Searched defs:pd (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/opengl/libagl/ |
H A D | primitives.cpp | 906 const GLfixed pd = dot4(equation.v, p->eye.v); local 908 if (pd >= 0) { 914 const GLfixed t = clipDivide(sd, sd-pd); 922 if (pd >= 0) { 924 if (pd) { 925 const GLfixed t = clipDivide(pd, pd-sd); 939 sd = pd; 971 const GLfixed pd = frustumPlaneDist(plane, p->clip); local 973 if (pd > 1045 const GLfixed pd = dot4(equation.v, p->eye.v); local 1080 const GLfixed pd = frustumPlaneDist(plane, p->clip); local [all...] |
/frameworks/base/opengl/tests/angeles/ |
H A D | demo.c | 243 VECTOR3 pa, pb, pc, pd; local 252 superShapeMap(&pd, r0, r3, t1, p2); 259 vector3Sub(&v2, &pd, &pa); 317 result->vertexArray[currentVertex * 3] = FIXED(pd.x); 318 result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y); 319 result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z); 329 result->vertexArray[currentVertex * 3] = FIXED(pd.x); 330 result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y); 331 result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
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