Searched refs:rotation (Results 1 - 9 of 9) sorted by relevance
/frameworks/base/core/java/android/view/ |
H A D | IRotationWatcher.aidl | 24 void onRotationChanged(int rotation);
|
H A D | WindowOrientationListener.java | 130 * dealing with rotation of the device, this is the sensible coordinate system to work in. The 167 // Mapping our internal aliases into actual Surface rotation values 172 // Mapping Surface rotation values to internal aliases. 188 // Handle situation where we are currently doing 180 rotation 239 // defined rotation or tilt at all. Low or zero readings can happen when space travelling 319 int rotation = allow180Rotation 321 if (tiltAngle > MAX_TRANSITION_TILT[rotation]) { 322 // tilted too far flat to go to this rotation 326 if (localLOGV) Log.i(TAG, "orientation " + orientation + " gives new rotation = " 327 + rotation); 495 onOrientationChanged(int rotation) argument [all...] |
H A D | IWindowManager.aidl | 138 * Change the current screen rotation, constants as per 140 * @param rotation the intended rotation. 146 void setRotation(int rotation, boolean alwaysSendConfiguration, int animFlags); 155 * Watch the rotation of the screen. Returns the current rotation,
|
/frameworks/base/services/java/com/android/server/ |
H A D | InputManager.java | 61 private static native void nativeSetDisplayOrientation(int displayId, int rotation); argument 140 public void setDisplayOrientation(int displayId, int rotation) { argument 141 if (rotation < Surface.ROTATION_0 || rotation > Surface.ROTATION_270) { 142 throw new IllegalArgumentException("Invalid rotation."); 146 Slog.d(TAG, "Setting display #" + displayId + " orientation to " + rotation); 148 nativeSetDisplayOrientation(displayId, rotation);
|
H A D | WindowManagerService.java | 407 // perform a rotation animation when turning off shows the lock screen which 4480 public void setRotation(int rotation, argument 4487 setRotationUnchecked(rotation, alwaysSendConfiguration, animFlags); 4490 public void setRotationUnchecked(int rotation, argument 4498 changed = setRotationUncheckedLocked(rotation, animFlags); 4509 * Apply a new rotation to the screen, respecting the requests of 4511 * re-evaluate the desired rotation. 4513 * Returns null if the rotation has been changed. In this case YOU 4516 public boolean setRotationUncheckedLocked(int rotation, int animFlags) { argument 4518 if (rotation [all...] |
/frameworks/base/core/java/android/hardware/ |
H A D | Camera.java | 782 * Set the clockwise rotation of preview display in degrees. This affects 785 * front-facing cameras is flipped horizontally before the rotation, that 801 * int rotation = activity.getWindowManager().getDefaultDisplay() 804 * switch (rotation) { 1000 private static final String KEY_ROTATION = "rotation"; 1763 * Sets the rotation angle in degrees relative to the orientation of 1777 * of the two is the rotation angle for back-facing camera. The 1778 * difference of the two is the rotation angle for front-facing camera. 1787 * orientation is 90. The rotation should be set to 0 (270 + 90). 1798 * int rotation 1815 setRotation(int rotation) argument [all...] |
H A D | SensorManager.java | 621 public void onRotationChanged(int rotation) { 622 SensorManager.this.onRotationChanged(rotation); 1168 * Computes the inclination matrix <b>I</b> as well as the rotation matrix 1203 * <b>I</b> is a rotation matrix transforming the geomagnetic vector into 1205 * <b>I</b> is a simple rotation around the X axis. The inclination angle in 1228 * rotation matrix, its transpose is also its inverse, conveniently, it is 1229 * often the inverse of the rotation that is needed for rendering; it can 1262 * is an array of 9 floats holding the rotation matrix <b>R</b> when 1267 * is an array of 9 floats holding the rotation matrix <b>I</b> when 1386 * Rotates the supplied rotation matri 1640 onRotationChanged(int rotation) argument [all...] |
/frameworks/base/policy/src/com/android/internal/policy/impl/ |
H A D | PhoneWindowManager.java | 292 int mLandscapeRotation = -1; // default landscape rotation 293 int mSeascapeRotation = -1; // "other" landscape rotation, 180 degrees from mLandscapeRotation 294 int mPortraitRotation = -1; // default portrait rotation 295 int mUpsideDownRotation = -1; // "other" portrait rotation 344 public void onOrientationChanged(int rotation) { argument 346 if (localLOGV) Log.v(TAG, "onOrientationChanged, rotation changed to " +rotation); 348 mWindowManager.setRotation(rotation, false, 372 // We're in a dock that has a rotation affinity, and the app is willing to rotate. 388 * the user has explicitly disabled sensor based rotation o [all...] |
/frameworks/base/opengl/libagl/ |
H A D | matrix.cpp | 333 matrixf_t rotation; local 334 GLfloat* r = rotation.m; 377 multiply(rotation);
|
Completed in 673 milliseconds