Layer.cpp revision 6950e428feaccc8164b989ef64e771a99948797a
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30#include <ui/Surface.h>
31
32#include "clz.h"
33#include "Layer.h"
34#include "SurfaceFlinger.h"
35#include "DisplayHardware/DisplayHardware.h"
36
37
38#define DEBUG_RESIZE    0
39
40
41namespace android {
42
43// ---------------------------------------------------------------------------
44
45const uint32_t Layer::typeInfo = LayerBaseClient::typeInfo | 4;
46const char* const Layer::typeID = "Layer";
47
48// ---------------------------------------------------------------------------
49
50Layer::Layer(SurfaceFlinger* flinger, DisplayID display,
51        const sp<Client>& c, int32_t i)
52    :   LayerBaseClient(flinger, display, c, i),
53        mSecure(false),
54        mNeedsBlending(true),
55        mNeedsDithering(false)
56{
57    // no OpenGL operation is possible here, since we might not be
58    // in the OpenGL thread.
59    mFrontBufferIndex = lcblk->getFrontBuffer();
60}
61
62Layer::~Layer()
63{
64    destroy();
65    // the actual buffers will be destroyed here
66}
67
68void Layer::destroy()
69{
70    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
71        if (mTextures[i].name != -1U) {
72            glDeleteTextures(1, &mTextures[i].name);
73            mTextures[i].name = -1U;
74        }
75        if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
76            EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
77            eglDestroyImageKHR(dpy, mTextures[i].image);
78            mTextures[i].image = EGL_NO_IMAGE_KHR;
79        }
80        Mutex::Autolock _l(mLock);
81        mBuffers[i].clear();
82        mWidth = mHeight = 0;
83    }
84    mSurface.clear();
85}
86
87sp<LayerBaseClient::Surface> Layer::createSurface() const
88{
89    return mSurface;
90}
91
92status_t Layer::ditch()
93{
94    // the layer is not on screen anymore. free as much resources as possible
95    destroy();
96    return NO_ERROR;
97}
98
99status_t Layer::setBuffers( uint32_t w, uint32_t h,
100                            PixelFormat format, uint32_t flags)
101{
102    // this surfaces pixel format
103    PixelFormatInfo info;
104    status_t err = getPixelFormatInfo(format, &info);
105    if (err) return err;
106
107    // the display's pixel format
108    const DisplayHardware& hw(graphicPlane(0).displayHardware());
109    PixelFormatInfo displayInfo;
110    getPixelFormatInfo(hw.getFormat(), &displayInfo);
111
112    mFormat = format;
113    mWidth = w;
114    mHeight = h;
115    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
116    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
117
118    // we use the red index
119    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
120    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
121    mNeedsDithering = layerRedsize > displayRedSize;
122
123    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
124        mBuffers[i] = new GraphicBuffer();
125    }
126    mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
127    return NO_ERROR;
128}
129
130void Layer::reloadTexture(const Region& dirty)
131{
132    Mutex::Autolock _l(mLock);
133    sp<GraphicBuffer> buffer(getFrontBuffer());
134    if (LIKELY((mFlags & DisplayHardware::DIRECT_TEXTURE) &&
135            (buffer->usage & GRALLOC_USAGE_HW_TEXTURE))) {
136        int index = mFrontBufferIndex;
137        if (LIKELY(!mTextures[index].dirty)) {
138            glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
139        } else {
140            // we need to recreate the texture
141            EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
142
143            // create the new texture name if needed
144            if (UNLIKELY(mTextures[index].name == -1U)) {
145                mTextures[index].name = createTexture();
146            } else {
147                glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
148            }
149
150            // free the previous image
151            if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
152                eglDestroyImageKHR(dpy, mTextures[index].image);
153                mTextures[index].image = EGL_NO_IMAGE_KHR;
154            }
155
156            // construct an EGL_NATIVE_BUFFER_ANDROID
157            android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
158
159            // create the new EGLImageKHR
160            const EGLint attrs[] = {
161                    EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
162                    EGL_NONE,                   EGL_NONE
163            };
164            mTextures[index].image = eglCreateImageKHR(
165                    dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
166                    (EGLClientBuffer)clientBuf, attrs);
167
168            LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
169                    "eglCreateImageKHR() failed. err=0x%4x",
170                    eglGetError());
171
172            if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
173                glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
174                        (GLeglImageOES)mTextures[index].image);
175                GLint error = glGetError();
176                if (UNLIKELY(error != GL_NO_ERROR)) {
177                    // this failed, for instance, because we don't support
178                    // NPOT.
