Lines Matching defs:left

180         OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom,
182 renderer->prepareDirty(left, top, right, bottom, opaque);
233 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
235 return renderer->saveLayer(left, top, right, bottom, paint, saveFlags);
241 return renderer->saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
246 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
248 return renderer->saveLayerAlpha(left, top, right, bottom, alpha, saveFlags);
254 return renderer->saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom,
263 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
265 return renderer->quickReject(left, top, right, bottom);
269 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
271 return renderer->clipRect(left, top, right, bottom, op);
275 OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom,
277 return renderer->clipRect(float(left), float(top), float(right), float(bottom), op);
285 int(bounds.left), int(bounds.top), int(bounds.right), int(bounds.bottom));
334 OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, float left,
339 renderer->drawBitmap(bitmap, left, top, paint);
380 float left, float top, float right, float bottom, SkPaint* paint) {
390 left, top, right, bottom, paint);
401 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
403 renderer->drawRect(left, top, right, bottom, paint);
407 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
409 renderer->drawRoundRect(left, top, right, bottom, rx, ry, paint);
418 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
420 renderer->drawOval(left, top, right, bottom, paint);
424 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
426 renderer->drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint);
626 int(bounds.left), int(bounds.top), int(bounds.right), int(bounds.bottom));