1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_PIXELFLINGER_H
18#define ANDROID_PIXELFLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <pixelflinger/format.h>
24
25// GGL types
26
27typedef int8_t			GGLbyte;		// b
28typedef int16_t			GGLshort;		// s
29typedef int32_t			GGLint;			// i
30typedef ssize_t			GGLsizei;		// i
31typedef int32_t			GGLfixed;		// x
32typedef int32_t			GGLclampx;		// x
33typedef float			GGLfloat;		// f
34typedef float			GGLclampf;		// f
35typedef double			GGLdouble;		// d
36typedef double			GGLclampd;		// d
37typedef uint8_t			GGLubyte;		// ub
38typedef uint8_t			GGLboolean;		// ub
39typedef uint16_t		GGLushort;		// us
40typedef uint32_t		GGLuint;		// ui
41typedef unsigned int	GGLenum;		// ui
42typedef unsigned int	GGLbitfield;	// ui
43typedef void			GGLvoid;
44typedef int32_t         GGLfixed32;
45typedef	int32_t         GGLcolor;
46typedef int32_t         GGLcoord;
47
48// ----------------------------------------------------------------------------
49
50#define GGL_MAX_VIEWPORT_DIMS           4096
51#define GGL_MAX_TEXTURE_SIZE            4096
52#define GGL_MAX_ALIASED_POINT_SIZE      0x7FFFFFF
53#define GGL_MAX_SMOOTH_POINT_SIZE       2048
54#define GGL_MAX_SMOOTH_LINE_WIDTH       2048
55
56// ----------------------------------------------------------------------------
57
58// All these names are compatible with their OpenGL equivalents
59// some of them are listed only for completeness
60enum GGLNames {
61	GGL_FALSE						= 0,
62	GGL_TRUE						= 1,
63
64	// enable/disable
65    GGL_SCISSOR_TEST                = 0x0C11,
66	GGL_TEXTURE_2D					= 0x0DE1,
67	GGL_ALPHA_TEST					= 0x0BC0,
68	GGL_BLEND						= 0x0BE2,
69	GGL_COLOR_LOGIC_OP				= 0x0BF2,
70	GGL_DITHER						= 0x0BD0,
71	GGL_STENCIL_TEST				= 0x0B90,
72	GGL_DEPTH_TEST					= 0x0B71,
73    GGL_AA                          = 0x80000001,
74    GGL_W_LERP                      = 0x80000004,
75    GGL_POINT_SMOOTH_NICE           = 0x80000005,
76
77    // buffers, pixel drawing/reading
78    GGL_COLOR                       = 0x1800,
79
80    // fog
81    GGL_FOG                         = 0x0B60,
82
83	// shade model
84	GGL_FLAT						= 0x1D00,
85	GGL_SMOOTH						= 0x1D01,
86
87	// Texture parameter name
88	GGL_TEXTURE_MIN_FILTER			= 0x2801,
89	GGL_TEXTURE_MAG_FILTER			= 0x2800,
90	GGL_TEXTURE_WRAP_S				= 0x2802,
91	GGL_TEXTURE_WRAP_T				= 0x2803,
92	GGL_TEXTURE_WRAP_R				= 0x2804,
93
94	// Texture Filter
95	GGL_NEAREST						= 0x2600,
96	GGL_LINEAR						= 0x2601,
97	GGL_NEAREST_MIPMAP_NEAREST		= 0x2700,
98	GGL_LINEAR_MIPMAP_NEAREST		= 0x2701,
99	GGL_NEAREST_MIPMAP_LINEAR		= 0x2702,
100	GGL_LINEAR_MIPMAP_LINEAR		= 0x2703,
101
102	// Texture Wrap Mode
103	GGL_CLAMP						= 0x2900,
104	GGL_REPEAT						= 0x2901,
105    GGL_CLAMP_TO_EDGE               = 0x812F,
106
107	// Texture Env Mode
108	GGL_REPLACE						= 0x1E01,
109	GGL_MODULATE					= 0x2100,
110	GGL_DECAL						= 0x2101,
111	GGL_ADD							= 0x0104,
112
113	// Texture Env Parameter
114	GGL_TEXTURE_ENV_MODE			= 0x2200,
115	GGL_TEXTURE_ENV_COLOR			= 0x2201,
116
117	// Texture Env Target
118	GGL_TEXTURE_ENV					= 0x2300,
119
120    // Texture coord generation
121    GGL_TEXTURE_GEN_MODE            = 0x2500,
122    GGL_S                           = 0x2000,
123    GGL_T                           = 0x2001,
124    GGL_R                           = 0x2002,
125    GGL_Q                           = 0x2003,
126    GGL_ONE_TO_ONE                  = 0x80000002,
127    GGL_AUTOMATIC                   = 0x80000003,
128
129    // AlphaFunction
130    GGL_NEVER                       = 0x0200,
131    GGL_LESS                        = 0x0201,
132    GGL_EQUAL                       = 0x0202,
133    GGL_LEQUAL                      = 0x0203,
134    GGL_GREATER                     = 0x0204,
135    GGL_NOTEQUAL                    = 0x0205,
