/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.DrawFilter; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Picture; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Region; import android.graphics.Shader; import android.graphics.SurfaceTexture; import android.graphics.TemporaryBuffer; import android.text.GraphicsOperations; import android.text.SpannableString; import android.text.SpannedString; import android.text.TextUtils; /** * An implementation of Canvas on top of OpenGL ES 2.0. */ class GLES20Canvas extends HardwareCanvas { // Must match modifiers used in the JNI layer private static final int MODIFIER_NONE = 0; private static final int MODIFIER_SHADOW = 1; private static final int MODIFIER_SHADER = 2; private static final int MODIFIER_COLOR_FILTER = 4; private final boolean mOpaque; private int mRenderer; // The native renderer will be destroyed when this object dies. // DO NOT overwrite this reference once it is set. @SuppressWarnings({"unused", "FieldCanBeLocal"}) private CanvasFinalizer mFinalizer; private int mWidth; private int mHeight; private final float[] mPoint = new float[2]; private final float[] mLine = new float[4]; private final Rect mClipBounds = new Rect(); private DrawFilter mFilter; /////////////////////////////////////////////////////////////////////////// // JNI /////////////////////////////////////////////////////////////////////////// private static native boolean nIsAvailable(); private static boolean sIsAvailable = nIsAvailable(); static boolean isAvailable() { return sIsAvailable; } /////////////////////////////////////////////////////////////////////////// // Constructors /////////////////////////////////////////////////////////////////////////// /** * Creates a canvas to render directly on screen. */ GLES20Canvas(boolean translucent) { this(false, translucent); } /** * Creates a canvas to render into an FBO. */ GLES20Canvas(int layer, boolean translucent) { mOpaque = !translucent; mRenderer = nCreateLayerRenderer(layer); setupFinalizer(); } protected GLES20Canvas(boolean record, boolean translucent) { mOpaque = !translucent; if (record) { mRenderer = nCreateDisplayListRenderer(); } else { mRenderer = nCreateRenderer(); } setupFinalizer(); } private void setupFinalizer() { if (mRenderer == 0) { throw new IllegalStateException("Could not create GLES20Canvas renderer"); } else { mFinalizer = new CanvasFinalizer(mRenderer); } } protected void resetDisplayListRenderer() { nResetDisplayListRenderer(mRenderer); } private static native int nCreateRenderer(); private static native int nCreateLayerRenderer(int layer); private static native int nCreateDisplayListRenderer(); private static native void nResetDisplayListRenderer(int renderer); private static native void nDestroyRenderer(int renderer); private static final class CanvasFinalizer { private final int mRenderer; public CanvasFinalizer(int renderer) { mRenderer = renderer; } @Override protected void finalize() throws Throwable { try { nDestroyRenderer(mRenderer); } finally { super.finalize(); } } } /////////////////////////////////////////////////////////////////////////// // Hardware layers /////////////////////////////////////////////////////////////////////////// static native int nCreateTextureLayer(boolean opaque, int[] layerInfo); static native int nCreateLayer(int width, int height, boolean isOpaque, int[] layerInfo); static native void nResizeLayer(int layerId, int width, int height, int[] layerInfo); static native void nUpdateTextureLayer(int layerId, int width, int height, boolean opaque, SurfaceTexture surface); static native void nSetTextureLayerTransform(int layerId, int matrix); static native void nDestroyLayer(int layerId); static native void nDestroyLayerDeferred(int layerId); static native boolean nCopyLayer(int layerId, int bitmap); /////////////////////////////////////////////////////////////////////////// // Canvas management /////////////////////////////////////////////////////////////////////////// @Override public boolean isOpaque() { return mOpaque; } @Override public int getWidth() { return mWidth; } @Override public int getHeight() { return mHeight; } @Override public int getMaximumBitmapWidth() { return nGetMaximumTextureWidth(); } @Override public int getMaximumBitmapHeight() { return nGetMaximumTextureHeight(); } private static native int nGetMaximumTextureWidth(); private static native int nGetMaximumTextureHeight(); /////////////////////////////////////////////////////////////////////////// // Setup /////////////////////////////////////////////////////////////////////////// @Override public void setViewport(int width, int height) { mWidth = width; mHeight = height; nSetViewport(mRenderer, width, height); } private static native void nSetViewport(int renderer, int width, int height); /** * Preserves the back buffer of the current surface after a buffer swap. * Calling this method sets the EGL_SWAP_BEHAVIOR attribute of the current * surface to EGL_BUFFER_PRESERVED. Calling this method requires an EGL * config that supports EGL_SWAP_BEHAVIOR_PRESERVED_BIT. * * @return True if the swap behavior was successfully changed, * false otherwise. * * @hide */ public static boolean preserveBackBuffer() { return nPreserveBackBuffer(); } private static native boolean nPreserveBackBuffer(); /** * Indicates whether the current surface preserves its back buffer * after a buffer swap. * * @return True, if the surface's EGL_SWAP_BEHAVIOR is EGL_BUFFER_PRESERVED, * false otherwise * * @hide */ public static boolean isBackBufferPreserved() { return nIsBackBufferPreserved(); } private static native boolean nIsBackBufferPreserved(); /** * Disables v-sync. For performance testing only. * * @hide */ public static void disableVsync() { nDisableVsync(); } private static native void nDisableVsync(); @Override void onPreDraw(Rect dirty) { if (dirty != null) { nPrepareDirty(mRenderer, dirty.left, dirty.top, dirty.right, dirty.bottom, mOpaque); } else { nPrepare(mRenderer, mOpaque); } } private static native void nPrepare(int renderer, boolean opaque); private static native void nPrepareDirty(int renderer, int left, int top, int right, int bottom, boolean opaque); @Override void onPostDraw() { nFinish(mRenderer); } private static native void nFinish(int renderer); @Override public boolean callDrawGLFunction(int drawGLFunction) { return nCallDrawGLFunction(mRenderer, drawGLFunction); } private static native boolean nCallDrawGLFunction(int renderer, int drawGLFunction); /////////////////////////////////////////////////////////////////////////// // Memory /////////////////////////////////////////////////////////////////////////// /** * Must match Caches::FlushMode values * * @see #flushCaches(int) */ public static final int FLUSH_CACHES_LAYERS = 0; /** * Must match Caches::FlushMode values * * @see #flushCaches(int) */ public static final int FLUSH_CACHES_MODERATE = 1; /** * Must match Caches::FlushMode values * * @see #flushCaches(int) */ public static final int FLUSH_CACHES_FULL = 2; /** * Flush caches to reclaim as much memory as possible. The amount of memory * to reclaim is indicate by the level parameter. * * The level can be one of {@link #FLUSH_CACHES_MODERATE} or * {@link #FLUSH_CACHES_FULL}. * * @param level Hint about the amount of memory to reclaim * * @hide */ public static void flushCaches(int level) { nFlushCaches(level); } private static native void nFlushCaches(int level); /** * Release all resources associated with the underlying caches. This should * only be called after a full flushCaches(). * * @hide */ public static void terminateCaches() { nTerminateCaches(); } private static native void nTerminateCaches(); /** * @hide */ public static void initCaches() { nInitCaches(); } private static native void nInitCaches(); /////////////////////////////////////////////////////////////////////////// // Display list /////////////////////////////////////////////////////////////////////////// int getDisplayList(int displayList) { return nGetDisplayList(mRenderer, displayList); } private static native int nGetDisplayList(int renderer, int displayList); static void destroyDisplayList(int displayList) { nDestroyDisplayList(displayList); } private static native void nDestroyDisplayList(int displayList); static int getDisplayListSize(int displayList) { return nGetDisplayListSize(displayList); } private static native int nGetDisplayListSize(int displayList); @Override public boolean drawDisplayList(DisplayList displayList, int width, int height, Rect dirty) { return nDrawDisplayList(mRenderer, ((GLES20DisplayList) displayList).getNativeDisplayList(), width, height, dirty); } private static native boolean nDrawDisplayList(int renderer, int displayList, int width, int height, Rect dirty); @Override void outputDisplayList(DisplayList displayList) { nOutputDisplayList(mRenderer, ((GLES20DisplayList) displayList).getNativeDisplayList()); } private static native void nOutputDisplayList(int renderer, int displayList); /////////////////////////////////////////////////////////////////////////// // Hardware layer /////////////////////////////////////////////////////////////////////////// void drawHardwareLayer(HardwareLayer layer, float x, float y, Paint paint) { final GLES20Layer glLayer = (GLES20Layer) layer; int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE; final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawLayer(mRenderer, glLayer.getLayer(), x, y, nativePaint); if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier); } private static native void nDrawLayer(int renderer, int layer, float x, float y, int paint); void interrupt() { nInterrupt(mRenderer); } void resume() { nResume(mRenderer); } private static native void nInterrupt(int renderer); private static native void nResume(int renderer); /////////////////////////////////////////////////////////////////////////// // Clipping /////////////////////////////////////////////////////////////////////////// @Override public boolean clipPath(Path path) { throw new UnsupportedOperationException(); } @Override public boolean clipPath(Path path, Region.Op op) { throw new UnsupportedOperationException(); } @Override public boolean clipRect(float left, float top, float right, float bottom) { return nClipRect(mRenderer, left, top, right, bottom, Region.Op.INTERSECT.nativeInt); } private static native boolean nClipRect(int renderer, float left, float top, float right, float bottom, int op); @Override public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) { return nClipRect(mRenderer, left, top, right, bottom, op.nativeInt); } @Override public boolean clipRect(int left, int top, int right, int bottom) { return nClipRect(mRenderer, left, top, right, bottom, Region.Op.INTERSECT.nativeInt); } private static native boolean nClipRect(int renderer, int left, int top, int right, int bottom, int op); @Override public boolean clipRect(Rect rect) { return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom, Region.Op.INTERSECT.nativeInt); } @Override public boolean clipRect(Rect rect, Region.Op op) { return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom, op.nativeInt); } @Override public boolean clipRect(RectF rect) { return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom, Region.Op.INTERSECT.nativeInt); } @Override public boolean clipRect(RectF rect, Region.Op op) { return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom, op.nativeInt); } @Override public boolean clipRegion(Region region) { throw new UnsupportedOperationException(); } @Override public boolean clipRegion(Region region, Region.Op op) { throw new UnsupportedOperationException(); } @Override public boolean getClipBounds(Rect bounds) { return nGetClipBounds(mRenderer, bounds); } private static native boolean nGetClipBounds(int renderer, Rect bounds); @Override public boolean quickReject(float left, float top, float right, float bottom, EdgeType type) { return nQuickReject(mRenderer, left, top, right, bottom, type.nativeInt); } private static native boolean nQuickReject(int renderer, float left, float top, float right, float bottom, int edge); @Override public boolean quickReject(Path path, EdgeType type) { throw new UnsupportedOperationException(); } @Override public boolean quickReject(RectF rect, EdgeType type) { return quickReject(rect.left, rect.top, rect.right, rect.bottom, type); } /////////////////////////////////////////////////////////////////////////// // Transformations /////////////////////////////////////////////////////////////////////////// @Override public void translate(float dx, float dy) { if (dx != 0.0f || dy != 0.0f) nTranslate(mRenderer, dx, dy); } private static native void nTranslate(int renderer, float dx, float dy); @Override public void skew(float sx, float sy) { nSkew(mRenderer, sx, sy); } private static native void nSkew(int renderer, float sx, float sy); @Override public void rotate(float degrees) { nRotate(mRenderer, degrees); } private static native void nRotate(int renderer, float degrees); @Override public void scale(float sx, float sy) { nScale(mRenderer, sx, sy); } private static native void nScale(int renderer, float sx, float sy); @Override public void setMatrix(Matrix matrix) { nSetMatrix(mRenderer, matrix.native_instance); } private static native void nSetMatrix(int renderer, int matrix); @Override public void getMatrix(Matrix matrix) { nGetMatrix(mRenderer, matrix.native_instance); } private static native void nGetMatrix(int renderer, int matrix); @Override public void concat(Matrix matrix) { nConcatMatrix(mRenderer, matrix.native_instance); } private static native void nConcatMatrix(int renderer, int matrix); /////////////////////////////////////////////////////////////////////////// // State management /////////////////////////////////////////////////////////////////////////// @Override public int save() { return nSave(mRenderer, Canvas.CLIP_SAVE_FLAG | Canvas.MATRIX_SAVE_FLAG); } @Override public int save(int saveFlags) { return nSave(mRenderer, saveFlags); } private static native int nSave(int renderer, int flags); @Override public int saveLayer(RectF bounds, Paint paint, int saveFlags) { if (bounds != null) { return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags); } int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE; final int nativePaint = paint == null ? 