Searched refs:filtering (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DFontRenderer.h215 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; local
218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
/frameworks/base/services/surfaceflinger/
H A DLayerBase.h189 * needsLinearFiltering - true if this surface's state requires filtering
235 void setFiltering(bool filtering);
243 // Whether filtering is forced on or not
247 // Whether filtering is needed b/c of the drawingstate
H A DLayerBase.cpp215 // we may use linear filtering, if the matrix scales us
357 void LayerBase::setFiltering(bool filtering) argument
359 mFiltering = filtering;

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