179                    // FIXME: do something!
180                    LOGD("layer=%p, glEGLImageTargetTexture2DOES(%p) "
181                         "failed err=0x%04x",
182                         this, mTextures[index].image, error);
183                    mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
184                } else {
185                    // Everything went okay!
186                    mTextures[index].NPOTAdjust = false;
187                    mTextures[index].dirty  = false;
188                    mTextures[index].width  = clientBuf->width;
189                    mTextures[index].height = clientBuf->height;
190                }
191            }
192        }
193    } else {
194        for (int i=0 ; i<NUM_BUFFERS ; i++)
195            mTextures[i].image = EGL_NO_IMAGE_KHR;
196
197        GGLSurface t;
198        status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
199        LOGE_IF(res, "error %d (%s) locking buffer %p",
200                res, strerror(res), buffer.get());
201
202        if (res == NO_ERROR) {
203            if (UNLIKELY(mTextures[0].name == -1U)) {
204                mTextures[0].name = createTexture();
205                mTextures[0].width = 0;
206                mTextures[0].height = 0;
207            }
208            loadTexture(&mTextures[0], dirty, t);
209            buffer->unlock();
210        }
211    }
212}
213
214
215void Layer::onDraw(const Region& clip) const
216{
217    int index = mFrontBufferIndex;
218    if (mTextures[index].image == EGL_NO_IMAGE_KHR)
219        index = 0;
220    GLuint textureName = mTextures[index].name;
221    if (UNLIKELY(textureName == -1LU)) {
222        // the texture has not been created yet, this Layer has
223        // in fact never been drawn into. this happens frequently with
224        // SurfaceView.
225        clearWithOpenGL(clip);
226        return;
227    }
228    drawWithOpenGL(clip, mTextures[index]);
229}
230
231sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
232{
233    sp<GraphicBuffer> buffer;
234
235    // this ensures our client doesn't go away while we're accessing
236    // the shared area.
237    sp<Client> ourClient(client.promote());
238    if (ourClient == 0) {
239        // oops, the client is already gone
240        return buffer;
241    }
242
243    /*
244     * This is called from the client's Surface::dequeue(). This can happen
245     * at any time, especially while we're in the middle of using the
246     * buffer 'index' as our front buffer.
247     *
248     * Make sure the buffer we're resizing is not the front buffer and has been
249     * dequeued. Once this condition is asserted, we are guaranteed that this
250     * buffer cannot become the front buffer under our feet, since we're called
251     * from Surface::dequeue()
252     */
253    status_t err = lcblk->assertReallocate(index);
254    LOGE_IF(err, "assertReallocate(%d) failed (%s)", index, strerror(-err));
255    if (err != NO_ERROR) {
256        // the surface may have died
257        return buffer;
258    }
259
260    uint32_t w, h;
261    { // scope for the lock
262        Mutex::Autolock _l(mLock);
263        w = mWidth;
264        h = mHeight;
265        buffer = mBuffers[index];
266
267        // destroy() could have been called before we get here, we log it
268        // because it's uncommon, and the code below should handle it
269        LOGW_IF(buffer==0,
270                "mBuffers[%d] is null (mWidth=%d, mHeight=%d)",
271                index, w, h);
272
273        mBuffers[index].clear();
274    }
275
276    const uint32_t effectiveUsage = getEffectiveUsage(usage);
277    if (buffer!=0 && buffer->getStrongCount() == 1) {
278        err = buffer->reallocate(w, h, mFormat, effectiveUsage);
279    } else {
280        // here we have to reallocate a new buffer because we could have a
281        // client in our process with a reference to it (eg: status bar),
282        // and we can't release the handle under its feet.
