/frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 155 u1 = curr->uChan + chrstart; 175 oscl_memcpy(u1, u2, B_SIZE); 176 u1 += width_C; 178 oscl_memcpy(u1, u2, B_SIZE); 179 u1 += width_C;
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/frameworks/base/libs/hwui/ |
H A D | LayerRenderer.cpp | 154 const float u1 = r->left * texX; local 159 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 161 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
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H A D | Patch.cpp | 220 float u1 = 0.0f; local 235 u1 += uOffset / bitmapWidth; 242 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 249 u1 = stepX / bitmapWidth; 260 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 265 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 273 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); 288 TextureVertex::set(vertex++, x1, y1, u1, v1); 290 TextureVertex::set(vertex++, x1, y2, u1, v2); 293 TextureVertex::set(vertex++, x1, y2, u1, v 264 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument [all...] |
H A D | FontRenderer.cpp | 99 float u1 = glyph->mBitmapMinU; local 107 mState->appendMeshQuad(nPenX, nPenY, 0, u1, v2, 110 nPenX, nPenY - height, 0, u1, v1); 614 void FontRenderer::appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, argument 629 (*currentPos++) = u1;
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H A D | OpenGLRenderer.cpp | 774 const float u1 = r->left * texX; local 780 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 782 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 1427 float u1 = float(x) / meshWidth; local 1441 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 1442 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1); 1445 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 1489 const float u1 = fmax(0.0f, srcLeft / width); local 1495 resetDrawTextureTexCoords(u1, v1, u2, v2); 2543 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, floa argument [all...] |
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
H A D | armVCM4P10_DeblockingLuma_unsafe_s.s | 73 u1 RN 3 label 179 ;// u1 = (p0 + q0 + 1)>>1 180 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80 182 UHSUB8 u1, q_0, p_0 184 EOR u1, u1, m01 ,LSL #7 186 ;// Calculate A = (p2+u1)>>1 190 UHADD8 P1a, p_2, u1 198 UHADD8 Q1a, q_2, u1
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/frameworks/base/libs/rs/ |
H A D | rsScriptC_LibGL.cpp | 132 float x1, float y1, float z1, float u1, float v1, 152 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 131 rsrDrawQuadTexCoords(Context *rsc, Script *sc, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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H A D | rsFont.cpp | 96 float u1 = glyph->mBitmapMinU; local 104 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, 107 nPenX, nPenY - height, 0, u1, v1); 646 float u1, float v1, 673 (*currentPos++) = u1; 645 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/base/libs/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 177 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument 183 x1, y1, z1, u1, v1,
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