Searched refs:precision (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/core/java/com/android/internal/widget/ |
H A D | PointerLocationView.java | 526 public FasterStringBuilder append(float value, int precision) { argument 528 for (int i = 0; i < precision; i++) { 535 if (precision != 0) { 539 append((int) (value * scale), precision);
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1068 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1075 int[] precision, 1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1085 java.nio.IntBuffer precision 1070 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
H A D | GLES20.spec | 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2735 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 2745 GLint *precision = (GLint *) 0; local 2764 _env->ThrowNew(IAEClass, "precision == null"); 2775 precision = precision_base + precisionOffset; 2781 (GLint *)precision 2795 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 2805 GLint *precision = (GLint *) 0; local 2808 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining); 2813 (GLint *)precision 2816 releasePointer(_env, _rangeArray, precision, _exceptio [all...] |
/frameworks/base/opengl/include/GLES2/ |
H A D | gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/frameworks/base/core/java/android/view/ |
H A D | ViewRoot.java | 3224 * @param precision The minimum movement required to generate the 3231 int generate(float precision) { argument 3241 if (absPosition < precision) {
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