283        buffer.clear();
284        buffer = new GraphicBuffer(w, h, mFormat, effectiveUsage);
285        err = buffer->initCheck();
286    }
287
288    if (err || buffer->handle == 0) {
289        LOGE_IF(err || buffer->handle == 0,
290                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
291                this, index, w, h, strerror(-err));
292    } else {
293        LOGD_IF(DEBUG_RESIZE,
294                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
295                this, index, w, h, buffer->handle);
296    }
297
298    if (err == NO_ERROR && buffer->handle != 0) {
299        Mutex::Autolock _l(mLock);
300        if (mWidth && mHeight) {
301            // and we have new buffer
302            mBuffers[index] = buffer;
303            // texture is now dirty...
304            mTextures[index].dirty = true;
305        } else {
306            // oops we got killed while we were allocating the buffer
307            buffer.clear();
308        }
309    }
310    return buffer;
311}
312
313uint32_t Layer::getEffectiveUsage(uint32_t usage) const
314{
315    /*
316     *  buffers used for software rendering, but h/w composition
317     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
318     *
319     *  buffers used for h/w rendering and h/w composition
320     *  are allocated with  HW_RENDER | HW_TEXTURE
321     *
322     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
323     *  are allocated with SW_READ_RARELY | HW_RENDER
324     *
325     */
326
327    if (mSecure) {
328        // secure buffer, don't store it into the GPU
329        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
330                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
331    } else {
332        // it's allowed to modify the usage flags here, but generally
333        // the requested flags should be honored.
334        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
335    }
336    return usage;
337}
338
339uint32_t Layer::doTransaction(uint32_t flags)
340{
341    const Layer::State& front(drawingState());
342    const Layer::State& temp(currentState());
343
344    if ((front.requested_w != temp.requested_w) ||
345        (front.requested_h != temp.requested_h)) {
346        // the size changed, we need to ask our client to request a new buffer
347        LOGD_IF(DEBUG_RESIZE,
348                    "resize (layer=%p), requested (%dx%d), "
349                    "drawing (%d,%d), (%dx%d), (%dx%d)",
350                    this,
351                    int(temp.requested_w), int(temp.requested_h),
352                    int(front.requested_w), int(front.requested_h),
353                    int(mBuffers[0]->getWidth()), int(mBuffers[0]->getHeight()),
354                    int(mBuffers[1]->getWidth()), int(mBuffers[1]->getHeight()));
355
356        // we're being resized and there is a freeze display request,
357        // acquire a freeze lock, so that the screen stays put
358        // until we've redrawn at the new size; this is to avoid
359        // glitches upon orientation changes.
360        if (mFlinger->hasFreezeRequest()) {
361            // if the surface is hidden, don't try to acquire the
362            // freeze lock, since hidden surfaces may never redraw
363            if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
364                mFreezeLock = mFlinger->getFreezeLock();
365            }
366        }
367
368        // this will make sure LayerBase::doTransaction doesn't update
369        // the drawing state's size
370        Layer::State& editDraw(mDrawingState);
371        editDraw.requested_w = temp.requested_w;
372        editDraw.requested_h = temp.requested_h;
373
374        // record the new size, form this point on, when the client request a
375        // buffer, it'll get the new size.
376        setDrawingSize(temp.requested_w, temp.requested_h);
377
378        // all buffers need reallocation
379        lcblk->reallocate();
380    }
381
382    if (temp.sequence != front.sequence) {
383        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
384            // this surface is now hidden, so it shouldn't hold a freeze lock
385            // (it may never redraw, which is fine if it is hidden)
386            mFreezeLock.clear();
387        }
388    }
389
390    return LayerBase::doTransaction(flags);
391}
392
393void Layer::setDrawingSize(uint32_t w, uint32_t h) {
394    Mutex::Autolock _l(mLock);
395    mWidth = w;
396    mHeight = h;
397}
398
399// ----------------------------------------------------------------------------
400// pageflip handling...