0 : paint.mNativePaint; int count = nSaveLayer(mRenderer, nativePaint, saveFlags); if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier); return count; } private static native int nSaveLayer(int renderer, int paint, int saveFlags); @Override public int saveLayer(float left, float top, float right, float bottom, Paint paint, int saveFlags) { if (left < right && top < bottom) { int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE; final int nativePaint = paint == null ? 0 : paint.mNativePaint; int count = nSaveLayer(mRenderer, left, top, right, bottom, nativePaint, saveFlags); if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier); return count; } return save(saveFlags); } private static native int nSaveLayer(int renderer, float left, float top, float right, float bottom, int paint, int saveFlags); @Override public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) { if (bounds != null) { return saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom, alpha, saveFlags); } return nSaveLayerAlpha(mRenderer, alpha, saveFlags); } private static native int nSaveLayerAlpha(int renderer, int alpha, int saveFlags); @Override public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int saveFlags) { if (left < right && top < bottom) { return nSaveLayerAlpha(mRenderer, left, top, right, bottom, alpha, saveFlags); } return save(saveFlags); } private static native int nSaveLayerAlpha(int renderer, float left, float top, float right, float bottom, int alpha, int saveFlags); @Override public void restore() { nRestore(mRenderer); } private static native void nRestore(int renderer); @Override public void restoreToCount(int saveCount) { nRestoreToCount(mRenderer, saveCount); } private static native void nRestoreToCount(int renderer, int saveCount); @Override public int getSaveCount() { return nGetSaveCount(mRenderer); } private static native int nGetSaveCount(int renderer); /////////////////////////////////////////////////////////////////////////// // Filtering /////////////////////////////////////////////////////////////////////////// @Override public void setDrawFilter(DrawFilter filter) { mFilter = filter; } @Override public DrawFilter getDrawFilter() { return mFilter; } /////////////////////////////////////////////////////////////////////////// // Drawing /////////////////////////////////////////////////////////////////////////// @Override public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint) { int modifiers = setupModifiers(paint); nDrawArc(mRenderer, oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, useCenter, paint.mNativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawArc(int renderer, float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean useCenter, int paint); @Override public void drawARGB(int a, int r, int g, int b) { drawColor((a & 0xFF) << 24 | (r & 0xFF) << 16 | (g & 0xFF) << 8 | (b & 0xFF)); } @Override public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) { // Shaders are ignored when drawing patches int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE; final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawPatch(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, chunks, dst.left, dst.top, dst.right, dst.bottom, nativePaint); if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier); } private static native void nDrawPatch(int renderer, int bitmap, byte[] buffer, byte[] chunks, float left, float top, float right, float bottom, int paint); @Override public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) { // Shaders are ignored when drawing bitmaps int modifiers = paint != null ? setupModifiers(bitmap, paint) : MODIFIER_NONE; final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, nativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawBitmap( int renderer, int bitmap, byte[] buffer, float left, float top, int paint); @Override public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) { // Shaders are ignored when drawing bitmaps int modifiers = paint != null ? setupModifiers(bitmap, paint) : MODIFIER_NONE; final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, matrix.native_instance, nativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawBitmap(int renderer, int bitmap, byte[] buff, int matrix, int paint); @Override public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) { // Shaders are ignored when drawing bitmaps int modifiers = paint != null ? setupModifiers(bitmap, paint) : MODIFIER_NONE; final int nativePaint = paint == null ? 