136    GGL_GEQUAL                      = 0x0206,
137    GGL_ALWAYS                      = 0x0207,
138
139    // LogicOp
140    GGL_CLEAR                       = 0x1500,   // 0
141    GGL_AND                         = 0x1501,   // s & d
142    GGL_AND_REVERSE                 = 0x1502,   // s & ~d
143    GGL_COPY                        = 0x1503,   // s
144    GGL_AND_INVERTED                = 0x1504,   // ~s & d
145    GGL_NOOP                        = 0x1505,   // d
146    GGL_XOR                         = 0x1506,   // s ^ d
147    GGL_OR                          = 0x1507,   // s | d
148    GGL_NOR                         = 0x1508,   // ~(s | d)
149    GGL_EQUIV                       = 0x1509,   // ~(s ^ d)
150    GGL_INVERT                      = 0x150A,   // ~d
151    GGL_OR_REVERSE                  = 0x150B,   // s | ~d
152    GGL_COPY_INVERTED               = 0x150C,   // ~s
153    GGL_OR_INVERTED                 = 0x150D,   // ~s | d
154    GGL_NAND                        = 0x150E,   // ~(s & d)
155    GGL_SET                         = 0x150F,   // 1
156
157	// blending equation & function
158	GGL_ZERO                        = 0,		// SD
159	GGL_ONE                         = 1,		// SD
160	GGL_SRC_COLOR                   = 0x0300,	//  D
161	GGL_ONE_MINUS_SRC_COLOR         = 0x0301,	//	D
162	GGL_SRC_ALPHA                   = 0x0302,	// SD
163	GGL_ONE_MINUS_SRC_ALPHA			= 0x0303,	// SD
164	GGL_DST_ALPHA					= 0x0304,	// SD
165	GGL_ONE_MINUS_DST_ALPHA			= 0x0305,	// SD
166	GGL_DST_COLOR					= 0x0306,	// S
167	GGL_ONE_MINUS_DST_COLOR			= 0x0307,	// S
168	GGL_SRC_ALPHA_SATURATE			= 0x0308,	// S
169
170    // clear bits
171    GGL_DEPTH_BUFFER_BIT            = 0x00000100,
172    GGL_STENCIL_BUFFER_BIT          = 0x00000400,
173    GGL_COLOR_BUFFER_BIT            = 0x00004000,
174
175    // errors
176    GGL_NO_ERROR                    = 0,
177    GGL_INVALID_ENUM                = 0x0500,
178    GGL_INVALID_VALUE               = 0x0501,
179    GGL_INVALID_OPERATION           = 0x0502,
180    GGL_STACK_OVERFLOW              = 0x0503,
181    GGL_STACK_UNDERFLOW             = 0x0504,
182    GGL_OUT_OF_MEMORY               = 0x0505
183};
184
185// ----------------------------------------------------------------------------
186
187typedef struct {
188    GGLsizei    version;    // always set to sizeof(GGLSurface)
189    GGLuint     width;      // width in pixels
190    GGLuint     height;     // height in pixels
191    GGLint      stride;     // stride in pixels
192    GGLubyte*   data;       // pointer to the bits
193    GGLubyte    format;     // pixel format
194    GGLubyte    rfu[3];     // must be zero
195    // these values are dependent on the used format
196    union {
197        GGLint  compressedFormat;
198        GGLint  vstride;
199    };
200    void*       reserved;
201} GGLSurface;
202
203
204typedef struct {
205    // immediate rendering
206    void (*pointx)(void *con, const GGLcoord* v, GGLcoord r);
207    void (*linex)(void *con,
208            const GGLcoord* v0, const GGLcoord* v1, GGLcoord width);
209    void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b);
210    void (*trianglex)(void* c,
211            GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2);
212
213    // scissor
214    void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height);
215
216    // Set the textures and color buffers
217    void (*activeTexture)(void* c, GGLuint tmu);
218    void (*bindTexture)(void* c, const GGLSurface* surface);
219    void (*colorBuffer)(void* c, const GGLSurface* surface);
220    void (*readBuffer)(void* c, const GGLSurface* surface);
221    void (*depthBuffer)(void* c, const GGLSurface* surface);
222    void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface);
223
224    // enable/disable features
225    void (*enable)(void* c, GGLenum name);
