Lines Matching refs:var
116 static bool IsVarValid(ProgramVar var);
179 bool SetUniformValue(ProgramVar var, int value);
183 bool SetUniformValue(ProgramVar var, float value);
187 bool SetUniformValue(ProgramVar var, const int* values, int count);
191 bool SetUniformValue(ProgramVar var, const float* values, int count);
195 bool SetUniformValue(ProgramVar var, const std::vector<int>& values);
199 bool SetUniformValue(ProgramVar var, const std::vector<float>& values);
236 bool SetConstAttributeValue(ProgramVar var, float value);
240 bool SetConstAttributeValue(ProgramVar var, const std::vector<float>& value);
245 // var: The shader variable to bind the values to.
258 bool SetAttributeValues(ProgramVar var,
273 bool SetAttributeValues(ProgramVar var,
288 bool SetAttributeValues(ProgramVar var,
294 bool SetAttributeValues(ProgramVar var,
441 GLuint IndexOfUniform(ProgramVar var);
485 static bool CheckVarValid(ProgramVar var);
487 // Returns true if the uniform specified by var is an active uniform in the
489 bool CheckUniformValid(ProgramVar var);