Searched refs:mAddB (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DSkiaColorFilter.cpp73 mAddB = ((add ) & 0xFF) / 255.0f;
82 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f);
H A DSkiaColorFilter.h107 GLfloat mAddR, mAddG, mAddB; member in struct:android::uirenderer::SkiaLightingFilter

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