Searched refs:count (Results 101 - 115 of 115) sorted by last modified time
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/system/media/wilhelm/src/desktop/ |
H A D | SndFile.c | 46 sf_count_t count; local 47 count = sf_read_short(thiz->mSNDFILE, pBuffer, (sf_count_t) SndFile_BUFSIZE); 75 if (0 < count) { 77 SLuint32 size = (SLuint32) (count * sizeof(short)); 194 SLboolean empty = 0 == audioPlayer->mBufferQueue.mState.count;
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/system/media/wilhelm/src/ |
H A D | entry.c | 89 // if an engine already exists, then increment its ref count 188 SLuint32 count = 0; local 197 ++count; 206 *pNumSupportedInterfaces = count;
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/system/media/wilhelm/src/itf/ |
H A D | IAndroidBufferQueue.c | 274 thiz->mState.count = 0; 389 ++thiz->mState.count; 396 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ? 418 pState->count = thiz->mState.count; 486 thiz->mState.count = 0;
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H A D | IBufferQueue.c | 68 ++thiz->mState.count; 73 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ? 96 thiz->mState.count = 0; 131 state.count = thiz->mState.count; 177 thiz->mState.count = 0;
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H A D | IEngine.c | 305 // copy the buffer queue count from source locator (for playback) / from the 466 // always PCM buffer queue, so we know the channel count and sample rate early. 805 SLuint32 count = 0; local 814 ++count; 823 *pNumSupportedInterfaces = count;
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H A D | IMetadataTraversal.c | 55 SLuint32 count = thiz->mCount; local 57 *pCount = count;
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H A D | IOutputMixExt.c | 75 audioPlayer->mBufferQueue.mState.count = 0; 110 assert(0 < audioPlayer->mBufferQueue.mState.count); 137 assert(0 < audioPlayer->mBufferQueue.mState.count); 285 assert(0 < bufferQueue->mState.count); 286 --bufferQueue->mState.count; 290 assert(0 < bufferQueue->mState.count);
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/system/media/wilhelm/tests/automated/ |
H A D | BufferQueue_test.cpp | 209 ASSERT_EQ((SLuint32) 0, bufferqueueState.count); 219 // verify that each buffer is enqueued properly and increments the buffer count 222 ASSERT_EQ(j + 1, bufferqueueState.count); 231 // verify that the failed enqueue did not affect the buffer count 234 ASSERT_EQ(numBuffers, bufferqueueState.count); 258 ASSERT_EQ((SLuint32) 0, bufferqueueState.count); 263 // changing the play state should not affect the buffer count 266 ASSERT_EQ(ExpectedCount, bufferqueueState.count); 285 ASSERT_EQ((SLuint32) 1, bufferqueueState.count); 299 ASSERT_EQ((SLuint32) 0, bufferqueueState.count); [all...] |
/system/media/wilhelm/tests/examples/ |
H A D | slesTestDecodeToBuffQueue.cpp | 212 "count=%u playIndex=%u\n", 213 pCntxt->pData, decQueueState.count, decQueueState.index); 255 fprintf(stdout, " channel count = %d\n", *((SLuint32*)pcmMetaData->data));
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H A D | slesTestSawtoothBufferQueue.cpp | 251 played. This is indicated by waiting for the count member of the 258 while (state.count) {
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/system/media/wilhelm/tests/sandbox/ |
H A D | configbq.c | 203 if (state.count == 0)
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H A D | intbufq.c | 171 unsigned count = 0; local 182 count = count * 10 + (ch - '0'); 184 count = ch - '0'; 203 expectedContext = (void *) count; 216 for (i = 0; i < (in_count ? count : 1); ++i) { 227 if (bufqstate.count != 0) 228 printf("\rcount=%u\r\n", (unsigned) bufqstate.count); 239 printf("count=%u\r\n", (unsigned) bufqstate.count); [all...] |
H A D | playbq.c | 77 sf_count_t count; local 78 count = sf_readf_short(sndfile, buffer, (sf_count_t) framesPerBuffer); 79 if (0 >= count) { 82 SLuint32 nbytes = count * sfinfo.channels * sizeof(short); 164 fprintf(stderr, "unsupported channel count %d\n", sfinfo.channels); 320 sf_count_t count; local 321 count = sf_readf_short(sndfile, buffer, frames); 322 if (0 >= count) { 328 SLuint32 nbytes = count * sfinfo.channels * sizeof(short); 355 if (0 >= bufqstate.count) { [all...] |
H A D | reverb.c | 322 SLuint32 count = 0; local 324 mix_req[count] = SL_BOOLEAN_TRUE; 325 mix_ids[count++] = SL_IID_PRESETREVERB; 328 mix_req[count] = SL_BOOLEAN_TRUE; 329 mix_ids[count++] = SL_IID_ENVIRONMENTALREVERB; 332 result = (*engineEngine)->CreateOutputMix(engineEngine, &mixObject, count, mix_ids, mix_req); 409 count = 0; 411 player_req[count] = SL_BOOLEAN_TRUE; 412 player_ids[count++] = SL_IID_PRESETREVERB; 415 player_req[count] [all...] |
/system/media/wilhelm/tools/permute/ |
H A D | permute.c | 243 sf_count_t count; local 244 count = sf_readf_short(sf_in, ptr, sfinfo_in.frames); 245 if (count != sfinfo_in.frames) { 247 (int) sfinfo_in.frames, (int) count); 270 count = sf_writef_short(sf_out, &((short *) ptr)[sfinfo_in.channels * s.mSegmentArray[i] 272 if (count != s.mSegmentArray[i].mFrameLength) { 274 path_out, (int) s.mSegmentArray[i].mFrameLength, (int) count);
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