL.mVendor = glGetString(GL_VENDOR);
539 mGL.mRenderer = glGetString(GL_RENDERER);
540 mGL.mExtensions = glGetString(GL_EXTENSIONS);
543 LOGV("GL Version %s", mGL.mVersion);
544 //LOGV("GL Vendor %s", mGL.mVendor);
545 LOGV("GL Renderer %s", mGL.mRenderer);
546 //LOGV("GL Extensions %s", mGL
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H A DrsContext.h151 bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); }
152 bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; }
168 bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
169 bool ext_GL_IMG_texture_npot() const {return mGL.GL_IMG_texture_npot;}
207 } mGL; member in class:android::renderscript::Context
H A DrsType.h123 GLState_t mGL;
/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java39 If we are raster, then mGL will be null, and mBitmap may or may not be
42 mGL will not be null. Thus both cannot be non-null, but its possible
45 private Bitmap mBitmap; // if not null, mGL must be null
46 private GL mGL; // if not null, mBitmap must be null field in class:Canvas
112 mGL = gl;
121 return mGL;
146 if (mGL != null) {
164 if (mGL != null) {
/frameworks/base/core/java/android/view/
H A DViewRoot.java211 GL11 mGL; field in class:ViewRoot
401 mGL = gl;
420 mGL = null;
1388 if (mGL != null && canvas != null) {
1389 mGL.glDisable(GL_SCISSOR_TEST);
1390 mGL.glClearColor(0, 0, 0, 0);
1391 mGL.glClear(GL_COLOR_BUFFER_BIT);
1392 mGL.glEnable(GL_SCISSOR_TEST);

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