Searched defs:latency (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/voip/jni/rtp/
H A DEchoSuppressor.cpp164 int latency = 0; local
176 latency = i;
180 //LOGI("corr^2 %.5f, var %8.0f %8.0f, latency %d", corr2, varX, varY,
181 // latency * mScale);
/frameworks/base/include/media/
H A DAudioSystem.h88 static status_t getOutputLatency(uint32_t* latency, int stream = AUDIO_STREAM_DEFAULT);
131 : samplingRate(0), format(0), channels(0), frameCount(0), latency(0) {}
137 uint32_t latency; member in class:android::AudioSystem::OutputDescriptor
/frameworks/base/media/libmedia/
H A DAudioRecord.cpp228 // TODO: add audio hardware input latency here
249 uint32_t AudioRecord::latency() const function in class:android::AudioRecord
H A DAudioSystem.cpp270 status_t AudioSystem::getOutputLatency(uint32_t* latency, int streamType) argument
290 *latency = af->latency(output);
292 *latency = outputDesc->latency;
296 LOGV("getOutputLatency() streamType %d, output %d, latency %d", streamType, output, *latency);
417 LOGV("ioConfigChanged() new output samplingRate %d, format %d channels %d frameCount %d latency %d",
418 outputDesc->samplingRate, outputDesc->format, outputDesc->channels, outputDesc->frameCount, outputDesc->latency);
444 LOGV("ioConfigChanged() new config for output %d samplingRate %d, format %d channels %d frameCount %d latency
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H A DAudioTrack.cpp70 // Ensure that buffer depth covers at least audio hardware latency
276 uint32_t AudioTrack::latency() const function in class:android::AudioTrack
747 // Ensure that buffer depth covers at least audio hardware latency
1278 snprintf(buffer, 255, " active(%d), latency (%d)\n", mActive, mLatency);
H A DIAudioFlinger.cpp209 virtual uint32_t latency(int output) const function in class:android::BpAudioFlinger
369 uint32_t latency = pLatencyMs ? *pLatencyMs : 0; local
376 data.writeInt32(latency);
389 latency = reply.readInt32();
390 if (pLatencyMs) *pLatencyMs = latency;
737 reply->writeInt32( latency(data.readInt32()) );
839 uint32_t latency = data.readInt32(); local
845 &latency,
853 reply->writeInt32(latency);
/frameworks/media/libvideoeditor/lvpp/
H A DVideoEditorPlayer.cpp365 uint32_t VideoEditorPlayer::VeAudioOutput::latency () const function in class:android::VideoEditorPlayer::VeAudioOutput
443 mLatency = t->latency();
546 snprintf(buffer, SIZE-1, " msec per frame(%f), latency (%d)\n",
/frameworks/base/media/libmediaplayerservice/
H A DMediaPlayerService.cpp322 snprintf(buffer, 255, " msec per frame(%f), latency (%d)\n",
1325 uint32_t MediaPlayerService::AudioOutput::latency () const function in class:android::MediaPlayerService::AudioOutput
1406 mLatency = t->latency();
1532 uint32_t MediaPlayerService::AudioCache::latency () const function in class:android::MediaPlayerService::AudioCache
/frameworks/base/services/audioflinger/
H A DAudioFlinger.cpp520 uint32_t AudioFlinger::latency(int output) const function in class:android::AudioFlinger
525 LOGW("latency() unknown thread %d", output);
528 return thread->latency();
1570 uint32_t AudioFlinger::PlaybackThread::latency() const function in class:android::AudioFlinger::PlaybackThread
1634 // effectively get the latency it requested.
1704 desc.latency = latency();
1821 // A2DP output latency is not due only to buffering capacity. It also reflects encoding,
1822 // decoding and transfer time. So sleeping for half of the latency would likely cause
1857 // FIXME: Relaxed timing because of a certain device that can't meet latency
4890 uint32_t latency = pLatencyMs ? *pLatencyMs : 0; local
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