226    void (*disable)(void* c, GGLenum name);
227    void (*enableDisable)(void* c, GGLenum name, GGLboolean en);
228
229    // specify the fragment's color
230    void (*shadeModel)(void* c, GGLenum mode);
231    void (*color4xv)(void* c, const GGLclampx* color);
232    // specify color iterators (16.16)
233    void (*colorGrad12xv)(void* c, const GGLcolor* grad);
234
235    // specify Z coordinate iterators (0.32)
236    void (*zGrad3xv)(void* c, const GGLfixed32* grad);
237
238    // specify W coordinate iterators (16.16)
239    void (*wGrad3xv)(void* c, const GGLfixed* grad);
240
241    // specify fog iterator & color (16.16)
242    void (*fogGrad3xv)(void* c, const GGLfixed* grad);
243    void (*fogColor3xv)(void* c, const GGLclampx* color);
244
245    // specify blending parameters
246    void (*blendFunc)(void* c, GGLenum src, GGLenum dst);
247    void (*blendFuncSeparate)(void* c,  GGLenum src, GGLenum dst,
248                                        GGLenum srcAlpha, GGLenum dstAplha);
249
250    // texture environnement (REPLACE / MODULATE / DECAL / BLEND)
251    void (*texEnvi)(void* c,    GGLenum target,
252                                GGLenum pname,
253                                GGLint param);
254
255    void (*texEnvxv)(void* c, GGLenum target,
256            GGLenum pname, const GGLfixed* params);
257
258    // texture parameters (Wrapping, filter)
259    void (*texParameteri)(void* c,  GGLenum target,
260                                    GGLenum pname,
261                                    GGLint param);
262
263    // texture iterators (16.16)
264    void (*texCoord2i)(void* c, GGLint s, GGLint t);
265    void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t);
266
267    // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale
268    // This api uses block floating-point for S and T texture coordinates.
269    // All values are given in 16.16, scaled by 'scale'. In other words,
270    // set scale to 0, for 16.16 values.
271    void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8);
272
273    void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param);
274
275    // masking
276    void (*colorMask)(void* c,  GGLboolean red,
277                                GGLboolean green,
278                                GGLboolean blue,
279                                GGLboolean alpha);
280
281    void (*depthMask)(void* c, GGLboolean flag);
282
283    void (*stencilMask)(void* c, GGLuint mask);
284
285    // alpha func
286    void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref);
287
288    // depth func
289    void (*depthFunc)(void* c, GGLenum func);
290
291    // logic op
292    void (*logicOp)(void* c, GGLenum opcode);
293
294    // clear
295    void (*clear)(void* c, GGLbitfield mask);
296    void (*clearColorx)(void* c,
297            GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a);
298    void (*clearDepthx)(void* c, GGLclampx depth);
299    void (*clearStencil)(void* c, GGLint s);
300
301    // framebuffer operations
302    void (*copyPixels)(void* c, GGLint x, GGLint y,
303            GGLsizei width, GGLsizei height, GGLenum type);
304    void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y);
305    void (*rasterPos2i)(void* c, GGLint x, GGLint y);
306} GGLContext;
307
308// ----------------------------------------------------------------------------
309
310#ifdef __cplusplus
311extern "C" {
312#endif
313
314// construct / destroy the context
315ssize_t gglInit(GGLContext** context);
316ssize_t gglUninit(GGLContext* context);
317
318GGLint gglBitBlti(
319        GGLContext* c,
320        int tmu,
321        GGLint crop[4],
322        GGLint where[4]);
323
324#ifdef __cplusplus
325};
326#endif
327
328// ----------------------------------------------------------------------------
329
330#endif // ANDROID_PIXELFLINGER_H
331