Searched refs:regs (Results 1 - 4 of 4) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
H A D | GGLAssembler.cpp | 203 Scratch regs(registerFile()); 232 build_textures(parts, regs); 240 mDstPixel.setTo(regs.obtain(), &mCbFormat); 261 parts.dither = reg_t(regs.obtain()); 269 pixel.setTo(regs.obtain(), &mCbFormat, FIRST); 271 build_component(pixel, parts, GGLFormat::ALPHA, regs); 279 build_component(pixel, parts, GGLFormat::RED, regs); 280 build_component(pixel, parts, GGLFormat::GREEN, regs); 281 build_component(pixel, parts, GGLFormat::BLUE, regs); 297 build_logic_op(pixel, regs); 452 build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& regs) argument 528 Scratch& regs = blend_needs_alpha_source ? global_regs : scratches; local 667 build_coverage_application(component_t& fragment, const fragment_parts_t& parts, Scratch& regs) argument 812 build_logic_op(pixel_t& pixel, Scratch& regs) argument 919 build_masking(pixel_t& pixel, Scratch& regs) argument [all...] |
H A D | GGLAssembler.h | 342 void modify(T& r, Scratch& regs) argument 345 r.reg = regs.obtain(); 421 Scratch& regs); 432 Scratch& regs); 457 Scratch& regs); 491 Scratch& regs); 501 void build_logic_op(pixel_t& pixel, Scratch& regs); 503 void build_masking(pixel_t& pixel, Scratch& regs);
|
H A D | blending.cpp | 34 Scratch& regs) 42 temp.reg = regs.obtain(); 67 Scratch& regs) 81 temp = component_t(regs.obtain(), CORRUPTIBLE); 155 temp.reg = regs.obtain(); 31 build_fog( component_t& temp, int component, Scratch& regs) argument 63 build_blending( component_t& temp, const pixel_t& pixel, int component, Scratch& regs) argument
|
H A D | texturing.cpp | 184 Scratch& regs) 186 fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE); 214 regs.recycle(fragment.reg); 405 Scratch& regs) 412 // spill depth and AA regs, when we know we may have to. 453 texel.setTo(regs.obtain(), &tmu.format); 611 texel.setTo(regs.obtain(), &tmu.format); 1067 Scratch& regs) 1092 modify(fragment, regs); 180 build_iterated_color( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument 404 build_textures( fragment_parts_t& parts, Scratch& regs) argument 1063 build_texture_environment( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument
|
Completed in 284 milliseconds