Searched defs:aspect (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/graphics/java/android/renderscript/ |
H A D | Matrix4f.java | 279 * @param aspect aspect ratio of the screen 283 public void loadPerspective(float fovy, float aspect, float near, float far) { argument 286 float left = bottom * aspect; 287 float right = top * aspect; 293 * projection matrix with aspect ratio defined by the parameters 305 float aspect = ((float)w) / h; 306 m1.loadFrustum(-aspect,aspect, -1,1, 1,100); 308 float aspect [all...] |
/frameworks/base/libs/rs/ |
H A D | rsMatrix4x4.cpp | 294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { argument 297 float left = bottom * aspect; 298 float right = top * aspect;
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLU.java | 103 * @param aspect specifies the aspect ration that determins the field of 104 * view in the x direction. The aspect ratio is the ratio of x 111 public static void gluPerspective(GL10 gl, float fovy, float aspect, argument 115 float left = bottom * aspect; 116 float right = top * aspect;
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H A D | Matrix.java | 363 * aspect ratio, and z clip planes 368 * @param aspect width to height aspect ratio of the viewport 373 float fovy, float aspect, float zNear, float zFar) { 377 m[offset + 0] = f / aspect; 372 perspectiveM(float[] m, int offset, float fovy, float aspect, float zNear, float zFar) argument
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/frameworks/base/libs/rs/driver/ |
H A D | rsdRuntimeMath.cpp | 223 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument 224 m->loadPerspective(fovy, aspect, near, far);
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/frameworks/base/opengl/tests/angeles/ |
H A D | demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, argument 509 xmin = ymin * aspect; 510 xmax = ymax * aspect;
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