Searched defs:u1 (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
155 u1 = curr->uChan + chrstart;
175 oscl_memcpy(u1, u2, B_SIZE);
176 u1 += width_C;
178 oscl_memcpy(u1, u2, B_SIZE);
179 u1 += width_C;
/frameworks/base/libs/hwui/
H A DLayerRenderer.cpp154 const float u1 = r->left * texX; local
159 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
161 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
H A DPatch.cpp220 float u1 = 0.0f; local
235 u1 += uOffset / bitmapWidth;
242 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
249 u1 = stepX / bitmapWidth;
260 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
265 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
273 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1);
288 TextureVertex::set(vertex++, x1, y1, u1, v1);
290 TextureVertex::set(vertex++, x1, y2, u1, v2);
293 TextureVertex::set(vertex++, x1, y2, u1, v
264 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
[all...]
H A DFontRenderer.cpp99 float u1 = glyph->mBitmapMinU; local
107 mState->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
110 nPenX, nPenY - height, 0, u1, v1);
614 void FontRenderer::appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, argument
629 (*currentPos++) = u1;
H A DOpenGLRenderer.cpp774 const float u1 = r->left * texX; local
780 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
782 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1427 float u1 = float(x) / meshWidth; local
1441 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1442 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1445 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1489 const float u1 = fmax(0.0f, srcLeft / width); local
1495 resetDrawTextureTexCoords(u1, v1, u2, v2);
2543 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, floa argument
[all...]
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
H A DarmVCM4P10_DeblockingLuma_unsafe_s.s73 u1 RN 3 label
179 ;// u1 = (p0 + q0 + 1)>>1
180 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80
182 UHSUB8 u1, q_0, p_0
184 EOR u1, u1, m01 ,LSL #7
186 ;// Calculate A = (p2+u1)>>1
190 UHADD8 P1a, p_2, u1
198 UHADD8 Q1a, q_2, u1
/frameworks/base/libs/rs/
H A DrsScriptC_LibGL.cpp132 float x1, float y1, float z1, float u1, float v1,
152 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
131 rsrDrawQuadTexCoords(Context *rsc, Script *sc, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
H A DrsFont.cpp96 float u1 = glyph->mBitmapMinU; local
104 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
107 nPenX, nPenY - height, 0, u1, v1);
646 float u1, float v1,
673 (*currentPos++) = u1;
645 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/base/libs/rs/driver/
H A DrsdRuntimeStubs.cpp177 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
183 x1, y1, z1, u1, v1,

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