Searched defs:aspect (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/graphics/java/android/renderscript/
H A DMatrix4f.java279 * @param aspect aspect ratio of the screen
283 public void loadPerspective(float fovy, float aspect, float near, float far) { argument
286 float left = bottom * aspect;
287 float right = top * aspect;
293 * projection matrix with aspect ratio defined by the parameters
305 float aspect = ((float)w) / h;
306 m1.loadFrustum(-aspect,aspect, -1,1, 1,100);
308 float aspect
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/frameworks/base/libs/rs/
H A DrsMatrix4x4.cpp294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { argument
297 float left = bottom * aspect;
298 float right = top * aspect;
/frameworks/base/opengl/java/android/opengl/
H A DGLU.java103 * @param aspect specifies the aspect ration that determins the field of
104 * view in the x direction. The aspect ratio is the ratio of x
111 public static void gluPerspective(GL10 gl, float fovy, float aspect, argument
115 float left = bottom * aspect;
116 float right = top * aspect;
H A DMatrix.java363 * aspect ratio, and z clip planes
368 * @param aspect width to height aspect ratio of the viewport
373 float fovy, float aspect, float zNear, float zFar) {
377 m[offset + 0] = f / aspect;
372 perspectiveM(float[] m, int offset, float fovy, float aspect, float zNear, float zFar) argument
/frameworks/base/libs/rs/driver/
H A DrsdRuntimeMath.cpp223 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument
224 m->loadPerspective(fovy, aspect, near, far);
/frameworks/base/opengl/tests/angeles/
H A Ddemo.c502 static void gluPerspective(GLfloat fovy, GLfloat aspect, argument
509 xmin = ymin * aspect;
510 xmax = ymax * aspect;

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