Searched refs:mMulR (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DSkiaColorFilter.cpp67 mMulR = ((multiply >> 16) & 0xFF) / 255.0f;
81 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f);
H A DSkiaColorFilter.h106 GLfloat mMulR, mMulG, mMulB; member in struct:android::uirenderer::SkiaLightingFilter

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