Searched refs:shaders (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java860 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
867 int[] shaders,
871 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
877 java.nio.IntBuffer shaders
1355 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1359 int[] shaders,
1366 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1370 java.nio.IntBuffer shaders,
862 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
1357 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument
1368 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument
/frameworks/base/opengl/tools/glgen/specs/gles11/
H A DGLES20.spec58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp1473 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
1483 GLuint *shaders = (GLuint *) 0; local
1502 _env->ThrowNew(IAEClass, "shaders == null");
1513 shaders = shaders_base + shadersOffset;
1519 (GLuint *)shaders
1533 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
1543 GLuint *shaders = (GLuint *) 0; local
1546 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining);
1551 (GLuint *)shaders
1554 releasePointer(_env, _countArray, shaders, _exceptio
3504 GLuint *shaders = (GLuint *) 0; local
3547 GLuint *shaders = (GLuint *) 0; local
[all...]
/frameworks/base/opengl/include/GLES2/
H A Dgl2.h530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
H A Dgl2ext.h780 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
785 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/frameworks/base/opengl/include/GLES/
H A Dglext.h977 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
982 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);

Completed in 95 milliseconds