Searched refs:mMulR (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ | ||
H A D | SkiaColorFilter.cpp | 67 mMulR = ((multiply >> 16) & 0xFF) / 255.0f; 81 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f); |
H A D | SkiaColorFilter.h | 106 GLfloat mMulR, mMulG, mMulB; member in struct:android::uirenderer::SkiaLightingFilter |
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