1f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell/* libs/pixelflinger/col32cb16blend_neon.S 2f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** 3f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** (C) COPYRIGHT 2009 ARM Limited. 4f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** 5f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** Licensed under the Apache License, Version 2.0 (the "License"); 6f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** you may not use this file except in compliance with the License. 7f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** You may obtain a copy of the License at 8f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** 9f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** http://www.apache.org/licenses/LICENSE-2.0 10f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** 11f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** Unless required by applicable law or agreed to in writing, software 12f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** distributed under the License is distributed on an "AS IS" BASIS, 13f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** See the License for the specific language governing permissions and 15f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** limitations under the License. 16f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell** 17f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell*/ 18f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 19f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell .text 20f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell .align 21f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 22f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell .global scanline_col32cb16blend_neon 23f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 24f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// 25f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// This function alpha blends a fixed color into a destination scanline, using 26f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// the formula: 27f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// 28f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// d = s + (((a + (a >> 7)) * d) >> 8) 29f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// 30f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// where d is the destination pixel, 31f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// s is the source color, 32f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// a is the alpha channel of the source color. 33f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// 34f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// The NEON implementation processes 16 pixels per iteration. The remaining 0 - 15 35f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// pixels are processed in ARM code. 36f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// 37f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 38f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// r0 = destination buffer pointer 39f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// r1 = color pointer 40f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell// r2 = count 41f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 42f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 43f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewellscanline_col32cb16blend_neon: 44f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell push {r4-r11, lr} // stack ARM regs 45f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 46f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vmov.u16 q15, #256 // create alpha constant 47f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell movs r3, r2, lsr #4 // calc. sixteens iterations 48f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vmov.u16 q14, #0x1f // create blue mask 49f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 50f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell beq 2f // if r3 == 0, branch to singles 51f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 52f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vld4.8 {d0[], d2[], d4[], d6[]}, [r1] // load color into four registers 53f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // split and duplicate them, such that 54f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // d0 = 8 equal red values 55f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // d2 = 8 equal green values 56f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // d4 = 8 equal blue values 57f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // d6 = 8 equal alpha values 58f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshll.u8 q0, d0, #5 // shift up red and widen 59f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshll.u8 q1, d2, #6 // shift up green and widen 60f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshll.u8 q2, d4, #5 // shift up blue and widen 61f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 62f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u8 d7, d6, #7 // extract top bit of alpha 63f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vaddl.u8 q3, d6, d7 // add top bit into alpha 64f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vsub.u16 q3, q15, q3 // invert alpha 65f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 66f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell1: 67f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // This loop processes 16 pixels per iteration. In the comments, references to 68f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // the first eight pixels are suffixed with "0" (red0, green0, blue0), 69f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // the second eight are suffixed "1". 70f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // q8 = dst red0 71f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // q9 = dst green0 72f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // q10 = dst blue0 73f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // q13 = dst red1 74f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // q12 = dst green1 75f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell // q11 = dst blue1 76f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 77f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vld1.16 {d20, d21, d22, d23}, [r0] // load 16 dest pixels 78f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q8, q10, #11 // shift dst red0 to low 5 bits 79f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell pld [r0, #63] // preload next dest pixels 80f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshl.u16 q9, q10, #5 // shift dst green0 to top 6 bits 81f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vand q10, q10, q14 // extract dst blue0 82f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q9, q9, #10 // shift dst green0 to low 6 bits 83f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vmul.u16 q8, q8, q3 // multiply dst red0 by src alpha 84f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshl.u16 q12, q11, #5 // shift dst green1 to top 6 bits 85f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vmul.u16 q9, q9, q3 // multiply dst green0 by src alpha 86f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q13, q11, #11 // shift dst red1 to low 5 bits 87f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vmul.u16 q10, q10, q3 // multiply dst blue0 by src alpha 88f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q12, q12, #10 // shift dst green1 to low 6 bits 89f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vand q11, q11, q14 // extract dst blue1 90f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vadd.u16 q8, q8, q0 // add src red to dst red0 91f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vmul.u16 q13, q13, q3 // multiply dst red1 by src alpha 92f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vadd.u16 q9, q9, q1 // add src green to dst green0 93f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vmul.u16 q12, q12, q3 // multiply dst green1 by src alpha 94f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vadd.u16 q10, q10, q2 // add src blue to dst blue0 95f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vmul.u16 q11, q11, q3 // multiply dst blue1 by src alpha 96f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q8, q8, #8 // shift down red0 97f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vadd.u16 q13, q13, q0 // add src red to dst red1 98f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q9, q9, #8 // shift down green0 99f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vadd.u16 q12, q12, q1 // add src green to dst green1 100f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q10, q10, #8 // shift down blue0 101f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vadd.u16 q11, q11, q2 // add src blue to dst blue1 102f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vsli.u16 q10, q9, #5 // shift & insert green0 into blue0 103f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q13, q13, #8 // shift down red1 104f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vsli.u16 q10, q8, #11 // shift & insert red0 into blue0 105f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q12, q12, #8 // shift down green1 106f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vshr.u16 q11, q11, #8 // shift down blue1 107f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell subs r3, r3, #1 // decrement loop counter 108f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vsli.u16 q11, q12, #5 // shift & insert green1 into blue1 109f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vsli.u16 q11, q13, #11 // shift & insert red1 into blue1 110f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 111f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell vst1.16 {d20, d21, d22, d23}, [r0]! // write 16 pixels back to dst 112f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell bne 1b // if count != 0, loop 113f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 114f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell2: 115f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell ands r3, r2, #15 // calc. single iterations 116f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell beq 4f // if r3 == 0, exit 117f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 118f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell ldr r4, [r1] // load source color 119f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell mov r5, r4, lsr #24 // shift down alpha 120f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell add r5, r5, r5, lsr #7 // add in top bit 121f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell rsb r5, r5, #256 // invert alpha 122f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell and r11, r4, #0xff // extract red 123f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell ubfx r12, r4, #8, #8 // extract green 124f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell ubfx r4, r4, #16, #8 // extract blue 125f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell mov r11, r11, lsl #5 // prescale red 126f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell mov r12, r12, lsl #6 // prescale green 127f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell mov r4, r4, lsl #5 // prescale blue 128f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 129f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell3: 130f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell ldrh r8, [r0] // load dest pixel 131f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell subs r3, r3, #1 // decrement loop counter 132f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell mov r6, r8, lsr #11 // extract dest red 133f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell ubfx r7, r8, #5, #6 // extract dest green 134f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell and r8, r8, #0x1f // extract dest blue 135f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 136f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell smlabb r6, r6, r5, r11 // dest red * alpha + src red 137f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell smlabb r7, r7, r5, r12 // dest green * alpha + src green 138f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell smlabb r8, r8, r5, r4 // dest blue * alpha + src blue 139f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 140f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell mov r6, r6, lsr #8 // shift down red 141f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell mov r7, r7, lsr #8 // shift down green 142f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell mov r6, r6, lsl #11 // shift red into 565 143f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell orr r6, r7, lsl #5 // shift green into 565 144f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell orr r6, r8, lsr #8 // shift blue into 565 145f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 146f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell strh r6, [r0], #2 // store pixel to dest, update ptr 147f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell bne 3b // if count != 0, loop 148f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell4: 149f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 150f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell pop {r4-r11, pc} // return 151f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 152f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 153f9e8ab03bd93d98567e96822535090a877594abaMartyn Capewell 154