Searched refs:extract (Results 1 - 6 of 6) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dload_store.cpp106 void GGLAssembler::extract(integer_t& d, int s, int h, int l, int bits) function in class:android::GGLAssembler
139 void GGLAssembler::extract(integer_t& d, const pixel_t& s, int component) function in class:android::GGLAssembler
141 extract(d, s.reg,
147 void GGLAssembler::extract(component_t& d, const pixel_t& s, int component) function in class:android::GGLAssembler
150 extract(r, s.reg,
161 extract(d, s.reg, s.h, s.l, 32);
H A DGGLAssembler.h373 void extract(integer_t& d, const pixel_t& s, int component);
374 void extract(component_t& d, const pixel_t& s, int component);
375 void extract(integer_t& d, int s, int h, int l, int bits=32);
H A Dtexturing.cpp116 // just use a packed version of the color and extract the
192 // iterated colors are packed, extract the one we need
193 extract(fragment, parts.iterated, component);
1096 extract(fragment, texel, component);
1160 extract(texel, incomingTexel, component);
1254 extract(texel, incomingTexel, component);
1255 extract(factor, incomingTexel, GGLFormat::ALPHA);
1293 extract(factor, incomingTexel, component);
1328 extract(texel, incomingTexel, component);
H A Dblending.cpp119 // see if we need to extract 'component' from the destination (fb)
123 extract(fb, pixel, component);
348 extract(factor, dst_pixel, GGLFormat::ALPHA);
390 // no need to extract 'component' from the destination
425 // no need to extract 'component' from the source
H A DARMAssembler.cpp429 #pragma mark Byte/half word extract and extend (ARMv6+ only)...
/system/core/libpixelflinger/
H A Dbuffer.cpp36 static uint32_t extract(uint32_t v, int h, int l, int bits);
129 pixel->c[i] = extract(v, f->c[i].h, f->c[i].l, f->size*8);
277 // extract a component from a word
278 uint32_t extract(uint32_t v, int h, int l, int bits) function in namespace:android

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