Lines Matching defs:renderer

54  * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
112 * The renderer is
116 * Once the renderer is set, you can control whether the renderer draws
134 * one relatively easy way to communicate with your renderer is
175 * The renderer only renders
184 * The renderer is called
212 * must call {@link #setRenderer} to register a renderer.
221 * must call {@link #setRenderer} to register a renderer.
246 * the GL object that's passed to the renderer. Wrapping a GL
248 * GL calls made by the renderer.
310 * Set the renderer associated with this view. Also starts the thread that
311 * will call the renderer, which in turn causes the rendering to start.
333 * @param renderer the renderer to use to perform OpenGL drawing.
335 public void setRenderer(Renderer renderer) {
346 mRenderer = renderer;
347 mGLThread = new GLThread(renderer);
467 * RENDERMODE_CONTINUOUSLY, the renderer is called
469 * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
487 * from any thread. Must not be called before a renderer has been set.
497 * Request that the renderer render a frame.
501 * from any thread. Must not be called before a renderer has been set.
536 * Must not be called before a renderer has been set.
547 * Must not be called before a renderer has been set.
556 * Must not be called before a renderer has been set.
590 * Must not be called before a renderer has been set.
637 * A generic renderer interface.
639 * The renderer is responsible for making OpenGL calls to render a frame.
643 * register the renderer with the GLSurfaceView.
653 * The renderer will be called on a separate thread, so that rendering
655 * communicate with the renderer from the UI thread, because that's where
665 * keep rendering correctly, a renderer must recreate any lost resources
1199 GLThread(Renderer renderer) {
1205 mRenderer = renderer;
1785 String renderer = gl.glGetString(GL10.GL_RENDERER);
1788 ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
1791 mLimitedGLESContexts = !mMultipleGLESContextsAllowed || renderer.startsWith(kADRENO);
1793 Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "