Searched refs:AudioPlayerBase (Results 1 - 9 of 9) sorted by relevance

/frameworks/media/libvideoeditor/lvpp/
H A DAudioPlayerBase.h32 class AudioPlayerBase : public TimeSource { class in namespace:android
39 AudioPlayerBase(const sp<MediaPlayerBase::AudioSink> &audioSink,
42 virtual ~AudioPlayerBase();
58 // Returns true iff a mapping is established, i.e. the AudioPlayerBase
113 AudioPlayerBase(const AudioPlayerBase &);
114 AudioPlayerBase &operator=(const AudioPlayerBase &);
H A DAudioPlayerBase.cpp18 #define LOG_TAG "AudioPlayerBase"
29 #include "AudioPlayerBase.h"
34 AudioPlayerBase::AudioPlayerBase( function in class:android::AudioPlayerBase
56 AudioPlayerBase::~AudioPlayerBase() {
62 void AudioPlayerBase::setSource(const sp<MediaSource> &source) {
67 status_t AudioPlayerBase::start(bool sourceAlreadyStarted) {
115 &AudioPlayerBase::AudioSinkCallback, this);
168 void AudioPlayerBase
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H A DVideoEditorAudioPlayer.h29 #include "AudioPlayerBase.h"
39 class VideoEditorAudioPlayer : public AudioPlayerBase {
H A DPreviewPlayer.h35 struct AudioPlayerBase;
81 status_t setAudioPlayer(AudioPlayerBase *audioPlayer);
H A DAndroid.mk37 AudioPlayerBase.cpp \
H A DPreviewPlayerBase.h34 struct AudioPlayerBase;
159 AudioPlayerBase *mAudioPlayer;
H A DVideoEditorAudioPlayer.cpp38 : AudioPlayerBase(audioSink, observer) {
382 AudioPlayerBase::resume();
388 AudioPlayerBase::reset();
H A DPreviewPlayer.cpp378 status_t PreviewPlayer::setAudioPlayer(AudioPlayerBase *audioPlayer) {
H A DPreviewPlayerBase.cpp26 #include "AudioPlayerBase.h"
734 mAudioPlayer = new AudioPlayerBase(mAudioSink, this);

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