Searched refs:reload (Results 1 - 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp63 if (optReload >= 3) parts.reload = 0; // reload nothing
64 else if (optReload == 2) parts.reload = 2; // reload iterators
65 else if (optReload == 1) parts.reload = 1; // reload colors
66 else if (optReload <= 0) parts.reload = 3; // reload both
70 // reload the iterators
71 parts.reload
[all...]
H A DGGLAssembler.cpp311 if (parts.reload != 3) {
633 const int reload = parts.reload; local
641 if (reload & 1) {
645 if (reload & 2) {
654 if (reload & 1) {
658 if (reload & 2) {
H A DGGLAssembler.h289 uint32_t reload : 2; member in struct:android::GGLAssembler::fragment_parts_t

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