Searched defs:mag (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Texture.h | 61 void setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, argument 64 if (firstFilter || force || min != minFilter || mag != magFilter) { 68 magFilter = mag; 75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
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H A D | Layer.h | 154 void setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false) { argument 155 texture.setFilter(min, mag,bindTexture, force, renderTarget);
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H A D | SkiaShader.cpp | 173 const float mag = vec.length(); local 174 const float inv = mag ? 1.0f / mag : 0;
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/frameworks/base/core/java/android/util/ |
H A D | MathUtils.java | 103 public static float mag(float a, float b) { method in class:MathUtils 107 public static float mag(float a, float b, float c) { method in class:MathUtils
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/frameworks/base/opengl/tests/angeles/ |
H A D | demo.c | 620 GLfloat mag; local 628 mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]); 629 if (mag) { /* mpichler, 19950515 */ 630 z[0] /= mag; 631 z[1] /= mag; 632 z[2] /= mag; 655 mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]); 656 if (mag) { 657 x[0] /= mag; 658 x[1] /= mag; [all...] |
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