/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
H A D | glShaderSource.java | 17 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) 20 int shader, 19 glShaderSource( int shader, String string ) argument
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H A D | glGetProgramInfoLog.cpp | 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 6 android_glGetProgramInfoLog (JNIEnv *_env, jobject _this, jint shader) { argument 10 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 17 glGetProgramInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetShaderInfoLog.cpp | 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 6 android_glGetShaderInfoLog (JNIEnv *_env, jobject _this, jint shader) { argument 10 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 17 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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H A D | glShaderSource.cpp | 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */ 6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { 15 glShaderSource(shader, 1, strings, 0); 5 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 LOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/base/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 LOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/base/core/jni/android/graphics/ |
H A D | Shader.cpp | 44 static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader) argument 46 shader->safeUnref(); 49 static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix) argument 51 return shader ? shader->getLocalMatrix(matrix) : false; 54 static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix) argument 56 if (shader) { 58 shader->resetLocalMatrix(); 61 shader->setLocalMatrix(*matrix); 102 SkShader* shader local 152 SkShader* shader = SkGradientShader::CreateRadial(center, local 201 SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), local [all...] |
H A D | Paint.cpp | 203 static SkShader* setShader(JNIEnv* env, jobject clazz, SkPaint* obj, SkShader* shader) { argument 204 return obj->setShader(shader);
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H A D | Canvas.cpp | 676 // cons-up a shader for the bitmap 681 SkShader* shader = SkShader::CreateBitmapShader(*bitmap, local 683 tmpPaint.setShader(shader)->safeUnref();
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/frameworks/base/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | Paint_Delegate.java | 751 /*package*/ static int native_setShader(int native_object, int shader) { argument 755 return shader; 758 delegate.mShader = Shader_Delegate.getDelegate(shader); 760 return shader;
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Paint.java | 593 * Get the paint's shader object. 595 * @return the paint's shader (or null) 602 * Set or clear the shader object. 604 * Pass null to clear any previous shader. 607 * @param shader May be null. the new shader to be installed in the paint 608 * @return shader 610 public Shader setShader(Shader shader) { argument 612 if (shader != null) 613 shaderNative = shader 1383 native_setShader(int native_object, int shader) argument [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
H A D | RenderScript.java | 173 native int nProgramFragmentCreate2(String shader, int[] params); argument 176 native int nProgramVertexCreate2(String shader, int[] params); argument
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/frameworks/base/graphics/jni/ |
H A D | android_renderscript_RenderScript.cpp | 1127 nProgramFragmentCreate2(JNIEnv *_env, jobject _this, jstring shader, jintArray params) argument 1130 const char* shaderUTF = _env->GetStringUTFChars(shader, NULL); 1131 jint shaderLen = _env->GetStringUTFLength(shader); 1138 _env->ReleaseStringUTFChars(shader, shaderUTF); 1155 nProgramVertexCreate2(JNIEnv *_env, jobject _this, jstring shader, jintArray params) argument 1158 const char* shaderUTF = _env->GetStringUTFChars(shader, NULL); 1159 jint shaderLen = _env->GetStringUTFLength(shader); 1166 _env->ReleaseStringUTFChars(shader, shaderUTF);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 161 /* void glAttachShader ( GLuint program, GLuint shader ) */ 164 (JNIEnv *_env, jobject _this, jint program, jint shader) { 167 (GLuint)shader 398 /* void glCompileShader ( GLuint shader ) */ 401 (JNIEnv *_env, jobject _this, jint shader) { 403 (GLuint)shader 689 /* void glDeleteShader ( GLuint shader ) */ 692 (JNIEnv *_env, jobject _this, jint shader) { 694 (GLuint)shader 787 /* void glDetachShader ( GLuint program, GLuint shader ) */ 163 android_glAttachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 400 android_glCompileShader__I(JNIEnv *_env, jobject _this, jint shader) argument 691 android_glDeleteShader__I(JNIEnv *_env, jobject _this, jint shader) argument 789 android_glDetachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 2572 android_glGetProgramInfoLog(JNIEnv *_env, jobject _this, jint shader) argument 2653 android_glGetShaderiv__II_3II(JNIEnv *_env, jobject _this, jint shader, jint pname, jintArray params_ref, jint offset) argument 2690 android_glGetShaderiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint shader, jint pname, jobject params_buf) argument 2713 android_glGetShaderInfoLog(JNIEnv *_env, jobject _this, jint shader) argument 2825 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument 2885 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument 3374 android_glIsShader__I(JNIEnv *_env, jobject _this, jint shader) argument 3572 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 338 // C function void glAttachShader ( GLuint program, GLuint shader ) 342 int shader 479 // C function void glCompileShader ( GLuint shader ) 482 int shader 606 // C function void glDeleteShader ( GLuint shader ) 609 int shader 646 // C function void glDetachShader ( GLuint program, GLuint shader ) 650 int shader 1029 // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) 1032 int shader, 1031 glGetShaderiv( int shader, int pname, int[] params, int offset ) argument 1040 glGetShaderiv( int shader, int pname, java.nio.IntBuffer params ) argument 1090 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument 1101 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument 1394 glShaderSource( int shader, String string ) argument [all...] |
/frameworks/base/core/java/android/view/ |
H A D | View.java | 6991 final Shader fade = scrollabilityCache.shader; 9505 public Shader shader; field in class:View.ScrollabilityCache 9536 shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP); 9538 paint.setShader(shader); 9548 shader = new LinearGradient(0, 0, 0, 1, color | 0xFF000000, 9551 paint.setShader(shader);
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