Searched refs:mTextureTargets (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/rs/driver/
H A DrsdShader.cpp51 delete[] mTextureTargets;
63 mTextureTargets = NULL;
147 mTextureTargets[ct] = GL_TEXTURE_2D;
150 mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP;
419 RSD_CALL_GL(glBindTexture, mTextureTargets[ct], 0);
537 mTextureTargets = new uint32_t[mTextureCount];
H A DrsdShader.h87 uint32_t *mTextureTargets; member in class:RsdShader

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