Searched refs:regs (Results 1 - 4 of 4) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp203 Scratch regs(registerFile());
232 build_textures(parts, regs);
240 mDstPixel.setTo(regs.obtain(), &mCbFormat);
261 parts.dither = reg_t(regs.obtain());
269 pixel.setTo(regs.obtain(), &mCbFormat, FIRST);
271 build_component(pixel, parts, GGLFormat::ALPHA, regs);
279 build_component(pixel, parts, GGLFormat::RED, regs);
280 build_component(pixel, parts, GGLFormat::GREEN, regs);
281 build_component(pixel, parts, GGLFormat::BLUE, regs);
297 build_logic_op(pixel, regs);
452 build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& regs) argument
528 Scratch& regs = blend_needs_alpha_source ? global_regs : scratches; local
667 build_coverage_application(component_t& fragment, const fragment_parts_t& parts, Scratch& regs) argument
812 build_logic_op(pixel_t& pixel, Scratch& regs) argument
919 build_masking(pixel_t& pixel, Scratch& regs) argument
[all...]
H A DGGLAssembler.h342 void modify(T& r, Scratch& regs) argument
345 r.reg = regs.obtain();
421 Scratch& regs);
432 Scratch& regs);
457 Scratch& regs);
491 Scratch& regs);
501 void build_logic_op(pixel_t& pixel, Scratch& regs);
503 void build_masking(pixel_t& pixel, Scratch& regs);
H A Dblending.cpp34 Scratch& regs)
42 temp.reg = regs.obtain();
67 Scratch& regs)
81 temp = component_t(regs.obtain(), CORRUPTIBLE);
155 temp.reg = regs.obtain();
31 build_fog( component_t& temp, int component, Scratch& regs) argument
63 build_blending( component_t& temp, const pixel_t& pixel, int component, Scratch& regs) argument
H A Dtexturing.cpp184 Scratch& regs)
186 fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE);
214 regs.recycle(fragment.reg);
405 Scratch& regs)
412 // spill depth and AA regs, when we know we may have to.
453 texel.setTo(regs.obtain(), &tmu.format);
611 texel.setTo(regs.obtain(), &tmu.format);
1067 Scratch& regs)
1092 modify(fragment, regs);
180 build_iterated_color( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument
404 build_textures( fragment_parts_t& parts, Scratch& regs) argument
1063 build_texture_environment( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument

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