Searched refs:mAddB (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ | ||
H A D | SkiaColorFilter.cpp | 73 mAddB = ((add ) & 0xFF) / 255.0f; 82 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f); |
H A D | SkiaColorFilter.h | 107 GLfloat mAddR, mAddG, mAddB; member in struct:android::uirenderer::SkiaLightingFilter |
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