Searched refs:precision (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/core/java/com/android/internal/widget/
H A DPointerLocationView.java526 public FasterStringBuilder append(float value, int precision) { argument
528 for (int i = 0; i < precision; i++) {
535 if (precision != 0) {
539 append((int) (value * scale), precision);
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java1068 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1075 int[] precision,
1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1085 java.nio.IntBuffer precision
1070 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
/frameworks/base/opengl/tools/glgen/specs/gles11/
H A DGLES20.spec71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2735 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
2745 GLint *precision = (GLint *) 0; local
2764 _env->ThrowNew(IAEClass, "precision == null");
2775 precision = precision_base + precisionOffset;
2781 (GLint *)precision
2795 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
2805 GLint *precision = (GLint *) 0; local
2808 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining);
2813 (GLint *)precision
2816 releasePointer(_env, _rangeArray, precision, _exceptio
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/frameworks/base/opengl/include/GLES2/
H A Dgl2.h543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
/frameworks/base/core/java/android/view/
H A DViewRoot.java3224 * @param precision The minimum movement required to generate the
3231 int generate(float precision) { argument
3241 if (absPosition < precision) {

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