0 : paint.mNativePaint; int left, top, right, bottom; if (src == null) { left = top = 0; right = bitmap.getWidth(); bottom = bitmap.getHeight(); } else { left = src.left; right = src.right; top = src.top; bottom = src.bottom; } nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, right, bottom, dst.left, dst.top, dst.right, dst.bottom, nativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } @Override public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) { // Shaders are ignored when drawing bitmaps int modifiers = paint != null ? setupModifiers(bitmap, paint) : MODIFIER_NONE; final int nativePaint = paint == null ? 0 : paint.mNativePaint; float left, top, right, bottom; if (src == null) { left = top = 0; right = bitmap.getWidth(); bottom = bitmap.getHeight(); } else { left = src.left; right = src.right; top = src.top; bottom = src.bottom; } nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, right, bottom, dst.left, dst.top, dst.right, dst.bottom, nativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawBitmap(int renderer, int bitmap, byte[] buffer, float srcLeft, float srcTop, float srcRight, float srcBottom, float left, float top, float right, float bottom, int paint); @Override public void drawBitmap(int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, Paint paint) { // Shaders are ignored when drawing bitmaps int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE; final Bitmap.Config config = hasAlpha ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565; final Bitmap b = Bitmap.createBitmap(colors, offset, stride, width, height, config); final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawBitmap(mRenderer, b.mNativeBitmap, b.mBuffer, x, y, nativePaint); b.recycle(); if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier); } @Override public void drawBitmap(int[] colors, int offset, int stride, int x, int y, int width, int height, boolean hasAlpha, Paint paint) { // Shaders are ignored when drawing bitmaps drawBitmap(colors, offset, stride, (float) x, (float) y, width, height, hasAlpha, paint); } @Override public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) { if (meshWidth < 0 || meshHeight < 0 || vertOffset < 0 || colorOffset < 0) { throw new ArrayIndexOutOfBoundsException(); } if (meshWidth == 0 || meshHeight == 0) { return; } final int count = (meshWidth + 1) * (meshHeight + 1); checkRange(verts.length, vertOffset, count * 2); // TODO: Colors are ignored for now colors = null; colorOffset = 0; int modifiers = paint != null ? setupModifiers(bitmap, paint) : MODIFIER_NONE; final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawBitmapMesh(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset, nativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawBitmapMesh(int renderer, int bitmap, byte[] buffer, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int paint); @Override public void drawCircle(float cx, float cy, float radius, Paint paint) { int modifiers = setupModifiers(paint); nDrawCircle(mRenderer, cx, cy, radius, paint.mNativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawCircle(int renderer, float cx, float cy, float radius, int paint); @Override public void drawColor(int color) { drawColor(color, PorterDuff.Mode.SRC_OVER); } @Override public void drawColor(int color, PorterDuff.Mode mode) { nDrawColor(mRenderer, color, mode.nativeInt); } private static native void nDrawColor(int renderer, int color, int mode); @Override public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) { mLine[0] = startX; mLine[1] = startY; mLine[2] = stopX; mLine[3] = stopY; drawLines(mLine, 0, 4, paint); } @Override public void drawLines(float[] pts, int offset, int count, Paint paint) { if ((offset | count) < 0 || offset + count > pts.length) { throw new IllegalArgumentException("The lines array must contain 4 elements per line."); } int modifiers = setupModifiers(paint); nDrawLines(mRenderer, pts, offset, count, paint.mNativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawLines(int renderer, float[] points, int offset, int count, int paint); @Override public void drawLines(float[] pts, Paint paint) { drawLines(pts, 0, pts.length, paint); } @Override public void drawOval(RectF oval, Paint paint) { int modifiers = setupModifiers(paint); nDrawOval(mRenderer, oval.left, oval.top, oval.right, oval.bottom, paint.mNativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawOval(int renderer, float left, float top, float right, float bottom, int paint); @Override public void drawPaint(Paint paint) { final Rect r = mClipBounds; nGetClipBounds(mRenderer, r); drawRect(r.left, r.top, r.right, r.bottom, paint); } @Override public void drawPath(Path path, Paint paint) { int modifiers = setupModifiers(paint); if (path.isSimplePath) { if (path.rects != null) { nDrawRects(mRenderer, path.rects.mNativeRegion, paint.mNativePaint); } } else { nDrawPath(mRenderer, path.mNativePath, paint.mNativePaint); } if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawPath(int renderer, int path, int paint); private static native void nDrawRects(int renderer, int region, int paint); @Override public void drawPicture(Picture picture) { throw new UnsupportedOperationException(); } @Override public void drawPicture(Picture picture, Rect dst) { throw new UnsupportedOperationException(); } @Override public void drawPicture(Picture picture, RectF dst) { throw new UnsupportedOperationException(); } @Override public void drawPoint(float x, float y, Paint paint) { mPoint[0] = x; mPoint[1] = y; drawPoints(mPoint, 0, 2, paint); } @Override public void drawPoints(float[] pts, Paint paint) { drawPoints(pts, 0, pts.length, paint); } @Override public void drawPoints(float[] pts, int offset, int count, Paint paint) { int modifiers = setupModifiers(paint); nDrawPoints(mRenderer, pts, offset, count, paint.mNativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawPoints(int renderer, float[] points, int offset, int count, int paint); @Override public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) { // TODO: Implement } @Override public void drawPosText(String text, float[] pos, Paint paint) { // TODO: Implement } @Override public void drawRect(float left, float top, float right, float bottom, Paint paint) { int modifiers = setupModifiers(paint); nDrawRect(mRenderer, left, top, right, bottom, paint.mNativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawRect(int renderer, float left, float top, float right, float bottom, int paint); @Override public void drawRect(Rect r, Paint paint) { drawRect(r.left, r.top, r.right, r.bottom, paint); } @Override public void drawRect(RectF r, Paint paint) { drawRect(r.left, r.top, r.right, r.bottom, paint); } @Override public void drawRGB(int r, int g, int b) { drawColor(0xFF000000 | (r & 0xFF) << 16 | (g & 0xFF) << 8 | (b & 0xFF)); } @Override public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) { int modifiers = setupModifiers(paint); nDrawRoundRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom, rx, ry, paint.mNativePaint); if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } private static native void nDrawRoundRect(int renderer, float left, float top, float right, float bottom, float rx, float y, int paint); @Override public void drawText(char[] text, int index, int count, float x, float y, Paint paint) { if ((index | count | (index + count) | (text.length - index - count)) < 0) { throw new IndexOutOfBoundsException(); } int modifiers = setupModifiers(paint); try { nDrawText(mRenderer, text, index, count, x, y, paint.mBidiFlags, paint.mNativePaint); } finally { if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } } private static native void nDrawText(int renderer, char[] text, int index, int count, float x, float y, int bidiFlags, int paint); @Override public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) { int modifiers = setupModifiers(paint); try { if (text instanceof String || text instanceof SpannedString || text instanceof SpannableString) { nDrawText(mRenderer, text.toString(), start, end, x, y, paint.mBidiFlags, paint.mNativePaint); } else if (text instanceof GraphicsOperations) { ((GraphicsOperations) text).drawText(this, start, end, x, y, paint); } else { char[] buf = TemporaryBuffer.obtain(end - start); TextUtils.getChars(text, start, end, buf, 0); nDrawText(mRenderer, buf, 0, end - start, x, y, paint.mBidiFlags, paint.mNativePaint); TemporaryBuffer.recycle(buf); } } finally { if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } } @Override public void drawText(String text, int start, int end, float x, float y, Paint paint) { if ((start | end | (end - start) | (text.length() - end)) < 0) { throw new IndexOutOfBoundsException(); } int modifiers = setupModifiers(paint); try { nDrawText(mRenderer, text, start, end, x, y, paint.mBidiFlags, paint.mNativePaint); } finally { if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } } private static native void nDrawText(int renderer, String text, int start, int end, float x, float y, int bidiFlags, int paint); @Override public void drawText(String text, float x, float y, Paint paint) { int modifiers = setupModifiers(paint); try { nDrawText(mRenderer, text, 0, text.length(), x, y, paint.mBidiFlags, paint.mNativePaint); } finally { if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } } @Override public void drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint) { // TODO: Implement } @Override public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) { // TODO: Implement } @Override public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount, float x, float y, int dir, Paint paint) { if ((index | count | text.length - index - count) < 0) { throw new IndexOutOfBoundsException(); } if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) { throw new IllegalArgumentException("Unknown direction: " + dir); } int modifiers = setupModifiers(paint); try { nDrawTextRun(mRenderer, text, index, count, contextIndex, contextCount, x, y, dir, paint.mNativePaint); } finally { if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } } private static native void nDrawTextRun(int renderer, char[] text, int index, int count, int contextIndex, int contextCount, float x, float y, int dir, int nativePaint); @Override public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd, float x, float y, int dir, Paint paint) { if ((start | end | end - start | text.length() - end) < 0) { throw new IndexOutOfBoundsException(); } int modifiers = setupModifiers(paint); try { int flags = dir == 0 ? 0 : 1; if (text instanceof String || text instanceof SpannedString || text instanceof SpannableString) { nDrawTextRun(mRenderer, text.toString(), start, end, contextStart, contextEnd, x, y, flags, paint.mNativePaint); } else if (text instanceof GraphicsOperations) { ((GraphicsOperations) text).drawTextRun(this, start, end, contextStart, contextEnd, x, y, flags, paint); } else { int contextLen = contextEnd - contextStart; int len = end - start; char[] buf = TemporaryBuffer.obtain(contextLen); TextUtils.getChars(text, contextStart, contextEnd, buf, 0); nDrawTextRun(mRenderer, buf, start - contextStart, len, 0, contextLen, x, y, flags, paint.mNativePaint); TemporaryBuffer.recycle(buf); } } finally { if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers); } } private static native void nDrawTextRun(int renderer, String text, int start, int end, int contextStart, int contextEnd, float x, float y, int flags, int nativePaint); @Override public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, Paint paint) { // TODO: Implement } private int setupModifiers(Bitmap b, Paint paint) { if (b.getConfig() == Bitmap.Config.ALPHA_8) { return setupModifiers(paint); } final ColorFilter filter = paint.getColorFilter(); if (filter != null) { nSetupColorFilter(mRenderer, filter.nativeColorFilter); return MODIFIER_COLOR_FILTER; } return MODIFIER_NONE; } private int setupModifiers(Paint paint) { int modifiers = MODIFIER_NONE; if (paint.hasShadow) { nSetupShadow(mRenderer, paint.shadowRadius, paint.shadowDx, paint.shadowDy, paint.shadowColor); modifiers |= MODIFIER_SHADOW; } final Shader shader = paint.getShader(); if (shader != null) { nSetupShader(mRenderer, shader.native_shader); modifiers |= MODIFIER_SHADER; } final ColorFilter filter = paint.getColorFilter(); if (filter != null) { nSetupColorFilter(mRenderer, filter.nativeColorFilter); modifiers |= MODIFIER_COLOR_FILTER; } return modifiers; } private int setupColorFilter(Paint paint) { final ColorFilter filter = paint.getColorFilter(); if (filter != null) { nSetupColorFilter(mRenderer, filter.nativeColorFilter); return MODIFIER_COLOR_FILTER; } return MODIFIER_NONE; } private static native void nSetupShader(int renderer, int shader); private static native void nSetupColorFilter(int renderer, int colorFilter); private static native void nSetupShadow(int renderer, float radius, float dx, float dy, int color); private static native void nResetModifiers(int renderer, int modifiers); }