401// ----------------------------------------------------------------------------
402
403void Layer::lockPageFlip(bool& recomputeVisibleRegions)
404{
405    ssize_t buf = lcblk->retireAndLock();
406    if (buf < NO_ERROR) {
407        //LOGW("nothing to retire (%s)", strerror(-buf));
408        // NOTE: here the buffer is locked because we will used
409        // for composition later in the loop
410        return;
411    }
412
413    // we retired a buffer, which becomes the new front buffer
414    mFrontBufferIndex = buf;
415
416    // get the dirty region
417    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
418    const Region dirty(lcblk->getDirtyRegion(buf));
419    mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
420
421    const Layer::State& front(drawingState());
422    if (newFrontBuffer->getWidth()  == front.requested_w &&
423        newFrontBuffer->getHeight() == front.requested_h)
424    {
425        if ((front.w != front.requested_w) ||
426            (front.h != front.requested_h))
427        {
428            // Here we pretend the transaction happened by updating the
429            // current and drawing states. Drawing state is only accessed
430            // in this thread, no need to have it locked
431            Layer::State& editDraw(mDrawingState);
432            editDraw.w = editDraw.requested_w;
433            editDraw.h = editDraw.requested_h;
434
435            // We also need to update the current state so that we don't
436            // end-up doing too much work during the next transaction.
437            // NOTE: We actually don't need hold the transaction lock here
438            // because State::w and State::h are only accessed from
439            // this thread
440            Layer::State& editTemp(currentState());
441            editTemp.w = editDraw.w;
442            editTemp.h = editDraw.h;
443
444            // recompute visible region
445            recomputeVisibleRegions = true;
446
447            // we now have the correct size, unfreeze the screen
448            mFreezeLock.clear();
449        }
450    }
451
452    // FIXME: signal an event if we have more buffers waiting
453    // mFlinger->signalEvent();
454
455    if (!mPostedDirtyRegion.isEmpty()) {
456        reloadTexture( mPostedDirtyRegion );
457    }
458}
459
460void Layer::unlockPageFlip(
461        const Transform& planeTransform, Region& outDirtyRegion)
462{
463    Region dirtyRegion(mPostedDirtyRegion);
464    if (!dirtyRegion.isEmpty()) {
465        mPostedDirtyRegion.clear();
466        // The dirty region is given in the layer's coordinate space
467        // transform the dirty region by the surface's transformation
468        // and the global transformation.
469        const Layer::State& s(drawingState());
470        const Transform tr(planeTransform * s.transform);
471        dirtyRegion = tr.transform(dirtyRegion);
472
473        // At this point, the dirty region is in screen space.
474        // Make sure it's constrained by the visible region (which
475        // is in screen space as well).
476        dirtyRegion.andSelf(visibleRegionScreen);
477        outDirtyRegion.orSelf(dirtyRegion);
478    }
479}
480
481void Layer::finishPageFlip()
482{
483    status_t err = lcblk->unlock( mFrontBufferIndex );
484    LOGE_IF(err!=NO_ERROR,
485            "layer %p, buffer=%d wasn't locked!",
486            this, mFrontBufferIndex);
487}
488
489// ---------------------------------------------------------------------------
490
491Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
492        SurfaceID id, const sp<Layer>& owner)
493    : Surface(flinger, id, owner->getIdentity(), owner)
494{
495}
496
497Layer::SurfaceLayer::~SurfaceLayer()
498{
499}
500
501sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index, int usage)
502{
503    sp<GraphicBuffer> buffer;
504    sp<Layer> owner(getOwner());
505    if (owner != 0) {
506        LOGE_IF(uint32_t(index)>=NUM_BUFFERS,
507                "getBuffer() index (%d) out of range", index);
508        if (uint32_t(index) < NUM_BUFFERS) {
509            buffer = owner->requestBuffer(index, usage);
510        }
511    }
512    return buffer;
513}
514
515// ---------------------------------------------------------------------------
516
517
518}; // namespace android
519